ZakatTeamI2P
b63c3f2079
alstream.h changes for SDL3
2026-03-30 17:09:46 +04:00
ZakatTeamI2P
e807343c26
alstream.cpp changes for SDL3
2026-03-30 17:07:56 +04:00
ZakatTeamI2P
15499eea19
al-util.h changes for SDL3
2026-03-30 17:05:10 +04:00
Eliza
c09d7ae3e5
Merge pull request #30 from elizagamedev/gir/openLocChanges
...
open localization work
2021-11-18 06:39:00 +00:00
GIR GIR
c689eba8f2
-make the registry editing code windows only, because it's using windows api
2021-11-13 23:10:35 -08:00
GIR GIR
6e197943c0
-settings menu now loads font name and font size from 2 .ini files, so that these can be set for new languages that need to be added
2021-11-12 02:09:10 -08:00
GIR GIR
42f3db8fb7
-oneshot now writes to Software\\OneShot\\GameDirectory in registry the game's path
...
-journal now reads gamepath from registry to load images, instead of packing images into journal executable directly
-also converted journal to a visual studio solution (for windows)
2021-11-08 00:52:01 -08:00
GIR GIR
6b7e357e92
-made it so settings menu strings are loaded from .po files instead of .locs
...
-fixed issue where BlitScaled was just drawing white rectangles instead of stretching the txtSurf, so I just let this use BlitSurface instead with text getting cut off if it's too long.
2021-11-06 02:29:46 -07:00
Julia K
0d9eb20ce2
Support SDL <2.0.8
2020-06-13 00:49:29 +02:00
Pera Pisar
9b926e0cdb
Grab a localized documents directory variant on Linux
2019-04-25 02:50:24 +02:00
Pera Pisar
acef1b4c0e
Fix library blacklist and GTK dialogs
2019-04-22 23:03:35 +02:00
Pera Pisar
9a1d321215
Introduce library blacklist; enable GTK dialogs on all Linux distributions
2019-04-22 01:58:57 +02:00
Pera Pisar
28face2167
Linux changes ( #62 )
...
* Added RPATH to executable; lowercased name; fixed MRIVERSION option; made it look like an actual executable
* Silencing some compiler warnings
* Getting rid of journal binding header, fixing bugs with the Niko binding and synchronizing the two
* Journal update to fix several bugs
* Fix libpng warning by running mogrify on shrimp.png
* Improved automation of the Linux build
* Improved some aspects of wallpaper handling
* Bump default Ruby version to 2.5
2019-04-21 03:50:20 -07:00
Vinyl Darkscratch
d02a2162f4
Revert "Config: Add case-insensitive ini file parser"
...
This reverts commit 43cb318862 .
2019-04-21 03:45:34 -07:00
Vinyl Darkscratch
62b5cda85a
Merge remote-tracking branch 'Ancurio-MKXP/master'
2019-04-21 03:45:13 -07:00
Jonas Kulla
9dcfb66e86
fluid-fun: Define destructor signature based on fluidsynth version
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As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla
d4b9adc1d1
fluid-fun: Adjust function signature to fluidsynth 2.0
...
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2019-03-21 08:07:02 +01:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
Vinyl Darkscratch
0a4ab04161
Merge remote-tracking branch 'origin/linux'
2018-12-28 02:08:07 -08:00
KockaAdmiralac
6ebb92c6b9
Fix crash when XDG_CURRENT_DESKTOP isn't defined
2018-12-19 22:19:18 +01:00
Vinyl Darkscratch
784f129391
Add logging for desktop background changes
2018-12-11 09:54:18 -08:00
Eliza Velasquez
c096f6f020
Fix October bug
2018-10-13 18:49:57 +00:00
Eliza Velasquez
bab22d87be
Fix font enumeration
...
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Eliza Velasquez
4a0cb0b453
Fix physfs & ruby bugs and build for steam
2018-10-11 00:24:41 +00:00
Vinyl Darkscratch
65b9854d83
Style fix
2018-10-07 11:13:20 -07:00
Vinyl Darkscratch
eb995df65a
Add case-insensitive search for fonts folder
2018-10-07 11:12:39 -07:00
Eliza Velasquez
b0affd0b76
Miscellaneous fixes
2018-10-07 17:45:45 +00:00
Vinyl Darkscratch
02c9c6f6e4
Disable redundant JPG support
2018-10-06 19:31:58 -07:00
Vinyl Darkscratch
88c3867ff5
Finish Mojave fixes
2018-10-04 17:51:00 -07:00
Vinyl Darkscratch
49e37cec7e
Merge branch 'master' into macos-mojave-fixes
2018-10-04 11:22:42 -07:00
Vinyl Darkscratch
f1f95b1630
Update crash message
2018-10-03 05:51:48 -07:00
Vinyl Darkscratch
f9f13bf022
Dispatch popup dialogues to main thread
2018-10-03 05:51:37 -07:00
Vinyl Darkscratch
65dc6bf7d0
Revert PhysFS changes
2018-10-02 19:25:10 -07:00
Vinyl Darkscratch
6066975d92
Rename function
2018-10-02 13:41:06 -07:00
Vinyl Darkscratch
220de0c33c
Merge remote-tracking branch 'origin/linux'
2018-10-02 11:25:30 -07:00
Vinyl Darkscratch
b19153a6d3
Merge remote-tracking branch 'elizagamedev/master'
2018-10-02 11:24:39 -07:00
Eliza Velasquez
a6062dea24
Initial Conan work
2018-09-27 07:10:32 +00:00
Jonas Kulla
294e86c12f
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2018-09-27 06:34:48 +00:00
Carsten Teibes
9e5877b350
Adapt RGSS archivers and filesystem to physfs 3.0 API
2018-09-27 06:34:39 +00:00
KockaAdmiralac
56af69d59f
Potential Deepin support
2018-08-15 22:01:01 +02:00
KockaAdmiralac
c8b0b92513
Remove needless code; fix KWin compositor disabling; enable GTK dialogs on XFCE
2018-08-04 16:13:20 +02:00
KockaAdmiralac
a59e26595d
Testing reset functionality on KDE, expose DE to Ruby, add fallback wallpaper for unsupported DEs
2018-08-02 21:53:33 +02:00
KockaAdmiralac
e75ef54a75
Add fallthrough notes to intentional fallthroughs against compiler warnings and for better code readability
2018-07-15 22:04:09 +02:00
Vinyl Darkscratch
aa421131eb
Merge branch 'master' into linux
2018-07-03 11:51:44 -07:00
Vinyl Darkscratch
4553e2f2bf
Merge remote-tracking branch 'MKXP/master'
2018-07-03 11:36:50 -07:00
KockaAdmiralac
0c2b3f36a5
SILENCE ALL WARNINGS!
2018-06-16 11:07:04 +02:00
KockaAdmiralac
0a80ce24ef
Restore GTK dialogs on Cinnamon
2018-06-16 10:34:03 +02:00
KockaAdmiralac
1890afabbb
Remove unused code
2018-06-16 09:53:42 +02:00
KockaAdmiralac
8060adceee
Fix indentation in i18n.cpp, remove unused havePendingTitle, output when writing to pipe fails
2018-06-16 09:21:53 +02:00
Vinyl Darkscratch
3a6e61604b
Implement KDE and LXDE detection
2018-06-12 00:59:50 -07:00
Vinyl Darkscratch
36102a12a4
Separate Cinnamon DE from GNOME DE
2018-06-01 23:02:16 -07:00
Vinyl Darkscratch
b77b0c856f
Use developer's definitions
2018-06-01 22:43:53 -07:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
...
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
Vinyl Darkscratch
77b419d30a
Allow for easy OS detection within Ruby scripts
2018-05-03 22:10:59 -07:00
Vinyl Darkscratch
b02557a96c
Merge branch 'master' into linux
2018-05-03 01:52:46 -07:00
Vinyl Darkscratch
33d0feb67e
Disable window resize
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Fixes #13
Fixes #23
2018-05-03 01:18:06 -07:00
KockaAdmiralac
ac05c06551
Add MATE support
2018-05-01 14:14:58 +02:00
KockaAdmiralac
50079e637c
Add MATE to list of GNOME DEs
2018-05-01 10:51:26 +02:00
KockaAdmiralac
3bc8b3e24a
DE detection fix
2018-04-29 22:44:42 +02:00
KockaAdmiralac
4c7342eebb
merge with master
2018-04-29 19:54:04 +02:00
KockaAdmiralac
113f68a8f6
Temporary commit to merge master
2018-04-29 19:46:02 +02:00
Vinyl Darkscratch
eba1a22554
Fix journal path
2018-03-29 04:10:38 -07:00
Vinyl Darkscratch
286cc34874
Remove deprecated code
2018-03-21 01:16:37 -07:00
Vinyl Darkscratch
3a4c063b10
Disable window resizing on non-macOS platforms
2018-03-13 14:51:14 -07:00
Vinyl Darkscratch
00dcba7785
Fix Journal path for macOS
2018-03-08 03:34:55 -08:00
Vinyl Darkscratch
941f8b6131
Fix crash on macOS
2018-03-07 14:35:59 -08:00
Vinyl Darkscratch
190e2837c2
Re-enable event filter on macOS
2018-03-07 13:15:15 -08:00
Vinyl Darkscratch
8921e23ba5
Merge remote-tracking branch 'MKXP/master' into new-mkxp
2018-03-06 18:43:36 -08:00
Vinyl Darkscratch
14907ad305
Disable non-implemented window fade in Linux
2018-03-06 01:46:04 -08:00
Vinyl Darkscratch
a28a4733c4
Reduce warning count
2018-03-05 14:10:47 -08:00
Vinyl Darkscratch
d122d72ad6
Complete desktop background binding for current screen
2018-03-01 22:08:13 -08:00
Vinyl Darkscratch
b2db1c749f
Fix object type name
2018-03-01 16:22:10 -08:00
Vinyl Darkscratch
4214b0e901
Prevent crash on resetting background when original isn't cached
2018-03-01 16:18:40 -08:00
Vinyl Darkscratch
7ae32c6717
Create and bind desktop background options
2018-03-01 16:01:43 -08:00
Vinyl Darkscratch
fe1381243b
Create wallpaper caching and add namespace
2018-03-01 15:48:42 -08:00
Vinyl Darkscratch
74de315eda
Prepare wallpaper changing on macOS
2018-03-01 14:50:22 -08:00
Vinyl Darkscratch
87fcbbb494
Fix path to documents folder
2018-03-01 14:50:07 -08:00
Vinyl Darkscratch
357ecc520b
Fix path to documents folder
2018-03-01 00:45:37 -08:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
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"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Vinyl Darkscratch
dba5f7cee4
Implement cmake's BundleUtilities
2017-10-11 23:30:03 -07:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
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FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911 .
2017-08-10 21:39:17 +02:00
Vinyl Darkscratch
5e29b2ba66
Merge remote-tracking branch 'mathewv/master'
2017-07-31 15:19:08 -07:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
tdixon
4af06340de
remove unused import
2017-06-29 13:38:50 -03:00
tdixon
9f8b1dd1fd
Localization for keybinding menu
2017-06-29 13:22:36 -03:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
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While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
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Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
e4079d5738
Fix build on OSX after 60e967e3b7
2017-04-08 19:13:31 +02:00
Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
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This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
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Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Vinyl Darkscratch
49d647b0e1
Swap the use of LTexture with Font class
2017-04-04 16:31:04 -07:00
Vinyl Darkscratch
7274072a2d
Add window fade-out on exit
2017-04-04 02:31:08 -07:00
Vinyl Darkscratch
6b5eff715b
Add text input function (broken, read description)
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Note: using this function breaks the graphics rendering at the moment,
due to code inconsistencies (utilizing SDL renderers when the rest of
the program uses GL ones, mainly), working on fixes for it!
2017-04-04 00:43:53 -07:00
Vinyl Darkscratch
e645f3dd0e
Merge remote-tracking branch 'mathewv/master'
2017-03-30 17:05:09 -07:00
Mathew Velasquez
e3f572d6fe
hidpi fix
2017-03-30 18:46:55 -04:00
Marty Plummer
60e967e3b7
Add icon and resource files for windows
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Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
0f9b5f274a
Filesystem: Search for "Fonts/" with case-insensitivity
2017-03-08 16:30:07 +01:00
Jonas Kulla
6349146e01
main: Only set window icon on Linux
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OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Jonas Kulla
c4dd3ffaf6
Config: Use set for preloadScripts
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Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
55cec53911
Sprite: Clamp src_rect to bitmap bounds
2017-02-17 19:29:38 +01:00
Vinyl Darkscratch
2119b1919d
Merge remote-tracking branch 'mathewv/master'
2017-01-11 00:54:30 -08:00
root
9fb6ca4d89
Committer: gir
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Changes to be committed:
modified: src/audio.cpp
2017-01-03 19:57:29 -06:00
root
03f4610e20
Forgot to change volume when starting to play bgm, me, and bgs
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Committer: gir <girakacheezer@gmail.com>
2017-01-01 04:56:41 -06:00
root
29fd891550
Adding backend changes for settings menu
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Committer: mshirt <mshirt@ualberta.ca>
2017-01-01 04:48:40 -06:00
Vinyl Darkscratch
641851db65
Merge remote-tracking branch 'mathewv/master'
2016-12-29 13:56:20 -08:00
Mathew Velasquez
d41e36c751
Fix minimize crash by sacrificing an unnecessary feature
2016-12-26 20:57:51 -05:00
Vinyl Darkscratch
2733b5ad06
Remove doubled Smooth attribute
2016-12-16 13:15:32 -08:00
Vinyl Darkscratch
b0b024a01a
Merge remote-tracking branch 'mathewv/master'
2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee
Messagebox fix
2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
f8c3862c2e
Accommodate for @mathewv's "smooth" implementation
2016-12-14 21:14:42 -08:00
Vinyl Darkscratch
582b750c2b
Merge remote-tracking branch 'mathewv/master'
2016-12-14 21:10:23 -08:00
Vinyl Darkscratch
3224d65988
Made paths in script cross-platform friendly
...
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why! >~< Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted. Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
Mathew Velasquez
a0ba40916d
Smooth scaling Graphics option
2016-12-14 22:05:53 -05:00
Vinyl Darkscratch
0a1d9c570f
Add "smooth" property to graphics module
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This is just a simple bind and addition of a “smooth” property in the
graphics module, to fix fatal issue #2
2016-12-14 16:06:40 -08:00
Vinyl Darkscratch
85da9ff7e8
Reorganizing Mac and Linux blocks and commence on retina support
2016-12-13 21:16:33 -08:00
Vinyl Darkscratch
0b7fdbf8e1
Updates for a future Mac build
2016-12-12 22:59:07 -08:00
Mathew Velasquez
aa7818847c
Lots of stuff
2016-12-06 23:49:37 -05:00
Jonas Kulla
541e24f678
Bitmap: Use more accurate HSV-based hue shift algorithm
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The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.
Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.
In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839
A very simple GPU time benchmark when shifting a 2048^2 bitmap:
YIQ rot RGB rot HSV shift
radeon 13.4 ms 2.8 ms 11.4 ms
intel 13.0 ms 6.0 ms 10.5 ms
radeon: HD 3650 mobility
intel: N3540 integrated (Baytrail)
However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00
Mathew Velasquez
0dc872bcea
Journal screen stuff
2016-10-13 20:26:01 -04:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Jonas Kulla
d4e09f55bd
WindowVX: Fix move() not setting the correct dirty flags
2016-07-27 12:03:45 +02:00
Jonas Kulla
e98c2e0535
Bitmap: Don't throw away cached surface in setPixel()
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Instead, update the surface with the same change. For many
consecutive getPixel() -> setPixel() calls on the same bitmap,
this avoids calling glReadPixels at every iteration.
2016-07-27 11:59:08 +02:00
Jonas Kulla
fdaf6c3611
Bitmap: Split surface pixel address calculation into helper
2016-07-27 11:56:43 +02:00
Mathew Velasquez
82493cd0a0
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124
Improved internationalization support
2016-04-06 13:45:36 -04:00
Mathew
d0cb19e9d2
Minor config tweaks
2016-03-18 00:25:30 -04:00
Mathew Velasquez
99ae7b35ad
Minor engine tweaks
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Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
79fc639b83
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
Mathew Velasquez
7275291e7d
Fixed steam-related freeze and msgbox crash
2016-03-02 20:45:06 -05:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
05d2946280
Replaced initializer list for portability
2016-02-29 04:22:48 -05:00
Mathew Velasquez
546f29f42e
Preliminary i18n improvements
2016-02-29 01:41:37 -05:00
Mathew Velasquez
a4de9d9f10
integrated steamshim
2016-02-29 01:22:55 -05:00
Mathew Velasquez
f44138015b
Cleaned up config; Fullscreen option now indicates Big Picture
2016-02-28 08:13:29 -05:00
Mathew Velasquez
71867727ab
Fixed crashes/weirdness with obscured window code
2016-02-27 22:33:02 -05:00
Mathew Velasquez
df2a32d4f0
Changed OpenGL debugging to a compile time option
2016-02-26 18:33:22 -05:00
Jonas Kulla
5964aa8f76
EventThread: ifdef out broken SDL function on OSX
2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e
EventThread: Fix mouse cursor not being hidden
2016-02-26 18:13:51 -05:00
Mathew Velasquez
4be6c0d592
Gutted midi system
2016-02-26 17:03:01 -05:00
Jonas Kulla
47ef36ca19
EventThread: ifdef out broken SDL function on OSX
2016-02-24 17:55:28 +01:00
Jonas Kulla
de74fc1bc3
EventThread: Fix mouse cursor not being hidden
2016-02-24 17:45:55 +01:00
Mathew Velasquez
b63b3ba8f3
Renamed save data to .dat for easier Steam cloud integration
2016-02-18 18:23:16 -05:00
Mathew Velasquez
ae82a61ca7
Fix build on Ubuntu
2016-02-17 17:37:39 -05:00
Mathew Velasquez
21fcc9e19c
Basic Steamworks API support
2016-02-17 17:16:22 -05:00
Mathew Velasquez
2df5fd29de
Renamed $DEBUG to $debug to avoid verbose mode.
...
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew
90cf07c825
Linked to debugMode option, gutted RTP config
2016-01-05 14:50:18 -05:00
Mathew
dd8bbcad97
Fixed username detection bug
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b625d2e891
Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts
2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac
Consistent, proper CJK support
2016-01-05 14:50:18 -05:00
Mathew Velasquez
fe65d7dd29
HACK to fix text rendering
2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
Mathew Velasquez
2e474a5dc4
Removed dataPathOrg/App config options, changed example config
2016-01-05 14:50:18 -05:00
Mathew Velasquez
6384696bcf
Tweaked configuration options
2016-01-05 14:50:18 -05:00
Mathew Velasquez
a702d9639b
Raise exception on FileSystem::openReadRaw
2016-01-05 14:50:18 -05:00
Mathew Velasquez
10f3419ac6
Maps no longer wrap at edges, but display blank tiles
2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a
removed all traces of INI_ENCODING
2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3c6cef9aeb
overhauled input symbols to be more gamepad-friendly
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
Jonas Kulla
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
...
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.
Also centralizes initial default_name population in core.
Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
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Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
...
Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
...
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c
Remove some stuff that was accidentally committed
2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
...
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a
Unify float literals to use f suffix and avoid double promotions
...
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4
Vec2i, IntRect: Add unequal operator
2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
...
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.
Now we try opening all matching files until we find one that
we can parse.
This fixes #101 .
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a
Constify
2015-07-09 14:53:59 +02:00
Jonas Kulla
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
2015-07-09 12:38:04 +02:00
Jonas Kulla
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
2015-07-07 16:07:04 +02:00
Jonas Kulla
6e176a454c
Constify
2015-07-07 16:06:45 +02:00
Jonas Kulla
afab51279e
Graphics: Fix viewport color/flash effectiveness calculation
...
Fixes #121 .
2015-07-07 16:06:11 +02:00
Jonas Kulla
61849a9158
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
Jonas Kulla
2d31d08fa6
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
Jonas Kulla
6380a93cec
Graphics: Fix ::transition() "filename" default value
...
The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).
Fixes #108 .
2015-06-10 13:30:26 +02:00
Jonas Kulla
d5bacf50f5
TileAtlasVX: Fix table extents being covered by below tiles
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Fixes the appearance of tables in VX, which place table
tiles on the same layer as ground tiles.
2015-05-31 20:58:05 +02:00
Jonas Kulla
e4bc08e972
Fix for old, broken OpenAL-Soft headers
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See 4219b91bbb
2015-05-26 01:40:53 +02:00
Jonas Kulla
e72bced0f7
'snprintf()' guarantees null termination of buffer
...
Thanks @cremno.
2015-03-27 08:21:47 +01:00
Jonas Kulla
794e86d0ab
AudioStream: Prevent MeWatch from restarting fully faded out stream
2015-03-22 09:06:29 +01:00
Jonas Kulla
7260c467b8
AudioStream: Clarify thread-safe usage of stream flags
2015-03-22 08:42:43 +01:00
Jonas Kulla
5379511d95
Bitmap: Fix vertical alignment for some letters with outline
2015-03-04 23:34:56 +01:00
Jonas Kulla
91c9bfd0f4
Fix compilation failure inside OSX ifdef block
2015-02-26 19:44:05 +01:00
Jonas Kulla
7393f7e951
Config: Add "execName" to specify ini and rgssad filenames
2015-02-19 02:23:23 +01:00