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Renamed save data to .dat for easier Steam cloud integration
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4d18909386
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2 changed files with 2 additions and 2 deletions
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@ -1,5 +1,5 @@
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def save_file_name
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Oneshot::SAVE_PATH + '/Save.rxdata'
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Oneshot::SAVE_PATH + '/save.dat'
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end
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def save
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@ -167,7 +167,7 @@ struct Header
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static void buildPath(const std::string &dir, char *out, size_t outSize)
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{
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snprintf(out, outSize, "%skeybindings", dir.c_str());
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snprintf(out, outSize, "%skeybindings.dat", dir.c_str());
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}
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static bool writeBindings(const BDescVec &d, const std::string &dir)
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