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Accommodate for @mathewv's "smooth" implementation
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2 changed files with 0 additions and 10 deletions
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@ -198,7 +198,6 @@ RB_METHOD(graphicsPlayMovie)
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DEF_GRA_PROP_I(FrameRate)
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DEF_GRA_PROP_I(FrameCount)
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DEF_GRA_PROP_I(Brightness)
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DEF_GRA_PROP_B(Smooth)
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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@ -242,8 +241,6 @@ void graphicsBindingInit()
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_rb_define_module_function(module, "play_movie", graphicsPlayMovie);
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}
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INIT_GRA_PROP_BIND( Smooth, "smooth" );
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INIT_GRA_PROP_BIND( Fullscreen, "fullscreen" );
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INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
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INIT_GRA_PROP_BIND( Smooth, "smooth" );
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@ -936,13 +936,6 @@ void Graphics::fadein(int duration)
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}
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}
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DEF_ATTR_RD_SIMPLE(Graphics, Smooth, bool, p->smooth)
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void Graphics::setSmooth(bool value)
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{
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p->smooth = value;
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}
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Bitmap *Graphics::snapToBitmap()
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{
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Bitmap *bitmap = new Bitmap(width(), height());
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