Vinyl Darkscratch
36102a12a4
Separate Cinnamon DE from GNOME DE
2018-06-01 23:02:16 -07:00
Vinyl Darkscratch
b77b0c856f
Use developer's definitions
2018-06-01 22:43:53 -07:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
...
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
Vinyl Darkscratch
77b419d30a
Allow for easy OS detection within Ruby scripts
2018-05-03 22:10:59 -07:00
Vinyl Darkscratch
b02557a96c
Merge branch 'master' into linux
2018-05-03 01:52:46 -07:00
Vinyl Darkscratch
33d0feb67e
Disable window resize
...
Fixes #13
Fixes #23
2018-05-03 01:18:06 -07:00
KockaAdmiralac
ac05c06551
Add MATE support
2018-05-01 14:14:58 +02:00
KockaAdmiralac
50079e637c
Add MATE to list of GNOME DEs
2018-05-01 10:51:26 +02:00
KockaAdmiralac
3bc8b3e24a
DE detection fix
2018-04-29 22:44:42 +02:00
KockaAdmiralac
4c7342eebb
merge with master
2018-04-29 19:54:04 +02:00
KockaAdmiralac
113f68a8f6
Temporary commit to merge master
2018-04-29 19:46:02 +02:00
Vinyl Darkscratch
eba1a22554
Fix journal path
2018-03-29 04:10:38 -07:00
Vinyl Darkscratch
286cc34874
Remove deprecated code
2018-03-21 01:16:37 -07:00
Vinyl Darkscratch
3a4c063b10
Disable window resizing on non-macOS platforms
2018-03-13 14:51:14 -07:00
Vinyl Darkscratch
00dcba7785
Fix Journal path for macOS
2018-03-08 03:34:55 -08:00
Vinyl Darkscratch
941f8b6131
Fix crash on macOS
2018-03-07 14:35:59 -08:00
Vinyl Darkscratch
190e2837c2
Re-enable event filter on macOS
2018-03-07 13:15:15 -08:00
Vinyl Darkscratch
8921e23ba5
Merge remote-tracking branch 'MKXP/master' into new-mkxp
2018-03-06 18:43:36 -08:00
Vinyl Darkscratch
14907ad305
Disable non-implemented window fade in Linux
2018-03-06 01:46:04 -08:00
Vinyl Darkscratch
a28a4733c4
Reduce warning count
2018-03-05 14:10:47 -08:00
Vinyl Darkscratch
d122d72ad6
Complete desktop background binding for current screen
2018-03-01 22:08:13 -08:00
Vinyl Darkscratch
b2db1c749f
Fix object type name
2018-03-01 16:22:10 -08:00
Vinyl Darkscratch
4214b0e901
Prevent crash on resetting background when original isn't cached
2018-03-01 16:18:40 -08:00
Vinyl Darkscratch
7ae32c6717
Create and bind desktop background options
2018-03-01 16:01:43 -08:00
Vinyl Darkscratch
fe1381243b
Create wallpaper caching and add namespace
2018-03-01 15:48:42 -08:00
Vinyl Darkscratch
74de315eda
Prepare wallpaper changing on macOS
2018-03-01 14:50:22 -08:00
Vinyl Darkscratch
87fcbbb494
Fix path to documents folder
2018-03-01 14:50:07 -08:00
Vinyl Darkscratch
357ecc520b
Fix path to documents folder
2018-03-01 00:45:37 -08:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
...
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Vinyl Darkscratch
dba5f7cee4
Implement cmake's BundleUtilities
2017-10-11 23:30:03 -07:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
...
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911 .
2017-08-10 21:39:17 +02:00
Vinyl Darkscratch
5e29b2ba66
Merge remote-tracking branch 'mathewv/master'
2017-07-31 15:19:08 -07:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
tdixon
4af06340de
remove unused import
2017-06-29 13:38:50 -03:00
tdixon
9f8b1dd1fd
Localization for keybinding menu
2017-06-29 13:22:36 -03:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
...
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
...
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
e4079d5738
Fix build on OSX after 60e967e3b7
2017-04-08 19:13:31 +02:00
Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
...
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
...
Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Vinyl Darkscratch
49d647b0e1
Swap the use of LTexture with Font class
2017-04-04 16:31:04 -07:00
Vinyl Darkscratch
7274072a2d
Add window fade-out on exit
2017-04-04 02:31:08 -07:00
Vinyl Darkscratch
6b5eff715b
Add text input function (broken, read description)
...
Note: using this function breaks the graphics rendering at the moment,
due to code inconsistencies (utilizing SDL renderers when the rest of
the program uses GL ones, mainly), working on fixes for it!
2017-04-04 00:43:53 -07:00
Vinyl Darkscratch
e645f3dd0e
Merge remote-tracking branch 'mathewv/master'
2017-03-30 17:05:09 -07:00
Mathew Velasquez
e3f572d6fe
hidpi fix
2017-03-30 18:46:55 -04:00
Marty Plummer
60e967e3b7
Add icon and resource files for windows
...
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
0f9b5f274a
Filesystem: Search for "Fonts/" with case-insensitivity
2017-03-08 16:30:07 +01:00
Jonas Kulla
6349146e01
main: Only set window icon on Linux
...
OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Jonas Kulla
c4dd3ffaf6
Config: Use set for preloadScripts
...
Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
55cec53911
Sprite: Clamp src_rect to bitmap bounds
2017-02-17 19:29:38 +01:00
Vinyl Darkscratch
2119b1919d
Merge remote-tracking branch 'mathewv/master'
2017-01-11 00:54:30 -08:00
root
9fb6ca4d89
Committer: gir
...
Changes to be committed:
modified: src/audio.cpp
2017-01-03 19:57:29 -06:00
root
03f4610e20
Forgot to change volume when starting to play bgm, me, and bgs
...
Committer: gir <girakacheezer@gmail.com>
2017-01-01 04:56:41 -06:00
root
29fd891550
Adding backend changes for settings menu
...
Committer: mshirt <mshirt@ualberta.ca>
2017-01-01 04:48:40 -06:00
Vinyl Darkscratch
641851db65
Merge remote-tracking branch 'mathewv/master'
2016-12-29 13:56:20 -08:00
Mathew Velasquez
d41e36c751
Fix minimize crash by sacrificing an unnecessary feature
2016-12-26 20:57:51 -05:00
Vinyl Darkscratch
2733b5ad06
Remove doubled Smooth attribute
2016-12-16 13:15:32 -08:00
Vinyl Darkscratch
b0b024a01a
Merge remote-tracking branch 'mathewv/master'
2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee
Messagebox fix
2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
f8c3862c2e
Accommodate for @mathewv's "smooth" implementation
2016-12-14 21:14:42 -08:00
Vinyl Darkscratch
582b750c2b
Merge remote-tracking branch 'mathewv/master'
2016-12-14 21:10:23 -08:00
Vinyl Darkscratch
3224d65988
Made paths in script cross-platform friendly
...
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why! >~< Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted. Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
Mathew Velasquez
a0ba40916d
Smooth scaling Graphics option
2016-12-14 22:05:53 -05:00
Vinyl Darkscratch
0a1d9c570f
Add "smooth" property to graphics module
...
This is just a simple bind and addition of a “smooth” property in the
graphics module, to fix fatal issue #2
2016-12-14 16:06:40 -08:00
Vinyl Darkscratch
85da9ff7e8
Reorganizing Mac and Linux blocks and commence on retina support
2016-12-13 21:16:33 -08:00
Vinyl Darkscratch
0b7fdbf8e1
Updates for a future Mac build
2016-12-12 22:59:07 -08:00
Mathew Velasquez
aa7818847c
Lots of stuff
2016-12-06 23:49:37 -05:00
Jonas Kulla
541e24f678
Bitmap: Use more accurate HSV-based hue shift algorithm
...
The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.
Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.
In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839
A very simple GPU time benchmark when shifting a 2048^2 bitmap:
YIQ rot RGB rot HSV shift
radeon 13.4 ms 2.8 ms 11.4 ms
intel 13.0 ms 6.0 ms 10.5 ms
radeon: HD 3650 mobility
intel: N3540 integrated (Baytrail)
However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00
Mathew Velasquez
0dc872bcea
Journal screen stuff
2016-10-13 20:26:01 -04:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Jonas Kulla
d4e09f55bd
WindowVX: Fix move() not setting the correct dirty flags
2016-07-27 12:03:45 +02:00
Jonas Kulla
e98c2e0535
Bitmap: Don't throw away cached surface in setPixel()
...
Instead, update the surface with the same change. For many
consecutive getPixel() -> setPixel() calls on the same bitmap,
this avoids calling glReadPixels at every iteration.
2016-07-27 11:59:08 +02:00
Jonas Kulla
fdaf6c3611
Bitmap: Split surface pixel address calculation into helper
2016-07-27 11:56:43 +02:00
Mathew Velasquez
82493cd0a0
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124
Improved internationalization support
2016-04-06 13:45:36 -04:00
Mathew
d0cb19e9d2
Minor config tweaks
2016-03-18 00:25:30 -04:00
Mathew Velasquez
99ae7b35ad
Minor engine tweaks
...
Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
79fc639b83
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
Mathew Velasquez
7275291e7d
Fixed steam-related freeze and msgbox crash
2016-03-02 20:45:06 -05:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
05d2946280
Replaced initializer list for portability
2016-02-29 04:22:48 -05:00
Mathew Velasquez
546f29f42e
Preliminary i18n improvements
2016-02-29 01:41:37 -05:00
Mathew Velasquez
a4de9d9f10
integrated steamshim
2016-02-29 01:22:55 -05:00
Mathew Velasquez
f44138015b
Cleaned up config; Fullscreen option now indicates Big Picture
2016-02-28 08:13:29 -05:00
Mathew Velasquez
71867727ab
Fixed crashes/weirdness with obscured window code
2016-02-27 22:33:02 -05:00
Mathew Velasquez
df2a32d4f0
Changed OpenGL debugging to a compile time option
2016-02-26 18:33:22 -05:00
Jonas Kulla
5964aa8f76
EventThread: ifdef out broken SDL function on OSX
2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e
EventThread: Fix mouse cursor not being hidden
2016-02-26 18:13:51 -05:00
Mathew Velasquez
4be6c0d592
Gutted midi system
2016-02-26 17:03:01 -05:00
Jonas Kulla
47ef36ca19
EventThread: ifdef out broken SDL function on OSX
2016-02-24 17:55:28 +01:00
Jonas Kulla
de74fc1bc3
EventThread: Fix mouse cursor not being hidden
2016-02-24 17:45:55 +01:00
Mathew Velasquez
b63b3ba8f3
Renamed save data to .dat for easier Steam cloud integration
2016-02-18 18:23:16 -05:00
Mathew Velasquez
ae82a61ca7
Fix build on Ubuntu
2016-02-17 17:37:39 -05:00
Mathew Velasquez
21fcc9e19c
Basic Steamworks API support
2016-02-17 17:16:22 -05:00
Mathew Velasquez
2df5fd29de
Renamed $DEBUG to $debug to avoid verbose mode.
...
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew
90cf07c825
Linked to debugMode option, gutted RTP config
2016-01-05 14:50:18 -05:00
Mathew
dd8bbcad97
Fixed username detection bug
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b625d2e891
Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts
2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac
Consistent, proper CJK support
2016-01-05 14:50:18 -05:00
Mathew Velasquez
fe65d7dd29
HACK to fix text rendering
2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
Mathew Velasquez
2e474a5dc4
Removed dataPathOrg/App config options, changed example config
2016-01-05 14:50:18 -05:00
Mathew Velasquez
6384696bcf
Tweaked configuration options
2016-01-05 14:50:18 -05:00
Mathew Velasquez
a702d9639b
Raise exception on FileSystem::openReadRaw
2016-01-05 14:50:18 -05:00
Mathew Velasquez
10f3419ac6
Maps no longer wrap at edges, but display blank tiles
2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a
removed all traces of INI_ENCODING
2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3c6cef9aeb
overhauled input symbols to be more gamepad-friendly
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
Jonas Kulla
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
...
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.
Also centralizes initial default_name population in core.
Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
...
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
...
Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
...
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c
Remove some stuff that was accidentally committed
2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
...
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a
Unify float literals to use f suffix and avoid double promotions
...
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4
Vec2i, IntRect: Add unequal operator
2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
...
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.
Now we try opening all matching files until we find one that
we can parse.
This fixes #101 .
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a
Constify
2015-07-09 14:53:59 +02:00
Jonas Kulla
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
2015-07-09 12:38:04 +02:00
Jonas Kulla
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
2015-07-07 16:07:04 +02:00
Jonas Kulla
6e176a454c
Constify
2015-07-07 16:06:45 +02:00
Jonas Kulla
afab51279e
Graphics: Fix viewport color/flash effectiveness calculation
...
Fixes #121 .
2015-07-07 16:06:11 +02:00
Jonas Kulla
61849a9158
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
Jonas Kulla
2d31d08fa6
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
Jonas Kulla
6380a93cec
Graphics: Fix ::transition() "filename" default value
...
The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).
Fixes #108 .
2015-06-10 13:30:26 +02:00
Jonas Kulla
d5bacf50f5
TileAtlasVX: Fix table extents being covered by below tiles
...
Fixes the appearance of tables in VX, which place table
tiles on the same layer as ground tiles.
2015-05-31 20:58:05 +02:00
Jonas Kulla
e4bc08e972
Fix for old, broken OpenAL-Soft headers
...
See 4219b91bbb
2015-05-26 01:40:53 +02:00
Jonas Kulla
e72bced0f7
'snprintf()' guarantees null termination of buffer
...
Thanks @cremno.
2015-03-27 08:21:47 +01:00
Jonas Kulla
794e86d0ab
AudioStream: Prevent MeWatch from restarting fully faded out stream
2015-03-22 09:06:29 +01:00
Jonas Kulla
7260c467b8
AudioStream: Clarify thread-safe usage of stream flags
2015-03-22 08:42:43 +01:00
Jonas Kulla
5379511d95
Bitmap: Fix vertical alignment for some letters with outline
2015-03-04 23:34:56 +01:00
Jonas Kulla
91c9bfd0f4
Fix compilation failure inside OSX ifdef block
2015-02-26 19:44:05 +01:00
Jonas Kulla
7393f7e951
Config: Add "execName" to specify ini and rgssad filenames
2015-02-19 02:23:23 +01:00
Jonas Kulla
531441d4e3
Make audio asset decoding failures non-fatal
...
Matches RMXP behavior. This is also useful in case midi files
are to be played, but fluidsynth isn't available.
2015-02-17 02:09:55 +01:00
Jonas Kulla
0f91bdefea
Fix indentation
2015-02-17 01:48:05 +01:00
Jonas Kulla
44eaaf5985
FileSystem: Change file lookup to match all extensions
...
Previously, file lookup (ie. extension supplementing) would only
try out a few predetermined extensions based on the asset type.
This was not accurate in regard to RMXP's behavior, which will
happily match "some_asset" against "some_asset.abcef" and try
to open it.
Some games make use of this quirk and rename their ogg audio files
to "*.dat" or similar to thwart users from copying them.
This change also makes it easier to read arbitrary formats
supported by SDL_image without modifying mkxp.
2015-02-17 01:42:11 +01:00
Jonas Kulla
87462fd7b0
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
Jonas Kulla
a4b1be1da5
Remove superfluous lines
2015-02-10 15:53:58 +01:00
Jonas Kulla
c328ebee04
Typo
2015-02-10 15:53:12 +01:00
Jonas Kulla
713ea07558
SDL hints need to be set before initialization
2015-02-10 15:51:33 +01:00
Jonas Kulla
b2631d4c23
Bitmap: Fix scaled blit from mega surface to texture
...
SDL's default blend mode for surfaces (SDL_BLENDMODE_BLEND)
renders the source surface unusable for further use.
2015-02-10 15:34:42 +01:00
Jonas Kulla
4864f63c6c
Sprite: Fix visibility calculation
...
The previous code assumed the scene origin to always be 0,0.
2015-02-04 15:17:45 +01:00
Jonas Kulla
e339964076
MidiSource: Fix some channels being mute after looping
2015-01-22 13:13:57 +01:00
Jonas Kulla
fa0459ad93
Fix code formatting
2015-01-15 11:09:12 +01:00
Jonas Kulla
74f8c91bf4
Oops
2015-01-15 09:05:51 +01:00
Jonas Kulla
7cbe1eef94
Graphics: Improve transition "vague" parameter accuracy
2015-01-15 08:26:33 +01:00
Jonas Kulla
f6604a88b8
sdl-util.h: Consider physical filesystem when opening raw files
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This is necessary so games stored on external SD cards can be
run under Android.
2015-01-15 08:11:01 +01:00
Jonas Kulla
c92df0ce3a
EventThread: Pause OpenAL device when entering background
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This requires ALC_SOFT_pause_device to be present. It stops the
alc thread from needlessly consuming CPU resources.
2015-01-15 08:07:22 +01:00
Jonas Kulla
7c6a2b2c62
Pause RGSS execution when moving into background on Android
...
Assuming that there is enough memory for mkxp to stay in the
background and that the OS doesn't kill the process, this should
allow smooth resuming after moving back into the foreground.
For now, EGL context loss is not handled.
2015-01-15 08:02:21 +01:00
Jonas Kulla
012d87d05a
Disable accelerometer joystick emulation on Android
2015-01-15 07:21:07 +01:00
Jonas Kulla
a05a3deff6
EventThread: Factor out event discarding code
2015-01-03 20:48:31 +01:00
Jonas Kulla
6f88ddc51c
Config: Move default entry values into PO_DESC macro list
2015-01-03 19:28:23 +01:00
Jonas Kulla
7003039e56
EventThread: Track touch state (maximum 4 fingers)
2015-01-03 19:18:52 +01:00
Jonas Kulla
146e0294b4
Add option to fix the framerate to the native screen refresh rate
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Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla
4fb94aaf10
FileSystem: Add fallback to wrapped SDL_RWops if normal mounting fails
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Makes it easy to mount archives on Android residing in "assets/".
2015-01-02 14:50:14 +01:00
Jonas Kulla
3411435138
Factor out some thread communication code (window size, bindings)
2015-01-02 01:41:23 +01:00
Jonas Kulla
c63a8947ce
Tilemap: Don't emit draw with zero quads
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This is illegal on some mobile drivers.
2015-01-02 00:09:53 +01:00
Jonas Kulla
b42725ea20
Add config option working around buggy graphics drivers
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"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla
9122446b23
EventThread: Discard fake mouse events on mobile
2014-12-31 18:52:21 +01:00
Jonas Kulla
7cbf81c83a
Add 'printFPS' config entry to continuously print FPS to console
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Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla
b4bca7ea3b
GLState: Constify
2014-12-31 18:52:21 +01:00
Jonas Kulla
725af97e7b
gl-util.h: Unify function qualifier use
2014-12-31 18:52:21 +01:00
Jonas Kulla
35077793a0
Add std::streambuf wrapper around SDL_RWops for boost
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Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla
5974d05380
Create OpenAL device in main() and store in RGSSThreadData
2014-12-31 18:52:21 +01:00
Jonas Kulla
3596fc568d
main.cpp: Immediately query the actual window size after creation
2014-12-31 18:52:21 +01:00
Jonas Kulla
69795be30b
Android uses the Linux shared object naming convention
2014-12-31 18:52:21 +01:00
Jonas Kulla
0a484c8a31
std::string constructor doesn't like null pointers
2014-12-31 18:52:20 +01:00
Jonas Kulla
4560589e25
Audio: Set overall volume of OpenAL output to 0.8
2014-12-31 18:52:20 +01:00
Jonas Kulla
88c41bcc62
Debug: Use native logging on Android
2014-12-31 18:52:20 +01:00
Jonas Kulla
a112529f53
Use compile time strlen
2014-12-31 18:52:20 +01:00
Jonas Kulla
b963c67339
SharedState: Don't reallocate global tex on every bind
2014-12-31 18:52:20 +01:00
Jonas Kulla
ee17bb2137
Call glReleaseShaderCompiler on GLES
2014-12-31 18:52:20 +01:00
Jonas Kulla
3fb4108306
gl-fun.h: Add some enums missing in gl2.h
2014-12-31 18:52:20 +01:00
Jonas Kulla
fcfa079e7b
Perform chdir(gameFolder) early in main()
2014-12-31 18:52:20 +01:00
Jonas Kulla
03a6c657c4
main.cpp: Always display errors in a message box
2014-12-31 18:52:20 +01:00
Jonas Kulla
373b90af00
Graphics: Optimize Viewport effect rendering
...
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla
3c0a530eba
Sprite: Add special case shader for translucent effect
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Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a53163660f
Shader: Refine preprocessing on GLES platform
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Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.
Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla
02f19c03c9
Merge pull request #86 from Daverball/controller-fix
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Xbox controllers require JoyHat events to be tracked on windows
2014-12-31 18:50:57 +01:00
David Salvisberg
90e1c09711
Added support for JHat events.
2014-12-31 16:39:28 +01:00
Jonas Kulla
150abff1c0
Merge pull request #85 from Daverball/save-button-config
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Button config menu should save config to disk whenever changes are accepted.
2014-12-31 14:13:53 +01:00
David Salvisberg
b1e1d28879
Added rudimentary support for font outlines.
2014-12-31 13:49:18 +01:00
David Salvisberg
6829ddc09f
Removed store keybindings from main, since it now already gets stored onAccept.
2014-12-28 06:06:28 +01:00
David Salvisberg
7413c3d994
Make button config menu save changes to disk whenever the changes are accepted.
2014-12-27 14:40:08 +01:00
Jonas Kulla
11cfe887c2
Fix several classes not accepting disposed bitmaps
...
Fixes an error in Alpha Kimori.
2014-12-22 08:22:45 +01:00
Jonas Kulla
98b0b71359
Don't use relative paths when #including xxd output
2014-11-30 17:50:24 +01:00
Jonas Kulla
60f101f2e6
Tilemap(VX): Factor out common code into tilemap-common.h
...
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
f00cb60707
debugwriter.h: Use unbuffered cerr instead of clog
2014-11-29 17:55:18 +01:00
Jonas Kulla
c1aab96454
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
Jonas Kulla
bc31922c33
Allow inserting GL string markers (GREMEDY_string_marker)
2014-11-29 17:33:39 +01:00
Jonas Kulla
5979c5f778
Add placeholder application icon
2014-11-29 17:30:53 +01:00
Jonas Kulla
c2f8b6b749
SettingsMenu: Fix help label sometimes not appearing
2014-11-28 06:04:34 +01:00
Jonas Kulla
276160f0d5
gl-fun.h: Fix compilation with outdated SDL headers
2014-11-22 17:03:16 +01:00
Jonas Kulla
f236e34e2d
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
Jonas Kulla
9ac14800da
Keybindings: SDL_GetPrefPath result always ends with separator
2014-11-17 07:24:22 +01:00
Jonas Kulla
5c3f4b905a
Use fopen with binary mode everywhere (for Windows compat)
2014-11-17 07:18:39 +01:00
Jonas Kulla
f7a3e3c5d2
Table: General clean up and code reduction
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- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
so we can just memcpy everything instead of copying
one by one
Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b
TilemapVX: Implement flash tiles
2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac
Tilemap: Factor out flash tile code
...
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca
Minor cleanup
2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238
Pass value object attributes by reference (instead of pointer)
...
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.
Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
8e1852a281
Remove left-over dead code
2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8
MRI: Add 'System.raw_key_states' to query full keyboard state
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Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa
Reorder some lines
2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305
fluid-fun: Don't dlclose libfluidsynth, ever
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Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
5094f5c7c1
Add minor assert
2014-10-16 09:10:27 +02:00
Jonas Kulla
2cd70b9edd
Window: Don't update anything if width*height == 0
...
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
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&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78
Font: Fix default 'shadow' value for RGSS1
2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16
gl-fun.h: Fix function type signature
2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81
TileAtlasVX: Followup fix
...
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371
TileAtlasVX: Clamp blit src rect to tileset bitmap size
2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e
fluid-fun: Fix fluidsynth soname on OSX
2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018
gl-fun: Don't rely on SDL_opengl.h for function type definitions
2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397
Bitmap: Add font shadow rendering
2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c
Bitmap: Fix mem leak
2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
...
Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139
Input: Fix default keybinds
2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc
WindowVX: Initialize all dirty flags and connect tmp tone
2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8
Revert Disposable concept back into core
...
Pretty much a revert of
e858bbdcf5 .
We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9
Config: Print parsing errors instead of ignoring them
2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd
tl;dr: I fucking suck at coding (fix double free)
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MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
757a1d5e39
Load fluidsynth entrypoints dynamically (and make them optional)
...
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).
Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.
In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811
Bitmap: Don't use 'pixman_region_clear'
...
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e
TilemapVX: Use SimpleShader for unanimated ground layers
...
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294
Core, MRI: Don't expose RGSS3 functionality in 2
2014-09-06 02:01:20 +02:00
Jonas Kulla
7f41b9cc45
Config: Correctly setup rgssVer / screen size with customScript
2014-09-05 21:54:16 +02:00
Jonas Kulla
f8c26fc515
Core/MRI: Fix handling of Etc/Font properties
...
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.
s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
Jonas Kulla
f665d8b41c
BoostSet: Add 'remove' and rename BoostHash::erase to remove
...
This is more consistent with Qt's method naming.
2014-09-05 01:06:08 +02:00
Jonas Kulla
10186e8dcc
Input: Fix isRepeated off-by-one error and do small optim.
2014-09-03 02:35:57 +02:00