Build portability fixes and name input issue fix

This commit is contained in:
Mathew Velasquez 2016-03-07 17:14:17 -05:00
parent 7275291e7d
commit 79fc639b83
3 changed files with 5 additions and 5 deletions

View file

@ -45,8 +45,8 @@ contains(BINDING, NULL) {
unix {
CONFIG += c++11
PKGCONFIG += sigc++-2.0 pixman-1 vorbisfile \
sdl2 SDL2_image SDL2_ttf SDL_sound
LIBS += -ldl -lphysfs
sdl2 SDL2_image SDL2_ttf SDL_sound physfs
LIBS += -ldl
macx: {
CONFIG -= app_bundle
INCLUDEPATH += $$QMAKE_MAC_SDK_PATH/System/Library/Frameworks/OpenAL.framework/Versions/A/Headers

View file

@ -16,8 +16,8 @@ class Window_NameInput < Window_Base
@index = 0
# Create dimension information
@character_table = $language.character_table
@group_height = $language.character_table_height
@character_table = $lang.character_table
@group_height = $lang.character_table_height
@group_size = @group_height * GROUP_WIDTH
@num_groups = @character_table.length / @group_size
@start_x = ((width - 32) - @num_groups * 152 + 12) / 2

View file

@ -70,7 +70,7 @@ static void APIENTRY arbDebugFunc(GLenum source,
(void) id;
(void) length;
if (severity == 0x826B) // GL_DEBUG_SEVERITY_NOTIFICATION
if (severity != GL_DEBUG_SEVERITY_HIGH_ARB)
return;
p->writeTimestamp();