HACK to fix text rendering

This commit is contained in:
Mathew Velasquez 2015-11-22 20:18:14 -05:00
parent fa11f04426
commit fe65d7dd29

View file

@ -1067,7 +1067,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
Vec2i gpTexSize;
shState->ensureTexSize(txtSurf->w, txtSurf->h, gpTexSize);
bool fastBlit = !p->touchesTaintedArea(posRect) && txtAlpha == 1.0f;
bool fastBlit = false; //!p->touchesTaintedArea(posRect) && txtAlpha == 1.0f;
if (fastBlit)
{