Merge branch 'master' into linux

This commit is contained in:
Vinyl Darkscratch 2018-05-03 01:52:46 -07:00
commit b02557a96c
31 changed files with 230 additions and 521 deletions

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@ -1,443 +0,0 @@
cmake_minimum_required(VERSION 2.8.11)
Project(mkxp)
## Setup options ##
option(SHARED_FLUID "Dynamically link fluidsynth at build time" OFF)
option(WORKDIR_CURRENT "Keep current directory on startup" OFF)
option(FORCE32 "Force 32bit compile on 64bit OS" OFF)
set(BINDING "MRI" CACHE STRING "The Binding Type (MRI, NULL)")
set(EXTERNAL_LIB_PATH "" CACHE PATH "External precompiled lib prefix")
## Misc setup ##
include(cmake/PrepUtils.cmake)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
IF("${CMAKE_SYSTEM}" MATCHES "Linux")
SET(LINUX ON)
ENDIF()
IF(WORKDIR_CURRENT)
list(APPEND DEFINES
WORKDIR_CURRENT
)
ENDIF()
IF(FORCE32)
if(APPLE)
SET(CMAKE_OSX_ARCHITECTURES "i386")
else()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
endif()
ENDIF()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
IF(LINUX)
if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND NOT(FORCE32) )
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86_64")
set(BIN_RPATH "\$ORIGIN/lib64")
set(LIB_PATH "lib64")
else()
set(CMAKE_EXECUTABLE_SUFFIX ".bin.x86")
set(BIN_RPATH "\$ORIGIN/lib")
set(LIB_PATH "lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_FILE_OFFSET_BITS=64")
endif()
elseif(APPLE)
SET(BIN_RPATH "@executable_path/../Frameworks")
set(LIB_PATH "lib")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
## Locate core libs ##
find_package(PkgConfig REQUIRED)
if (EXTERNAL_LIB_PATH)
set(CMAKE_PREFIX_PATH ${EXTERNAL_LIB_PATH})
if(EXISTS "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
SET(ENV{PKG_CONFIG_PATH} "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
endif()
if(APPLE)
set(PLATFORM_SHARED_LIBS
libSDL2.dylib libSDL2_image-2.0.0.dylib libSDL2_ttf-2.0.0.dylib libSDL_sound-1.0.1.dylib
libfreetype.6.dylib libsigc-2.0.0.dylib
CACHE STRING "List of shared libraries that need to be copied into the OS X bundle")
foreach(lib ${PLATFORM_SHARED_LIBS})
if(EXISTS ${EXTERNAL_LIB_PATH}/lib/${lib})
list(APPEND PLATFORM_COPY_LIBS
${EXTERNAL_LIB_PATH}/lib/${lib}
)
endif()
endforeach()
endif()
endif()
pkg_check_modules(SIGCXX REQUIRED sigc++-2.0)
pkg_check_modules(PIXMAN REQUIRED pixman-1)
pkg_check_modules(PHYSFS REQUIRED physfs>=2.1)
pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(SDL_SOUND REQUIRED SDL_sound)
find_package(Boost 1.49 COMPONENTS program_options REQUIRED)
find_package(OpenAL REQUIRED)
find_package(ZLIB REQUIRED)
## Setup main source ##
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/tilemap-common.h
src/graphics.h
src/gl-debug.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/binding.h
src/gl-util.h
src/util.h
src/config.h
src/settingsmenu.h
src/keybindings.h
src/tileatlas.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
src/gl-fun.h
src/gl-meta.h
src/vertex.h
src/soundemitter.h
src/aldatasource.h
src/alstream.h
src/audiostream.h
src/rgssad.h
src/window.h
src/tilemapvx.h
src/tileatlasvx.h
src/sharedmidistate.h
src/fluid-fun.h
src/sdl-util.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/gl-debug.cpp
src/etc.cpp
src/config.cpp
src/settingsmenu.cpp
src/keybindings.cpp
src/tileatlas.cpp
src/sharedstate.cpp
src/gl-fun.cpp
src/gl-meta.cpp
src/vertex.cpp
src/soundemitter.cpp
src/sdlsoundsource.cpp
src/alstream.cpp
src/audiostream.cpp
src/rgssad.cpp
src/bundledfont.cpp
src/vorbissource.cpp
src/window.cpp
src/tilemapvx.cpp
src/tileatlasvx.cpp
src/autotilesvx.cpp
src/midisource.cpp
src/fluid-fun.cpp
)
if(WIN32)
list(APPEND MAIN_HEADERS windows/resource.h)
list(APPEND MAIN_SOURCE windows/resource.rc)
endif()
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
## Setup embedded source ##
set(EMBEDDED_INPUT
shader/common.h
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/plane.frag
shader/gray.frag
shader/bitmapBlit.frag
shader/flatColor.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/simpleAlphaUni.frag
shader/flashMap.frag
shader/minimal.vert
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
shader/tilemap.vert
shader/tilemapvx.vert
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
assets/liberation.ttf
assets/icon.png
)
if (RGSS2)
list(APPEND DEFINES
RGSS2
)
endif()
if (SHARED_FLUID)
pkg_check_modules(FLUID REQUIRED fluidsynth)
list(APPEND DEFINES
SHARED_FLUID
)
endif()
## Process Embeddeds ##
find_program(XXD_EXE xxd
DOC "Location of the xxd executable"
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/xxdhack
)
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
## Setup binding source ##
if (BINDING STREQUAL "MRI")
set(MRIVERSION "2.3" CACHE STRING "Version of MRI to link with")
pkg_check_modules(MRI REQUIRED ruby-${MRIVERSION})
list(APPEND DEFINES
BINDING_MRI
)
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
)
elseif(BINDING STREQUAL "MRUBY")
message(FATAL_ERROR "Mruby support in CMake needs to be finished")
list(APPEND DEFINES
BINDING_MRUBY
)
set(BINDING_HEADERS
binding-mruby/binding-util.h
binding-mruby/disposable-binding.h
binding-mruby/flashable-binding.h
binding-mruby/binding-types.h
binding-mruby/sceneelement-binding.h
binding-mruby/viewportelement-binding.h
binding-mruby/serializable-binding.h
binding-mruby/mrb-ext/file.h
binding-mruby/mrb-ext/rwmem.h
binding-mruby/mrb-ext/marshal.h
)
set(BINDING_SOURCE
binding-mruby/binding-mruby.cpp
binding-mruby/binding-util.cpp
binding-mruby/window-binding.cpp
binding-mruby/bitmap-binding.cpp
binding-mruby/sprite-binding.cpp
binding-mruby/font-binding.cpp
binding-mruby/viewport-binding.cpp
binding-mruby/plane-binding.cpp
binding-mruby/audio-binding.cpp
binding-mruby/tilemap-binding.cpp
binding-mruby/etc-binding.cpp
binding-mruby/graphics-binding.cpp
binding-mruby/input-binding.cpp
binding-mruby/table-binding.cpp
binding-mruby/module_rpg.c
binding-mruby/mrb-ext/file.cpp
binding-mruby/mrb-ext/marshal.cpp
binding-mruby/mrb-ext/rwmem.cpp
binding-mruby/mrb-ext/kernel.cpp
binding-mruby/mrb-ext/time.cpp
)
elseif(BINDING STREQUAL "NULL")
set(BINDING_SOURCE
binding-null/binding-null.cpp
)
else()
message(FATAL_ERROR "Must choose a valid binding type. MRI, MRUBY, or NULL")
endif()
source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
## Setup main executable ##
if(APPLE)
find_library(CARBON_LIBRARY Carbon)
find_library(IOKIT_LIBRARY IOKit)
mark_as_advanced(CARBON_LIBRARY IOKIT_LIBRARY)
list(APPEND PLATFORM_LIBRARIES
${CARBON_LIBRARY}
${IOKIT_LIBRARY}
"-liconv"
)
endif()
link_directories(
${SIGCXX_LIBRARY_DIRS}
${PIXMAN_LIBRARY_DIRS}
${PHYSFS_LIBRARY_DIRS}
${SDL2_LIBRARY_DIRS} # Blindly assume other SDL bits are in same directory
${Boost_LIBRARY_DIR}
${MRI_LIBDIR}
)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
${DEFINES}
)
target_include_directories(${PROJECT_NAME} PRIVATE
src
windows
${SIGCXX_INCLUDE_DIRS}
${PIXMAN_INCLUDE_DIRS}
${PHYSFS_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS} # Blindly assume other SDL bits are in same directory
${Boost_INCLUDE_DIR}
${MRI_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS}
${FLUID_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
${SIGCXX_LIBRARIES}
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL_SOUND_LIBRARIES}
${PHYSFS_LIBRARIES}
${PIXMAN_LIBRARIES}
${Boost_LIBRARIES}
${MRI_LIBRARIES}
${VORBISFILE_LIBRARIES}
${FLUID_LIBRARIES}
${OPENAL_LIBRARY}
${ZLIB_LIBRARY}
${PLATFORM_LIBRARIES}
)
PostBuildMacBundle(${PROJECT_NAME} "" "${PLATFORM_COPY_LIBS}")

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@ -1,3 +1,4 @@
#include "journal-binding.h"
#include "binding-util.h"
#include "binding-types.h"
#include "pipe.h"
@ -6,17 +7,7 @@
#include <SDL.h>
//OS-Specific code
#if defined _WIN32
#define OS_W32
#elif defined __APPLE__ || __linux__
#define LINUX
#ifdef __APPLE__
#define OS_OSX
#else
#define OS_LINUX
#endif
#ifdef LINUX
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
@ -25,22 +16,7 @@
#endif
#include <unistd.h>
#include <stdio.h>
#else
#error "Operating system not detected."
#endif
#define BUFFER_SIZE 256
static SDL_Thread *thread = NULL;
static SDL_mutex *mutex = NULL;
static volatile char lang_buffer[BUFFER_SIZE];
static volatile char message_buffer[BUFFER_SIZE];
static volatile bool active = false;
static volatile int message_len = 0;
#ifdef LINUX
#define PIPE_PATH "/tmp/oneshot-pipe"
static volatile int out_pipe = -1;
void cleanup_pipe()
{
unlink(PIPE_PATH);

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@ -0,0 +1,49 @@
#pragma once
#include "binding-util.h"
#include "binding-types.h"
#include "pipe.h"
#include "debugwriter.h"
#include "i18n.h"
#include <SDL.h>
//OS-Specific code
#if defined _WIN32
#define OS_W32
#elif defined __APPLE__ || __linux__
#define LINUX
#ifdef __APPLE__
#define OS_OSX
#else
#define OS_LINUX
#endif
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
#ifdef OS_LINUX
#include <sys/inotify.h>
#endif
#include <unistd.h>
#include <stdio.h>
#else
#error "Operating system not detected."
#endif
#define BUFFER_SIZE 256
static SDL_Thread *thread = NULL;
static SDL_mutex *mutex = NULL;
static volatile char lang_buffer[BUFFER_SIZE];
static volatile char message_buffer[BUFFER_SIZE];
static volatile bool active = false;
static volatile int message_len = 0;
#ifdef LINUX
#define PIPE_PATH "/tmp/oneshot-pipe"
static volatile int out_pipe = -1;
void cleanup_pipe();
#endif
int server_thread(void *data);

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@ -14,7 +14,14 @@
#define OS_LINUX
#endif
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
#ifdef OS_LINUX
#include <sys/inotify.h>
#endif
#include <unistd.h>
#include <stdio.h>
#endif
#include <SDL.h>
@ -25,6 +32,91 @@ namespace syswm {
#define NIKO_X (320 - 16)
#define NIKO_Y ((13 * 16) * 2)
#define BUFFER_SIZE 256
static SDL_Thread *thread = NULL;
static SDL_mutex *mutex = NULL;
static volatile char message_buffer[BUFFER_SIZE];
static volatile bool active = false;
static volatile int message_len = 0;
#ifdef LINUX
#define PIPE_PATH "/tmp/oneshot-pipe"
static volatile int out_pipe = -1;
void niko_cleanup_pipe()
{
unlink(PIPE_PATH);
remove(PIPE_PATH);
}
#endif
int niko_server_thread(void *data)
{
(void)data;
#if defined OS_W32
HANDLE pipe = CreateNamedPipeW(L"\\\\.\\pipe\\oneshot-journal-to-game",
PIPE_ACCESS_OUTBOUND,
PIPE_TYPE_BYTE | PIPE_WAIT,
PIPE_UNLIMITED_INSTANCES,
BUFFER_SIZE,
BUFFER_SIZE,
0,
NULL);
for (;;) {
ConnectNamedPipe(pipe, NULL);
SDL_LockMutex(mutex);
DWORD written;
WriteFile(pipe, (const void*)message_buffer, BUFFER_SIZE, &written, NULL);
active = true;
SDL_UnlockMutex(mutex);
FlushFileBuffers(pipe);
DisconnectNamedPipe(pipe);
}
CloseHandle(pipe);
#else
if (FILE *file = fopen(PIPE_PATH, "r")) {
fclose(file);
out_pipe = open(PIPE_PATH, O_WRONLY | O_CREAT | O_TRUNC, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH);
SDL_LockMutex(mutex);
active = true;
if (message_len > 0)
write(out_pipe, (char*)message_buffer, message_len);
SDL_UnlockMutex(mutex);
}
return 0;
#endif
}
RB_METHOD(nikoPrepare)
{
// Prime native window info
syswm::SDL_SysWMinfo syswindow;
SDL_VERSION(&syswindow.version);
SDL_GetWindowWMInfo(shState->rtData().window, &syswindow);
#ifdef LINUX
char path[PATH_MAX];
std::string journal;
// Get current path
getcwd(path, sizeof(path));
#ifdef OS_OSX
journal = std::string(path) + std::string("/_______.app/Contents/MacOS/_______");
#else
journal = std::string(path) + std::string("_______");
#endif
// Run the binary
pid_t pid = fork();
if (pid == 0) {
execl(journal.c_str(), journal.c_str(), (char*)"niko", (char*)0);
exit(1);
}
#endif
return Qnil;
}
RB_METHOD(nikoStart)
{
RB_UNUSED_PARAM;
@ -58,30 +150,31 @@ RB_METHOD(nikoStart)
SDL_GetWindowPosition(shState->rtData().window, &x, &y);
x += NIKO_X;
y += NIKO_Y;
char x_str[16];
char y_str[16];
sprintf(x_str, "%d", x);
sprintf(y_str, "%d", y);
char message[32];
sprintf(message, "%d,%d", x, y);
char path[PATH_MAX];
std::string journal;
SDL_LockMutex(mutex);
message_len = strlen(message);
strcpy((char*)message_buffer, message);
SDL_UnlockMutex(mutex);
// Get current path
if (getcwd(path, sizeof(path)) == NULL) {
return Qnil;
// Clean up connection thread
if (thread != NULL && out_pipe != -1) {
SDL_WaitThread(thread, NULL);
thread = NULL;
}
#ifdef OS_OSX
journal = std::string(path) + "/_______.app/Contents/MacOS/_______";
#else
journal = std::string(path) + "/_______";
#endif
// Run the binary
pid_t pid = fork();
if (pid == 0) {
execl(journal.c_str(), journal.c_str(), x_str, y_str, (char*)0);
exit(1);
if (out_pipe == -1) {
// We don't have a pipe open, so spawn the connection thread
thread = SDL_CreateThread(niko_server_thread, "journal", NULL);
}
// Attempt to send it over the tubes
if (out_pipe != -1) {
// We have a connection, so send it over
if (write(out_pipe, (char*)message_buffer, message_len) <= 0) {
// In the case of an error, close
close(out_pipe);
out_pipe = -1;
}
}
#endif
return Qnil;
@ -89,8 +182,15 @@ RB_METHOD(nikoStart)
void nikoBindingInit()
{
mutex = SDL_CreateMutex();
#if defined __linux
mkfifo(PIPE_PATH, 0666);
atexit(niko_cleanup_pipe);
#endif
VALUE module = rb_define_module("Niko");
//Functions
_rb_define_module_function(module, "get_ready", nikoPrepare);
_rb_define_module_function(module, "do_your_thing", nikoStart);
}

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@ -18,13 +18,11 @@ echo "-> ${cyan}Removing old OneShot apps...${color_reset}"
rm -rf "$ONESHOT_PATH/OneShot.app"
rm -rf "$ONESHOT_PATH/_______.app"
rm -f "$ONESHOT_PATH/Data/xScripts.rxdata"
rm -rf "$ONESHOT_PATH/*.exe"
rm -rf "$ONESHOT_PATH/*.dll"
echo "-> ${cyan}Install OneShot apps to Steam directory...${color_reset}"
cp -f "./xScripts.rxdata" "$ONESHOT_PATH/Data/xScripts.rxdata"
cp -f "./CommonEvents.rxdata" "$ONESHOT_PATH/Data/CommonEvents.rxdata"
cp -rf "./OneShot.app" "$ONESHOT_PATH"
cp -rf "./_______.app" "$ONESHOT_PATH"
cp -R "./Graphics/" "$ONESHOT_PATH/Wallpaper"
cp -rf "./*" "$ONESHOT_PATH"
ln -sfh "$ONESHOT_PATH/OneShot.app" "$HOME/Applications/OneShot.app"
rm -f /tmp/oneshot-pipe # Important for pre-release version cleanup

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@ -27,28 +27,49 @@ class WatchPipe(QThread):
def run(self):
while True:
while True:
if os.path.exists(pipe_path): break
else: time.sleep(0.1)
while not os.path.exists(pipe_path): time.sleep(0.1)
pipe = open(pipe_path, 'r')
pipe.flush()
while True:
if not os.path.exists(pipe_path):
break # Handle game quitting cleanup
was_nonzero = False
while os.path.exists(pipe_path): # Make sure the file still exists and wasn't cleaned up by SyngleChance
message = os.read(pipe.fileno(), 256)
if len(message) > 0:
was_nonzero = True
self.change_image.emit(message.decode())
else:
st = os.stat(pipe_path)
if st.st_size == 0 and was_nonzero:
self.change_image.emit("CLOSE")
time.sleep(0.05)
time.sleep(0.05)
class AnimationTimer(QThread):
next_frame = pyqtSignal()
start_animation = pyqtSignal(int, int)
def run(self):
while True:
self.next_frame.emit()
time.sleep(1.0 / 60)
while not os.path.exists(pipe_path): time.sleep(0.1)
pipe = open(pipe_path, 'r')
pipe.flush()
while os.path.exists(pipe_path): # Make sure the file still exists and wasn't cleaned up by SyngleChance
message = os.read(pipe.fileno(), 256)
if len(message) > 0:
m = message.decode()
if not "," in m: pass
x, y = m.split(",")
self.start_animation.emit(int(x), int(y))
while True:
self.next_frame.emit()
time.sleep(1.0 / 60)
time.sleep(0.05)
class Journal(QWidget):
def __init__(self, *args, **kwargs):
@ -95,20 +116,24 @@ class Journal(QWidget):
self.setGeometry(frameGm.x() + pos.x() - self.mousedownpos.x(), frameGm.y() + pos.y() - self.mousedownpos.y(), 800, 600)
def change_image(self, image):
if image == "CLOSE":
self.app.quit()
return
if not "_" in image: return
name, lang = image.split('_', 1)
if lang == 'en':
img = os.path.join(base_path, 'images', '{}.png'.format(name))
else:
img = os.path.join(base_path, 'images', lang.upper(), '{}.png'.format(name))
if lang == 'en': img = os.path.join(base_path, 'images', '{}.png'.format(name))
else: img = os.path.join(base_path, 'images', lang.upper(), '{}.png'.format(name))
if not os.path.exists(img): return
self.pixmap = QPixmap(img)
self.label.setPixmap(self.pixmap)
class Niko(QWidget):
def __init__(self, *args, **kwargs):
self.x, self.y, self.start_y, self.app, self.thread = kwargs['x'], kwargs['y'], kwargs['y'], kwargs['app'], kwargs['thread']
self.app, self.thread = kwargs['app'], kwargs['thread']
self.screen_height = kwargs['screen_height']
del kwargs['x'], kwargs['y'], kwargs['screen_height'], kwargs['app'], kwargs['thread']
del kwargs['screen_height'], kwargs['app'], kwargs['thread']
super().__init__(*args, **kwargs)
@ -121,9 +146,12 @@ class Niko(QWidget):
self.frames = [QPixmap(os.path.join(base_path, 'images', 'niko{}.png'.format(n))) for n in range(1,4)]
self.label.setPixmap(self.frames[1])
self.show()
def start(self, x, y):
self.x = x
self.y = y
self.start_y = y
self.thread.start()
self.show()
def getFrame(self):
if ((self.y - self.start_y) % 32 >= 16): return 1
@ -144,15 +172,15 @@ class Niko(QWidget):
if __name__ == '__main__':
app = QApplication(sys.argv)
if len(sys.argv) == 3:
if len(sys.argv) == 2 and sys.argv[1] == "niko":
# "Niko-leaves-the-screen" mode
x, y = int(sys.argv[1]), int(sys.argv[2])
thread = AnimationTimer()
niko = Niko(x = x, y = y, screen_height = app.primaryScreen().size().height(), app = app, thread = thread)
niko = Niko(screen_height = app.primaryScreen().size().height(), app = app, thread = thread)
thread.start_animation.connect(niko.start)
thread.next_frame.connect(niko.update)
thread.start()
else:
# Author's Journal mode

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@ -4,7 +4,7 @@ set -e
cd `dirname $0`
# User-configurable variables
mac_version="1.0.0"
mac_version="1.0.1"
make_threads=8
ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot

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@ -271,7 +271,8 @@ BINDING_MRI {
binding-mri/disposable-binding.h \
binding-mri/sceneelement-binding.h \
binding-mri/viewportelement-binding.h \
binding-mri/flashable-binding.h
binding-mri/flashable-binding.h \
binding-mri/journal-binding.h
SOURCES += \
binding-mri/binding-mri.cpp \

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@ -277,9 +277,9 @@ int main(int argc, char *argv[])
SDL_Window *win;
Uint32 winFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS; //| SDL_WINDOW_ALLOW_HIGHDPI;
#ifdef __APPLE__
winFlags |= SDL_WINDOW_RESIZABLE;
#endif
// #ifdef __APPLE__
// winFlags |= SDL_WINDOW_RESIZABLE;
// #endif
if (conf.fullscreen)
winFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;