mkxp-sunshine/src
2016-02-26 18:33:22 -05:00
..
al-util.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
aldatasource.h Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.h Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
audio.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
audio.h Gutted midi system 2016-02-26 17:03:01 -05:00
audiostream.cpp Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
audiostream.h AudioStream: Clarify thread-safe usage of stream flags 2015-03-22 08:42:43 +01:00
autotiles.cpp Tilemap(VX): Factor out common code into tilemap-common.h 2014-11-30 17:46:28 +01:00
autotilesvx.cpp
binding.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
bitmap.cpp HACK to fix text rendering 2016-01-05 14:50:18 -05:00
bitmap.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
boost-hash.h
bundledfont.cpp Don't use relative paths when #including xxd output 2014-11-30 17:50:24 +01:00
config.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
config.h Gutted midi system 2016-02-26 17:03:01 -05:00
debugwriter.h Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
disposable.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
etc-internal.h TilemapVX: Clean up the horrible map viewport calculation code 2015-07-21 12:13:24 +02:00
etc.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
etc.h Minor cleanup 2014-10-25 23:38:19 +02:00
eventthread.cpp EventThread: ifdef out broken SDL function on OSX 2016-02-26 18:13:51 -05:00
eventthread.h added SDL controller support 2016-01-05 14:50:17 -05:00
exception.h
filesystem.cpp Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
filesystem.h FileSystem: Fix file lookup if unrelated files with same name exist 2015-07-09 15:38:50 +02:00
flashable.h
font.cpp Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
font.h Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
gl-debug.cpp Fix build on Ubuntu 2016-02-17 17:37:39 -05:00
gl-debug.h Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
gl-fun.cpp Use compile time strlen 2014-12-31 18:52:20 +01:00
gl-fun.h Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
gl-meta.cpp GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-meta.h GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-util.h gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
global-ibo.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
glstate.cpp GLState: Constify 2014-12-31 18:52:21 +01:00
glstate.h GLState: Constify 2014-12-31 18:52:21 +01:00
graphics.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
graphics.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
input.cpp added SDL controller support 2016-01-05 14:50:17 -05:00
input.h overhauled input symbols to be more gamepad-friendly 2016-01-05 14:50:17 -05:00
intrulist.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
keybindings.cpp Renamed save data to .dat for easier Steam cloud integration 2016-02-18 18:23:16 -05:00
keybindings.h added SDL controller support 2016-01-05 14:50:17 -05:00
main.cpp Changed OpenGL debugging to a compile time option 2016-02-26 18:33:22 -05:00
oneshot.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
oneshot.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
plane.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
plane.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
quad.h
quadarray.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
rgssad.cpp Constify 2015-07-09 14:53:59 +02:00
rgssad.h
scene.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
scene.h Constify 2015-07-07 16:06:45 +02:00
sdl-util.h Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
sdlsoundsource.cpp
serial-util.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
serializable.h
settingsmenu.cpp added SDL controller support 2016-01-05 14:50:17 -05:00
settingsmenu.h added SDL controller support 2016-01-05 14:50:17 -05:00
shader.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
shader.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
sharedstate.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
sharedstate.h Gutted midi system 2016-02-26 17:03:01 -05:00
soundemitter.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
soundemitter.h
sprite.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
sprite.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam.cpp Basic Steamworks API support 2016-02-17 17:16:22 -05:00
steam.h Basic Steamworks API support 2016-02-17 17:16:22 -05:00
table.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
table.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
texpool.cpp
texpool.h
tileatlas.cpp
tileatlas.h
tileatlasvx.cpp Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
tileatlasvx.h
tilemap-common.h Tilemap: Fix map viewport calculation 2015-07-21 12:13:25 +02:00
tilemap.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilemap.h Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilemapvx.cpp TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
tilemapvx.h Tilemap/VX: Ensure proxy objects don't outlive their parents 2014-09-26 18:21:50 +02:00
tilequad.cpp
tilequad.h
transform.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
util.h Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
vertex.cpp
vertex.h
viewport.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
viewport.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
vorbissource.cpp Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
window.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
window.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
windowvx.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
windowvx.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00