Merge branch 'master' into linux

This commit is contained in:
Vinyl Darkscratch 2018-07-03 11:51:44 -07:00
commit aa421131eb
3 changed files with 5 additions and 5 deletions

View file

@ -4,7 +4,7 @@ set -e
cd `dirname $0`
# User-configurable variables
mac_version="1.0.2"
mac_version="1.0.4"
make_threads=8
ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot

View file

@ -19,7 +19,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleVersion</key>
<string>macOS Port v.ONESHOTMACVERSION (OneShot Solstice Update)</string>
<string>macOS Port v.ONESHOTMACVERSION</string>
<key>CFBundleShortVersionString</key>
<string>ONESHOTMACVERSION</string>
<key>LSApplicationCategoryType</key>

View file

@ -743,6 +743,9 @@ void Graphics::transition(int duration,
setBrightness(255);
/* Capture new scene */
p->screen.composite();
/* The PP frontbuffer will hold the current scene after the
* composition step. Since the backbuffer is unused during
* the transition, we can reuse it as the target buffer for
@ -750,9 +753,6 @@ void Graphics::transition(int duration,
TEXFBO &currentScene = p->screen.getPP().frontBuffer();
TEXFBO &transBuffer = p->screen.getPP().backBuffer();
/* Capture new scene */
p->screen.composite();
/* If no transition bitmap is provided,
* we can use a simplified shader */
TransShader &transShader = shState->shaders().trans;