Commit graph

844 commits

Author SHA1 Message Date
Vinyl Darkscratch
7274072a2d Add window fade-out on exit 2017-04-04 02:31:08 -07:00
Vinyl Darkscratch
6b5eff715b Add text input function (broken, read description)
Note: using this function breaks the graphics rendering at the moment,
due to code inconsistencies (utilizing SDL renderers when the rest of
the program uses GL ones, mainly), working on fixes for it!
2017-04-04 00:43:53 -07:00
Vinyl Darkscratch
e645f3dd0e Merge remote-tracking branch 'mathewv/master' 2017-03-30 17:05:09 -07:00
Mathew Velasquez
e3f572d6fe hidpi fix 2017-03-30 18:46:55 -04:00
Marty Plummer
60e967e3b7 Add icon and resource files for windows
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
0f9b5f274a Filesystem: Search for "Fonts/" with case-insensitivity 2017-03-08 16:30:07 +01:00
Jonas Kulla
6349146e01 main: Only set window icon on Linux
OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Jonas Kulla
c4dd3ffaf6 Config: Use set for preloadScripts
Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
55cec53911 Sprite: Clamp src_rect to bitmap bounds 2017-02-17 19:29:38 +01:00
Vinyl Darkscratch
2119b1919d Merge remote-tracking branch 'mathewv/master' 2017-01-11 00:54:30 -08:00
root
9fb6ca4d89 Committer: gir
Changes to be committed:
modified:   src/audio.cpp
2017-01-03 19:57:29 -06:00
root
03f4610e20 Forgot to change volume when starting to play bgm, me, and bgs
Committer: gir <girakacheezer@gmail.com>
2017-01-01 04:56:41 -06:00
root
29fd891550 Adding backend changes for settings menu
Committer: mshirt <mshirt@ualberta.ca>
2017-01-01 04:48:40 -06:00
Vinyl Darkscratch
641851db65 Merge remote-tracking branch 'mathewv/master' 2016-12-29 13:56:20 -08:00
Mathew Velasquez
d41e36c751 Fix minimize crash by sacrificing an unnecessary feature 2016-12-26 20:57:51 -05:00
Vinyl Darkscratch
2733b5ad06 Remove doubled Smooth attribute 2016-12-16 13:15:32 -08:00
Vinyl Darkscratch
b0b024a01a Merge remote-tracking branch 'mathewv/master' 2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee Messagebox fix 2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
f8c3862c2e Accommodate for @mathewv's "smooth" implementation 2016-12-14 21:14:42 -08:00
Vinyl Darkscratch
582b750c2b Merge remote-tracking branch 'mathewv/master' 2016-12-14 21:10:23 -08:00
Vinyl Darkscratch
3224d65988 Made paths in script cross-platform friendly
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why!  >~<  Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted.  Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
Mathew Velasquez
a0ba40916d Smooth scaling Graphics option 2016-12-14 22:05:53 -05:00
Vinyl Darkscratch
0a1d9c570f Add "smooth" property to graphics module
This is just a simple bind and addition of a “smooth” property in the
graphics module, to fix fatal issue #2
2016-12-14 16:06:40 -08:00
Vinyl Darkscratch
85da9ff7e8 Reorganizing Mac and Linux blocks and commence on retina support 2016-12-13 21:16:33 -08:00
Vinyl Darkscratch
0b7fdbf8e1 Updates for a future Mac build 2016-12-12 22:59:07 -08:00
Mathew Velasquez
aa7818847c Lots of stuff 2016-12-06 23:49:37 -05:00
Jonas Kulla
541e24f678 Bitmap: Use more accurate HSV-based hue shift algorithm
The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.

Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.

In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839

A very simple GPU time benchmark when shifting a 2048^2 bitmap:

         YIQ rot   RGB rot   HSV shift
radeon   13.4 ms   2.8 ms    11.4 ms
intel    13.0 ms   6.0 ms    10.5 ms

radeon: HD 3650 mobility
intel:  N3540 integrated (Baytrail)

However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00
Mathew Velasquez
0dc872bcea Journal screen stuff 2016-10-13 20:26:01 -04:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Jonas Kulla
d4e09f55bd WindowVX: Fix move() not setting the correct dirty flags 2016-07-27 12:03:45 +02:00
Jonas Kulla
e98c2e0535 Bitmap: Don't throw away cached surface in setPixel()
Instead, update the surface with the same change. For many
consecutive getPixel() -> setPixel() calls on the same bitmap,
this avoids calling glReadPixels at every iteration.
2016-07-27 11:59:08 +02:00
Jonas Kulla
fdaf6c3611 Bitmap: Split surface pixel address calculation into helper 2016-07-27 11:56:43 +02:00
Mathew Velasquez
82493cd0a0 Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124 Improved internationalization support 2016-04-06 13:45:36 -04:00
Mathew
d0cb19e9d2 Minor config tweaks 2016-03-18 00:25:30 -04:00
Mathew Velasquez
99ae7b35ad Minor engine tweaks
Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
79fc639b83 Build portability fixes and name input issue fix 2016-03-07 17:14:48 -05:00
Mathew Velasquez
7275291e7d Fixed steam-related freeze and msgbox crash 2016-03-02 20:45:06 -05:00
Mathew Velasquez
1fd808d0af Gutted more unused features 2016-02-29 15:40:10 -05:00
Mathew Velasquez
05d2946280 Replaced initializer list for portability 2016-02-29 04:22:48 -05:00
Mathew Velasquez
546f29f42e Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
Mathew Velasquez
a4de9d9f10 integrated steamshim 2016-02-29 01:22:55 -05:00
Mathew Velasquez
f44138015b Cleaned up config; Fullscreen option now indicates Big Picture 2016-02-28 08:13:29 -05:00
Mathew Velasquez
71867727ab Fixed crashes/weirdness with obscured window code 2016-02-27 22:33:02 -05:00
Mathew Velasquez
df2a32d4f0 Changed OpenGL debugging to a compile time option 2016-02-26 18:33:22 -05:00
Jonas Kulla
5964aa8f76 EventThread: ifdef out broken SDL function on OSX 2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e EventThread: Fix mouse cursor not being hidden 2016-02-26 18:13:51 -05:00
Mathew Velasquez
4be6c0d592 Gutted midi system 2016-02-26 17:03:01 -05:00
Jonas Kulla
47ef36ca19 EventThread: ifdef out broken SDL function on OSX 2016-02-24 17:55:28 +01:00
Jonas Kulla
de74fc1bc3 EventThread: Fix mouse cursor not being hidden 2016-02-24 17:45:55 +01:00
Mathew Velasquez
b63b3ba8f3 Renamed save data to .dat for easier Steam cloud integration 2016-02-18 18:23:16 -05:00
Mathew Velasquez
ae82a61ca7 Fix build on Ubuntu 2016-02-17 17:37:39 -05:00
Mathew Velasquez
21fcc9e19c Basic Steamworks API support 2016-02-17 17:16:22 -05:00
Mathew Velasquez
2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew
90cf07c825 Linked to debugMode option, gutted RTP config 2016-01-05 14:50:18 -05:00
Mathew
dd8bbcad97 Fixed username detection bug 2016-01-05 14:50:18 -05:00
Mathew Velasquez
b625d2e891 Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts 2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
Mathew Velasquez
fe65d7dd29 HACK to fix text rendering 2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez
2e474a5dc4 Removed dataPathOrg/App config options, changed example config 2016-01-05 14:50:18 -05:00
Mathew Velasquez
6384696bcf Tweaked configuration options 2016-01-05 14:50:18 -05:00
Mathew Velasquez
a702d9639b Raise exception on FileSystem::openReadRaw 2016-01-05 14:50:18 -05:00
Mathew Velasquez
10f3419ac6 Maps no longer wrap at edges, but display blank tiles 2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a removed all traces of INI_ENCODING 2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1 fixed OS X build 2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645 added SDL controller support 2016-01-05 14:50:17 -05:00
Mathew Velasquez
3c6cef9aeb overhauled input symbols to be more gamepad-friendly 2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150 Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
Jonas Kulla
5d776319b5 Font/MRI: Improve handling of (default_)name attributes
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.

Also centralizes initial default_name population in core.

Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Mook
8e411cbcfe Graphics: Stub out play_movie
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362 EventThread: Comment out unneeded SDL2 constants 2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44 TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53 Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae Tilemap: Fix map viewport calculation
Calculation was completely off as it didn't take into
account the imposed viewport origin.

All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2 TilemapVX: Clean up the horrible map viewport calculation code
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c Remove some stuff that was accidentally committed 2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554 Config: Enable smoothScaling by default
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a Unify float literals to use f suffix and avoid double promotions
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4 Vec2i, IntRect: Add unequal operator 2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b TilemapVX: Fix map viewport calculation 2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010 Use vector math 2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19 FileSystem: Fix file lookup if unrelated files with same name exist
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.

Now we try opening all matching files until we find one that
we can parse.

This fixes #101.
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a Constify 2015-07-09 14:53:59 +02:00
Jonas Kulla
5382cc11a3 MidiSource: Close source SDL_RWops before throwing error 2015-07-09 12:38:04 +02:00
Jonas Kulla
9acdd206f6 Vec4: Rename 'xyzHasEffect()' to something that makes sense 2015-07-07 16:07:04 +02:00
Jonas Kulla
6e176a454c Constify 2015-07-07 16:06:45 +02:00
Jonas Kulla
afab51279e Graphics: Fix viewport color/flash effectiveness calculation
Fixes #121.
2015-07-07 16:06:11 +02:00
Jonas Kulla
61849a9158 GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
Jonas Kulla
2d31d08fa6 Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
Jonas Kulla
6380a93cec Graphics: Fix ::transition() "filename" default value
The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).

Fixes #108.
2015-06-10 13:30:26 +02:00
Jonas Kulla
d5bacf50f5 TileAtlasVX: Fix table extents being covered by below tiles
Fixes the appearance of tables in VX, which place table
tiles on the same layer as ground tiles.
2015-05-31 20:58:05 +02:00
Jonas Kulla
e4bc08e972 Fix for old, broken OpenAL-Soft headers
See 4219b91bbb
2015-05-26 01:40:53 +02:00
Jonas Kulla
e72bced0f7 'snprintf()' guarantees null termination of buffer
Thanks @cremno.
2015-03-27 08:21:47 +01:00
Jonas Kulla
794e86d0ab AudioStream: Prevent MeWatch from restarting fully faded out stream 2015-03-22 09:06:29 +01:00
Jonas Kulla
7260c467b8 AudioStream: Clarify thread-safe usage of stream flags 2015-03-22 08:42:43 +01:00
Jonas Kulla
5379511d95 Bitmap: Fix vertical alignment for some letters with outline 2015-03-04 23:34:56 +01:00
Jonas Kulla
91c9bfd0f4 Fix compilation failure inside OSX ifdef block 2015-02-26 19:44:05 +01:00
Jonas Kulla
7393f7e951 Config: Add "execName" to specify ini and rgssad filenames 2015-02-19 02:23:23 +01:00
Jonas Kulla
531441d4e3 Make audio asset decoding failures non-fatal
Matches RMXP behavior. This is also useful in case midi files
are to be played, but fluidsynth isn't available.
2015-02-17 02:09:55 +01:00
Jonas Kulla
0f91bdefea Fix indentation 2015-02-17 01:48:05 +01:00
Jonas Kulla
44eaaf5985 FileSystem: Change file lookup to match all extensions
Previously, file lookup (ie. extension supplementing) would only
try out a few predetermined extensions based on the asset type.
This was not accurate in regard to RMXP's behavior, which will
happily match "some_asset" against "some_asset.abcef" and try
to open it.

Some games make use of this quirk and rename their ogg audio files
to "*.dat" or similar to thwart users from copying them.

This change also makes it easier to read arbitrary formats
supported by SDL_image without modifying mkxp.
2015-02-17 01:42:11 +01:00
Jonas Kulla
87462fd7b0 Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
Jonas Kulla
a4b1be1da5 Remove superfluous lines 2015-02-10 15:53:58 +01:00
Jonas Kulla
c328ebee04 Typo 2015-02-10 15:53:12 +01:00
Jonas Kulla
713ea07558 SDL hints need to be set before initialization 2015-02-10 15:51:33 +01:00
Jonas Kulla
b2631d4c23 Bitmap: Fix scaled blit from mega surface to texture
SDL's default blend mode for surfaces (SDL_BLENDMODE_BLEND)
renders the source surface unusable for further use.
2015-02-10 15:34:42 +01:00
Jonas Kulla
4864f63c6c Sprite: Fix visibility calculation
The previous code assumed the scene origin to always be 0,0.
2015-02-04 15:17:45 +01:00
Jonas Kulla
e339964076 MidiSource: Fix some channels being mute after looping 2015-01-22 13:13:57 +01:00
Jonas Kulla
fa0459ad93 Fix code formatting 2015-01-15 11:09:12 +01:00
Jonas Kulla
74f8c91bf4 Oops 2015-01-15 09:05:51 +01:00
Jonas Kulla
7cbe1eef94 Graphics: Improve transition "vague" parameter accuracy 2015-01-15 08:26:33 +01:00
Jonas Kulla
f6604a88b8 sdl-util.h: Consider physical filesystem when opening raw files
This is necessary so games stored on external SD cards can be
run under Android.
2015-01-15 08:11:01 +01:00
Jonas Kulla
c92df0ce3a EventThread: Pause OpenAL device when entering background
This requires ALC_SOFT_pause_device to be present. It stops the
alc thread from needlessly consuming CPU resources.
2015-01-15 08:07:22 +01:00
Jonas Kulla
7c6a2b2c62 Pause RGSS execution when moving into background on Android
Assuming that there is enough memory for mkxp to stay in the
background and that the OS doesn't kill the process, this should
allow smooth resuming after moving back into the foreground.

For now, EGL context loss is not handled.
2015-01-15 08:02:21 +01:00
Jonas Kulla
012d87d05a Disable accelerometer joystick emulation on Android 2015-01-15 07:21:07 +01:00
Jonas Kulla
a05a3deff6 EventThread: Factor out event discarding code 2015-01-03 20:48:31 +01:00
Jonas Kulla
6f88ddc51c Config: Move default entry values into PO_DESC macro list 2015-01-03 19:28:23 +01:00
Jonas Kulla
7003039e56 EventThread: Track touch state (maximum 4 fingers) 2015-01-03 19:18:52 +01:00
Jonas Kulla
146e0294b4 Add option to fix the framerate to the native screen refresh rate
Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla
4fb94aaf10 FileSystem: Add fallback to wrapped SDL_RWops if normal mounting fails
Makes it easy to mount archives on Android residing in "assets/".
2015-01-02 14:50:14 +01:00
Jonas Kulla
3411435138 Factor out some thread communication code (window size, bindings) 2015-01-02 01:41:23 +01:00
Jonas Kulla
c63a8947ce Tilemap: Don't emit draw with zero quads
This is illegal on some mobile drivers.
2015-01-02 00:09:53 +01:00
Jonas Kulla
b42725ea20 Add config option working around buggy graphics drivers
"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla
9122446b23 EventThread: Discard fake mouse events on mobile 2014-12-31 18:52:21 +01:00
Jonas Kulla
7cbf81c83a Add 'printFPS' config entry to continuously print FPS to console
Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla
b4bca7ea3b GLState: Constify 2014-12-31 18:52:21 +01:00
Jonas Kulla
725af97e7b gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
Jonas Kulla
35077793a0 Add std::streambuf wrapper around SDL_RWops for boost
Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla
5974d05380 Create OpenAL device in main() and store in RGSSThreadData 2014-12-31 18:52:21 +01:00
Jonas Kulla
3596fc568d main.cpp: Immediately query the actual window size after creation 2014-12-31 18:52:21 +01:00
Jonas Kulla
69795be30b Android uses the Linux shared object naming convention 2014-12-31 18:52:21 +01:00
Jonas Kulla
0a484c8a31 std::string constructor doesn't like null pointers 2014-12-31 18:52:20 +01:00
Jonas Kulla
4560589e25 Audio: Set overall volume of OpenAL output to 0.8 2014-12-31 18:52:20 +01:00
Jonas Kulla
88c41bcc62 Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
Jonas Kulla
a112529f53 Use compile time strlen 2014-12-31 18:52:20 +01:00
Jonas Kulla
b963c67339 SharedState: Don't reallocate global tex on every bind 2014-12-31 18:52:20 +01:00
Jonas Kulla
ee17bb2137 Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
Jonas Kulla
3fb4108306 gl-fun.h: Add some enums missing in gl2.h 2014-12-31 18:52:20 +01:00
Jonas Kulla
fcfa079e7b Perform chdir(gameFolder) early in main() 2014-12-31 18:52:20 +01:00
Jonas Kulla
03a6c657c4 main.cpp: Always display errors in a message box 2014-12-31 18:52:20 +01:00
Jonas Kulla
373b90af00 Graphics: Optimize Viewport effect rendering
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla
3c0a530eba Sprite: Add special case shader for translucent effect
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla
02f19c03c9 Merge pull request #86 from Daverball/controller-fix
Xbox controllers require JoyHat events to be tracked on windows
2014-12-31 18:50:57 +01:00
David Salvisberg
90e1c09711 Added support for JHat events. 2014-12-31 16:39:28 +01:00
Jonas Kulla
150abff1c0 Merge pull request #85 from Daverball/save-button-config
Button config menu should save config to disk whenever changes are accepted.
2014-12-31 14:13:53 +01:00
David Salvisberg
b1e1d28879 Added rudimentary support for font outlines. 2014-12-31 13:49:18 +01:00
David Salvisberg
6829ddc09f Removed store keybindings from main, since it now already gets stored onAccept. 2014-12-28 06:06:28 +01:00
David Salvisberg
7413c3d994 Make button config menu save changes to disk whenever the changes are accepted. 2014-12-27 14:40:08 +01:00
Jonas Kulla
11cfe887c2 Fix several classes not accepting disposed bitmaps
Fixes an error in Alpha Kimori.
2014-12-22 08:22:45 +01:00
Jonas Kulla
98b0b71359 Don't use relative paths when #including xxd output 2014-11-30 17:50:24 +01:00
Jonas Kulla
60f101f2e6 Tilemap(VX): Factor out common code into tilemap-common.h
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
f00cb60707 debugwriter.h: Use unbuffered cerr instead of clog 2014-11-29 17:55:18 +01:00
Jonas Kulla
c1aab96454 Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
Jonas Kulla
bc31922c33 Allow inserting GL string markers (GREMEDY_string_marker) 2014-11-29 17:33:39 +01:00
Jonas Kulla
5979c5f778 Add placeholder application icon 2014-11-29 17:30:53 +01:00
Jonas Kulla
c2f8b6b749 SettingsMenu: Fix help label sometimes not appearing 2014-11-28 06:04:34 +01:00
Jonas Kulla
276160f0d5 gl-fun.h: Fix compilation with outdated SDL headers 2014-11-22 17:03:16 +01:00
Jonas Kulla
f236e34e2d Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
Jonas Kulla
9ac14800da Keybindings: SDL_GetPrefPath result always ends with separator 2014-11-17 07:24:22 +01:00
Jonas Kulla
5c3f4b905a Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
Jonas Kulla
f7a3e3c5d2 Table: General clean up and code reduction
- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
  so we can just memcpy everything instead of copying
  one by one

Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b TilemapVX: Implement flash tiles 2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac Tilemap: Factor out flash tile code
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca Minor cleanup 2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238 Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.

Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
8e1852a281 Remove left-over dead code 2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8 MRI: Add 'System.raw_key_states' to query full keyboard state
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa Reorder some lines 2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305 fluid-fun: Don't dlclose libfluidsynth, ever
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
5094f5c7c1 Add minor assert 2014-10-16 09:10:27 +02:00
Jonas Kulla
2cd70b9edd Window: Don't update anything if width*height == 0
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
dd73db2e9d Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
Jonas Kulla
520162f36a Use safe way to get at a vector's data pointer
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78 Font: Fix default 'shadow' value for RGSS1 2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16 gl-fun.h: Fix function type signature 2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81 TileAtlasVX: Followup fix
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371 TileAtlasVX: Clamp blit src rect to tileset bitmap size 2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e fluid-fun: Fix fluidsynth soname on OSX 2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018 gl-fun: Don't rely on SDL_opengl.h for function type definitions 2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397 Bitmap: Add font shadow rendering 2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c Bitmap: Fix mem leak 2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4 Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139 Input: Fix default keybinds 2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc WindowVX: Initialize all dirty flags and connect tmp tone 2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8 Revert Disposable concept back into core
Pretty much a revert of
e858bbdcf5.

We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9 Config: Print parsing errors instead of ignoring them 2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd tl;dr: I fucking suck at coding (fix double free)
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811 Bitmap: Don't use 'pixman_region_clear'
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e TilemapVX: Use SimpleShader for unanimated ground layers
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294 Core, MRI: Don't expose RGSS3 functionality in 2 2014-09-06 02:01:20 +02:00
Jonas Kulla
7f41b9cc45 Config: Correctly setup rgssVer / screen size with customScript 2014-09-05 21:54:16 +02:00
Jonas Kulla
f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
Jonas Kulla
f665d8b41c BoostSet: Add 'remove' and rename BoostHash::erase to remove
This is more consistent with Qt's method naming.
2014-09-05 01:06:08 +02:00
Jonas Kulla
10186e8dcc Input: Fix isRepeated off-by-one error and do small optim. 2014-09-03 02:35:57 +02:00
cremno
4b08eee81f add RGSS2/3 Input.repeat? 2014-09-02 19:14:05 +02:00
Jonas Kulla
d8bb6aa2fc Replicate RMVX/VXA's broken sprite Z sorting implementation
Fixes Window_NameBox visual appearance in Skyborn.

Also nuke the second SceneElement constructor that has been
obsolete since the Tilemap mapViewport rewrite.
2014-08-31 01:10:32 +02:00
Jonas Kulla
1a98760b31 Config: Properly clamp rgssVersion to allowed range 2014-08-30 12:00:56 +02:00
Jonas Kulla
3da785b293 FileSystem: RGSS2 means ogg vorbis support is always available 2014-08-30 12:00:56 +02:00
Jonas Kulla
6d414c0777 Print RGSS version on startup 2014-08-29 03:16:12 +02:00
Jonas Kulla
55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
b1981055e1 Core: Remove ifdefs that don't influence RGSS specific behavior
This is the first step in eliminating the build time RGSS
versioning.
2014-08-28 19:43:13 +02:00
Jonas Kulla
28421a0ce5 Tilemap: Remove RGSS2 viewport setter
This class is not used in RGSS2 at all.
2014-08-28 15:37:04 +02:00
Jonas Kulla
c88b4b03d6 Bitmap: Fix blitshader draw_text path not taking squeezing into account 2014-08-28 14:53:28 +02:00
Jonas Kulla
20081cb07e Wrap include in feature macro 2014-08-28 11:27:36 +02:00
Jonas Kulla
7bcc31fb53 Silence "unused param" warning in release mode 2014-08-28 11:26:20 +02:00
Jonas Kulla
18c74e0f24 SoundEmitter: Only detach/attach buffer if necessary 2014-08-25 05:35:46 +02:00
Jonas Kulla
b1ebc655f9 SoundEmitter: Make SE source count configurable
Default is still 6.
2014-08-25 05:34:19 +02:00
Jonas Kulla
5ee62ba0fd SoundEmitter: Optimize source allocation strategy a bit
If no source is free, instead of seizing the lowest priority one,
first try to find the lowest priority source with the same buffer
that is about to be played and use it. Otherwise, take lowest priority
one as before.
2014-08-24 09:19:54 +02:00
Jonas Kulla
ce72e6d0ee Input: Fix keyboard bindings (RGSS1 and 2 differ), add numpad enter -> C binding 2014-08-24 08:03:12 +02:00
Jonas Kulla
117ddeee5c Config: Add 'preloadScript' entry to run raw scripts before the game scripts
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
3968ebb538 Graphics: Transition without previous freeze is a noop 2014-08-23 21:26:50 +02:00
Jonas Kulla
b380a0ebdd SharedState: Fix asset path priority (rgssad -> "." -> RTPs) 2014-08-22 23:58:14 +02:00
Jonas Kulla
b751858b16 Graphics: Fadein/out should interpolate from current brightness 2014-08-22 23:57:12 +02:00
Jonas Kulla
24ad0990da TilemapVX: Deal correctly with Graphics.resize_screen 2014-08-22 23:57:12 +02:00
Jonas Kulla
50e393fe6e Graphics: Fix resize_screen 2014-08-22 23:57:12 +02:00
Jonas Kulla
c5c58fa9cd SoundEmitter: Show filename that caused the SDL_Sound error 2014-08-22 23:50:52 +02:00
Jonas Kulla
10bfcb57b7 Config: Convert game title to valid UTF-8 (if it isn't already)
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.

This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
622845a404 TileAtlasVX: Handle table autotiles properly 2014-08-19 19:47:22 +02:00
Jonas Kulla
fb2b2b7260 WindowVX: Fix scroll arrows not showing initially 2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025 Remove stale code 2014-08-19 19:47:22 +02:00
Mathew
f89216368d NFD filename translation on OS X 2014-08-19 10:57:03 -04:00
Jonas Kulla
7452331e04 Bitmap: Normalize rect passed to glState.scissorBox
glScissorBox doesn't like negative values.
2014-08-17 15:43:03 +02:00
Jonas Kulla
724d52f61e Tilemap: Finally get rid of that terrible name 'ScanRow'
Replacement: ZLayer
I'd really have loved to have used something alluding to physical
roof tiles (as that's the closest image I have to them), but without
reusing the word "tiles".. yeah, impossible.
2014-08-17 03:58:01 +02:00
Jonas Kulla
9311aff017 Bitmap: Draw line feed and carriage return as whitespace 2014-08-17 03:07:53 +02:00
Jonas Kulla
52e2f2304a Spacing 2014-08-17 00:27:08 +02:00
Jonas Kulla
f0e045d057 Font: Add RGSS2 default values 2014-08-17 00:27:07 +02:00
Jonas Kulla
4daff93e29 Put bundled font into its own translation unit 2014-08-17 00:26:35 +02:00
Jonas Kulla
cbdd19e525 WindowVX: Make more compatible with RGSS2 2014-08-16 22:32:06 +02:00
Jonas Kulla
8042289291 WindowVX: Fix window resizing from big to small 2014-08-16 20:11:46 +02:00
Jonas Kulla
e7882c0d3e Plane: Fix screen shaking in wrong direction 2014-08-16 16:14:00 +02:00
Jonas Kulla
9c421aed45 Add minor comments 2014-08-16 16:14:00 +02:00
Jonas Kulla
e208bc49e8 Sprite: Implement Y based Z draw ordering (RGSS2)
If two sprites have the same Z, their order is decided based
on their Y coordinate first, and only then (if equal) by creation
time.
2014-08-16 16:12:51 +02:00
Jonas Kulla
3887342439 Disposable: Emit 'wasDisposed' on destruction, not dispose()
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
b32d6c69cb SharedState: Add RGSS2 default encrypted archive filename 2014-08-16 11:47:07 +02:00
Jonas Kulla
840ecee084 Fix 'uninitialized value used' warnings 2014-08-16 11:47:07 +02:00
Jonas Kulla
f58e4ab00d WindowVX: Don't use uninitialized index value 2014-08-16 11:47:07 +02:00
Jonas Kulla
1195dc15bd WindowVX: Add small hack to visually improve background
Make the stretched background source rect smaller by one pixel.
Greatly improves look of Windows in Majo no Ie.
2014-08-16 11:47:07 +02:00
Jonas Kulla
ded18f9a02 TileAtlasVX: RGSS2 knows no shadow layer 2014-08-16 11:47:06 +02:00
Jonas Kulla
f036e83a2d WindowVX: Remove faulty cursor rect positioning logic 2014-08-16 11:47:06 +02:00
Jonas Kulla
3277663944 WindowVX: Fix padding rect not updating on size change 2014-08-16 11:47:06 +02:00
Jonas Kulla
bce4eb2bee WindowVX: Fix cursor rectangle geometry not updating 2014-08-16 11:47:06 +02:00
Jonas Kulla
062c7267d7 TilemapVX: Fix map viewport not updating on scene geometry change 2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435 Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
36eea09c7e SharedState: Add RGSS3 default encrypted archive filename 2014-08-16 06:04:02 +02:00
Jonas Kulla
bdd60291a7 Bitmap: Fix vertical gradient direction 2014-08-16 06:04:02 +02:00
Jonas Kulla
8d375b5cac Graphics: Execute one frame reset at construction
Fixes RGSS3 title screen transition looking skipped
2014-08-16 06:04:02 +02:00
Jonas Kulla
150c280c1e Graphics: Default framerate in RGSS2 is 60 2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4 Viewport: Add zero arg constructor (RGSS3) and bind in MRI 2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c Etc: Implement missing RGSS3 functionality (and bind in MRI) 2014-08-15 22:58:08 +02:00
Jonas Kulla
7790bd6c2c Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
Jonas Kulla
3717609142 Tilemap: Make Autotiles con/destructor private 2014-08-15 15:20:32 +02:00
Jonas Kulla
4742226e7c Tilemap: Fix typo 2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73 Implement RGSS2 Window class (WindowVX) 2014-08-15 15:20:15 +02:00
Jonas Kulla
d654fb7dd6 Add internal 'KeepDestAlpha' BlendType (for use in WindowVX) 2014-08-12 22:26:54 +02:00
Jonas Kulla
d95e90db34 Tone: Add 'valueChanged' signal 2014-08-12 22:26:54 +02:00
Jonas Kulla
3550cc0ff5 Use correct default resolution for RGSS2/3 (544x416) 2014-08-12 22:21:57 +02:00
Jonas Kulla
d128375d62 DisposeWatch: Make private and constify members 2014-08-12 21:41:59 +02:00
Jonas Kulla
194f70c48c SharedState: Constify most getter methods 2014-08-12 21:41:59 +02:00
Jonas Kulla
18022bf809 quadarray.h: Use size_t for everything (quad) count related 2014-08-12 21:41:59 +02:00
Jonas Kulla
7d30ce1a00 quad.h: Cleanup static functions to use templated Vertex parameter
Collapses all the different Vertex/SVertex/CVertex variants
into one generic one per function.
2014-08-12 21:41:59 +02:00
Jonas Kulla
0af5e9d66c gl-util.h: Add GL ID != operator and TEXFBO::clear
TEXFBO::clear resets the struct into its state right
after creation, nulling all IDs inside so they're invaid.
2014-08-12 21:41:59 +02:00
Jonas Kulla
1767b200c7 etc.h: Constify methods 2014-08-12 21:41:28 +02:00
Jonas Kulla
9967ae022d window.cpp: small cleanups
Constify static numbers
'unsigned char' -> 'uint8_t'
2014-08-12 19:38:31 +02:00
Jonas Kulla
e858bbdcf5 Lift 'Disposable' concept from core into bindings
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).

This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.

There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.

To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla
cc0ab35f10 Font: 'exist?' allows any object (returns false if not string) 2014-08-09 21:21:38 +02:00
Jonas Kulla
6c9fbc1465 Bitmap: Clip dest rect when blitting from mega surface 2014-08-09 21:21:38 +02:00
Jonas Kulla
bdcf1503bd Bitmap: Normalize rectangle passed to pixman 2014-08-09 21:21:38 +02:00
Jonas Kulla
656c5099ea autotiles.cpp: Fix subrect pattern for indices 23 and 46
Fixes #51.
2014-08-07 10:46:58 +02:00
Jonas Kulla
24759fb97b EventThread: Simplify user event handling 2014-08-06 15:54:44 +02:00
Jonas Kulla
151a1f0d1b Table: Add clone constructor (and bind in MRI)
Fixes #50.
2014-08-05 05:24:13 +02:00
Jonas Kulla
59aed37d3e MidiSource: Improve pitch shifting accuracy
Also drop note events whose keys are shifted out of range
instead of clamping them.
2014-08-02 16:15:11 +02:00
Jonas Kulla
5eb5b0dc83 MidiSource: Fix memory leak and simplify code 2014-08-02 16:14:22 +02:00
Jonas Kulla
3bcf995832 Add option to turn off switching into executable dir on startup 2014-08-02 09:30:17 +02:00
Jonas Kulla
cc7218c19d Spacing 2014-08-02 06:50:14 +02:00
Jonas Kulla
751fdc599e Audio: Add MIDI format playback support
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.

All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).

A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla
818ca18ebb ALStream: Actually fix issue referenced in prev commit
This bug occured when starting playback of a stream, then immediately
stopping it, loading a different source, and starting playback again.

The real issue was that in stopStream(),  the streaming thread had
not even queued anything yet, so it first decoded some data, then
started playing the source (which had already been stopped in the main
thread), and then finally saw the term request and stopped.

Instead stopping the source after the thread has definitely
terminated fixed the problem.
2014-07-31 05:12:35 +02:00
Jonas Kulla
80937d0d06 ALStream: Fix sometimes not unqueuing all buffers before play
Very rarely rogue buffers would remain and play on loop on song
switch because we only ever cleared processed, not queued, buffers
from the source.

The correct way to completely clear a source's queue is to
simply attach a null buffer to it.
2014-07-31 03:39:36 +02:00
Jonas Kulla
0a94b518dc Add missing header 2014-07-25 14:58:11 +02:00
Jonas Kulla
ec16210f8a MRI-Binding: Allow manually specifying load paths in config 2014-07-24 23:11:12 +02:00
Jonas Kulla
393a283d99 Minor cleanups 2014-07-24 23:02:38 +02:00
Jonas Kulla
2f831aea60 RGSSAD: Add RGSS3 archive reader
Everything except the entry table parsing is the same as RGSS1.
2014-07-24 02:45:20 +02:00
Jonas Kulla
6726493ee7 RGSSAD: Add RGSS2 archive reader
Exactly the same as RGSS1 but different file extension.
Also remove some redundant strings.
2014-07-23 23:05:24 +02:00
Jonas Kulla
1ecdd9f980 filesystem.cpp: Split out RGSSAD parts 2014-07-23 22:57:39 +02:00
Jonas Kulla
7b947a50c9 Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
Jonas Kulla
f73b0ba4b5 audio.cpp: Split up into smaller parts 2014-07-23 17:28:20 +02:00
Jonas Kulla
492be508da gl-fun.h: Allow to alternatively be compiled with GLES2 headers
Requires your typical "GLES2/{gl2,gl2ext,gl2platform}.h bundle.
Define "GLES2_HEADER" to use.
2014-07-21 01:49:06 +00:00
Jonas Kulla
ca9f83c6de Bitmap: Always upload data in GL_RGBA format 2014-07-21 01:38:22 +00:00
Jonas Kulla
c1d627e0ae GLMeta: Disable blending when blitting via quad draw 2014-07-20 13:20:43 +02:00
Jonas Kulla
27b7815f52 GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether 2014-07-20 13:17:12 +02:00
Jonas Kulla
7ce747d34d GLProperty: Assert proper stack usage 2014-07-20 13:15:03 +02:00
Jonas Kulla
c44f4d7d28 gl-util.h: GL_RGBA8 is not a legal internalformat under GLES2
GL_RGBA ought to be synonymous.
2014-07-19 15:40:40 +00:00
Jonas Kulla
6f17b6ff46 Hookup mkxp to run under a OpenGL ES 2.0 context 2014-07-19 14:26:42 +00:00
Jonas Kulla
86b207e389 Actually switch to 16 bit index buffers 2014-07-19 09:31:39 +02:00
Jonas Kulla
5640c3d04b Print RGSS thread error message to console 2014-07-19 02:59:05 +02:00