Commit graph

465 commits

Author SHA1 Message Date
Vinyl Darkscratch
1e7a097c64 Symlink journal app if not a file 2018-03-01 00:45:54 -08:00
Vinyl Darkscratch
332fc3d9e0 Create Oneshot::crc32 Ruby function
Due to issues in loading Zlib directly within Ruby, I decided to create a C++ binding.  Boost also has a much faster and smarter CRC32 implementation, so I decided to just use it instead of working with Zlib.

This also means that translations are fixed!
2018-02-28 00:55:07 -08:00
Vinyl Darkscratch
d4121948cd Merge remote-tracking branch 'elizagamedev/master' 2018-02-26 20:12:20 -08:00
Vinyl Darkscratch
a5f51973b2 Re-enable translations 2018-02-26 19:59:58 -08:00
Vinyl Darkscratch
3c811fedc3 Fix Zlib-based crash (DISABLES NON-ENGLISH LANGUAGES) 2018-01-21 23:36:01 -08:00
tdixon
0ac2f91663 Merge branch 'master' into chroma-intergration 2018-01-19 00:17:42 -04:00
tdixon
11f3c25ede use the new API dll 2018-01-19 00:13:05 -04:00
mshirt
44dd5d6d9c changes to the safe text in korean 2017-12-29 15:15:13 -08:00
mshirt
0c9665ae4d bugfix
rare bug where closing the game when spawning a footprint or footsplash
would crash the game, both on exiting and then reloading.
2017-12-29 15:15:01 -08:00
mshirt
54a35e7740 Made version string less ugly
It shouldn't be at full opacity
2017-10-12 23:10:55 -07:00
tdixon
1258165685 Add pot version to settings screen 2017-10-12 02:53:32 -03:00
tdixon
aacbdb359a Simple chroma effect 2017-10-12 02:32:30 -03:00
Vinyl Darkscratch
c7faab99f6 Merge remote-tracking branch 'mathewv/master' 2017-10-07 16:42:43 -07:00
mshirt
0516ab9fa3 Translating the key.txt strings now 2017-09-06 00:07:03 -07:00
mshirt
f737790f2d Now you can open the settings menu on the title 2017-09-04 23:40:14 -07:00
mshirt
8b086c9985 Setting default char input for jap
for the japanese release the default character input for names and
passwords is now romaji
2017-09-04 19:56:39 -07:00
mshirt
177de14726 An attempt to fix the issues caused by asian languages not having spaces 2017-08-30 23:57:42 -07:00
mshirt
785ee492cc Safeguard against the "plight_timer is nil" bug
it's not a bug that ever happens in real/normal gameplay but testers run
into it in debug runs sometimes and i'm not sure why
2017-08-30 23:57:42 -07:00
mshirt
3ec401e18d Fix to let journal.exe know which language page to display 2017-08-30 23:57:42 -07:00
mshirt
0faee3d8f1 Fixing issue where some facepics would not be entity on post solstice replays 2017-08-30 23:57:42 -07:00
mshirt
6c52468897 Adding in other input options for Japanese players 2017-08-30 23:57:42 -07:00
tdixon
442c16f93a Make maptext sprites smaller in non-western langs 2017-08-05 23:14:00 -03:00
tdixon
50b59cf97c Fix recursive loop on debug reset 2017-08-05 23:13:36 -03:00
tdixon
d5aa64d29b Allow scrolling document messages 2017-08-05 23:12:45 -03:00
tdixon
d1c54f0615 Merge branch 'master' into localization 2017-08-01 23:43:23 -03:00
tdixon
947f69d68c Use new jp font
also return copies of translated strings
2017-08-01 23:30:28 -03:00
tdixon
c1fb09fcb5 Use POSIX path separators 2017-08-01 23:29:42 -03:00
Vinyl Darkscratch
5e29b2ba66 Merge remote-tracking branch 'mathewv/master' 2017-07-31 15:19:08 -07:00
mshirt
fa03511289 More things for the new languages, mainly the pwd files and the wallpaper 2017-07-16 23:27:52 -07:00
mshirt
765cf99e1d Making safe puzzle work with all languages now 2017-07-16 21:01:58 -07:00
mshirt
745e5b71dd Adding new font for japanese 2017-07-16 17:57:12 -07:00
Vinyl Darkscratch
6c772cfdd2 Merge remote-tracking branch 'mathewv/master' into oneshot-fop 2017-07-08 02:52:09 -07:00
mshirt
7ae0b4e977 Translating the "Upper" and "Lower" case strings for the name input screen 2017-06-11 16:35:41 -07:00
mshirt
0a5b36438d Forcing encoding of player's default name
It can cause a crash later if it's the wrong encoding, and this seems to
fix said crash.
2017-06-07 23:59:07 -07:00
mshirt
7b0b8e0a9c Item icons no longer overlap item name text 2017-05-30 22:42:15 -07:00
mshirt
66ceab32d8 Adding functions for language QA testing 2017-05-17 22:04:21 -07:00
tdixon
13257b5b16 Merge branch 'master' into localization 2017-05-17 23:21:30 -03:00
tdixon
5ff6d6e86b journal localization 2017-05-17 23:20:39 -03:00
tdixon
3762004b86 Change width of settings to accommodate languages 2017-05-17 23:19:11 -03:00
tdixon
fc1eda07e9 Fix facepic parser failing on newlines 2017-05-17 23:18:15 -03:00
Vinyl Darkscratch
a091b53f69 Merge branch 'master' into master 2017-05-07 21:49:38 -07:00
mshirt
4c61892e2e Fixing mklang file problems on windows and adding some errors to catch in SaveLoad 2017-05-07 15:18:35 -07:00
tdixon
7fc5346bae Strip escaped newlines from edtext dialogues 2017-05-07 18:57:41 -03:00
tdixon
96f1c43ac1 Add spanish to language options
Make MapText not crash when trying to create negative-width bitmaps

Add special rules to mklang
2017-05-04 22:01:00 -03:00
Vinyl Darkscratch
a0e78e0e56 Merge remote-tracking branch 'mathewv/master' 2017-04-27 21:01:26 -07:00
tdixon
cff99c2dd9 Merge branch 'master' into localization 2017-04-27 03:09:57 -03:00
mshirt
84b0314e4d Changing niko sprites to en sprites if on "..." replay 2017-04-22 10:26:33 -07:00
Vinyl Darkscratch
3cd9e58ba5 Merge remote-tracking branch 'mathewv/master' 2017-04-13 20:13:54 -07:00
tdixon
d5822423e9 Merge branch 'master' into localization 2017-04-11 03:01:53 -03:00
tdixon
92e88d7182 Prevent crashing from disposed bitmaps 2017-04-11 03:01:37 -03:00
mshirt
e48fb2660e press x to delete chars added 2017-04-09 12:26:30 -07:00
Vinyl Darkscratch
851ee5ae15 Comment accidental script changes 2017-04-06 17:19:05 -07:00
Vinyl Darkscratch
55f6a4318c Add fadeout on title screen exit as well 2017-04-04 02:35:46 -07:00
Vinyl Darkscratch
7274072a2d Add window fade-out on exit 2017-04-04 02:31:08 -07:00
tdixon
1f594e4268 Merge branch 'master' into localization 2017-04-03 19:11:08 -03:00
tdixon
fc7463d7e7 Expand localization to Pictures and other message types 2017-03-31 12:46:03 -03:00
Vinyl Darkscratch
08b90de8d1 Add journal reimplementation, update for Solstice update 2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
94535d2d80 Merge remote-tracking branch 'mathewv/master' 2017-03-28 13:33:06 -07:00
mshirt
d8002dabca all the solstice changes
i'm lazy sorry and forgot to keep the repo up to date

but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
tdixon
cfd30bbca6 Enable localization of game text 2017-03-03 16:53:16 -04:00
Vinyl Darkscratch
0249ecd50c Merge remote-tracking branch 'mathewv/master'
# Conflicts:
#	scripts/SaveLoad.rb
2017-03-02 22:38:38 -08:00
mshirt
0f3217d16d Added save backup system to the game
To better deal with the random savefile corruptions that occur for some
users.  This should help?  I tested it with each file in the chain
corrupted to make sure it was falling back onto the backups properly,
and made it delete the base file if all backups were corrupt, which is a
very unlikely scenario but might as well put a case to handle it.
2017-02-04 19:17:47 -06:00
Vinyl Darkscratch
2119b1919d Merge remote-tracking branch 'mathewv/master' 2017-01-11 00:54:30 -08:00
mshirt
4a459cb330 Fixing text being corrupted when fullscreening
Mainly by increasing delay when fullscreening.
2017-01-03 02:23:03 -06:00
mshirt
546edc33b8 Preventing saving if intro variable isn't set
This is to prevent the "[Niko feels uneasy.]" infinite loop that can
occur if you somehow save in the INIT room.
2017-01-02 17:33:33 -06:00
mshirt
505f4214c1 Fixing EACCES error
That occurs when trying to copy the ______.exe when you already have it
running in the destination folder.
2017-01-01 18:25:11 -06:00
mshirt
102e0aea6c Game now saves settings to file
So the user doesn't have to customize their settings everytime they
launch.
2017-01-01 16:16:43 -06:00
mshirt
b1b907a6e6 Settings menu script additions
Settings menu now fully works, but will need to add more changes in a
bit to make it save a settings file (so user won't have to change
settings every relaunch)
2017-01-01 05:04:32 -06:00
mshirt
79e70e8821 Fixed being able to open both menus at once
You could open both inventory and menu at once if you were walking.  But
now you can't.
2017-01-01 05:04:32 -06:00
Vinyl Darkscratch
e97d42f132 Merge remote-tracking branch 'mathewv/master' 2016-12-20 13:09:17 -08:00
mshirt
6f7091db62 Making these colors brighter
Because people complained about the document text being "hard to read"
2016-12-18 16:39:56 -06:00
Vinyl Darkscratch
d16959f0e8 Merge remote-tracking branch 'mathewv/master' 2016-12-17 22:53:21 -08:00
mshirt
3bdb5b6ea5 Revert "More anti-lag changes"
This reverts commit 07f2d5d6fa.
2016-12-17 20:10:23 -06:00
mshirt
07f2d5d6fa More anti-lag changes 2016-12-17 16:44:30 -06:00
mshirt
355b2d8528 Moving the Cancel higher
This change prevents the player from opening the fast travel menu and
the inventory from the Menu at the same time.
2016-12-17 16:44:30 -06:00
Vinyl Darkscratch
4662417dbe Merge remote-tracking branch 'mathewv/master' 2016-12-16 13:15:03 -08:00
mshirt
f4aace6a27 Fixing observation deck + fast travel bug 2016-12-16 00:21:43 -06:00
Vinyl Darkscratch
b0b024a01a Merge remote-tracking branch 'mathewv/master' 2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee Messagebox fix 2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
3224d65988 Made paths in script cross-platform friendly
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why!  >~<  Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted.  Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
mshirt
9c03d0da02 Adding in combinations for all 10 photos 2016-12-14 03:53:34 -06:00
mshirt
7b34518580 Fixing balcony event
Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00
mshirt
aeff9a856c Adding in checkpoint save functionality 2016-12-14 02:16:57 -06:00
mshirt
d76c700de0 Fixing "hack" in ed-text
Apparently there was already a function for reseting the frame wait,
used commonly after loading files.  So we don't have to use the hacky
method of making the game wait for X number of frames anymore.
2016-12-13 04:45:25 -06:00
mshirt
4fec45be25 Fixed softlock when opening menu
If you opened the fast travel or the item menu right before touching a
touch-run event, it would soft-lock you if the event changed niko's
move-route, since niko was unable to move due to his update function
being unreached.
2016-12-13 04:42:45 -06:00
mshirt
f9a43eff45 Reordering the trigger on custom message boxes
With frame perfect inputs, you could close these on the same frame as
they open, which in some cases leads to a soft lock of the game.
2016-12-12 17:44:48 -06:00
mshirt
ae846e0976 Fixing a bug with the music fade-in script
Used to crash if these commands were hit during a music fade-in command.
2016-12-12 14:00:02 -06:00
mshirt
a2caa4d626 Script to check if the countdown is over 2016-12-12 13:59:30 -06:00
mshirt
941b611ba0 minor changes to sun room fix 2016-12-10 02:27:01 -06:00
mshirt
91e25907eb Adding a quickfix for the sunroom bug 2016-12-10 01:20:21 -06:00
mshirt
ee0c895a1e increasing delay for graphics update to catch up 2016-12-08 02:19:46 -06:00
mshirt
2c5cc374cd Making game defullscreen during prompts 2016-12-07 23:06:40 -06:00
mshirt
c51dfe842a Added more checks for names 2016-12-07 23:06:23 -06:00
mshirt
cce13d8d01 Added a switch for red docs 2016-12-06 16:43:11 -06:00
mshirt
691bbc0f67 Making the computer username default
Even for steam
2016-12-06 15:28:36 -06:00
mshirt
9b91a3d5e3 Adding a fast travel for a new map in the Glen 2016-12-04 16:53:07 -06:00
mshirt
ae8e161504 Changed hitbox on smallpool 2016-12-01 18:09:20 -06:00
mshirt
7c97b71824 Added in \l and \r to credits
For left-justified and right-justified text
2016-11-27 21:04:50 -06:00
mshirt
88d9690737 A switch to disable fullscreen toggling 2016-11-27 21:04:15 -06:00
mshirt
ce147a44a5 Added fullscreen toggle (F8) 2016-11-26 12:55:05 -06:00
mshirt
a229d8862f Putting in combinations for trying to smash the sun 2016-11-26 12:54:49 -06:00
mshirt
5178abd891 Put in countdown script
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
mshirt
824cd3af3b Putting in the post-game version of the safe document 2016-11-25 21:39:23 -06:00
Michael Shirt
42d9b25f3c Fixing choices
Because the last commit I did just broke it
2016-11-19 05:07:08 -07:00
Michael Shirt
bca00b4197 Making choices filter out \p 2016-11-18 01:54:10 -07:00
Michael Shirt
1762362044 Added permaflag/variable functionality 2016-11-18 01:53:52 -07:00
Michael Shirt
bc2133b01f Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower 2016-11-18 01:51:49 -07:00
Michael Shirt
a6df4ea3d2 Adjusting text colors to add contrast 2016-11-17 22:27:56 -07:00
Michael Shirt
83d6e46421 Added water pill combination 2016-11-17 13:02:44 -07:00
Michael Shirt
79ba9fc44a game_oneshot was misspelled
Mat did you even test this before you committed it?
2016-11-15 21:28:32 -07:00
Michael Shirt
6c819d0249 Commenting out choice scrolling with L/R
This was causing a bug where if you had 4 choices you could access
another page with blank choices?  Rather than try to figure out why
that's happening I'm opting to remove the functionality entirely, as
we're short on time and we don't even have any choice dialogues that
have more than 4 choices anyways.
2016-11-14 14:48:33 -07:00
Mathew Velasquez
eff90ea95f Fixed wallpaper restore save bug 2016-11-06 17:43:00 -05:00
Michael Shirt
c0a3cda160 Adding functions to disable saving on command 2016-11-04 14:04:38 -06:00
Michael Shirt
7a8cd433bd Adding journal copy function 2016-11-04 03:35:18 -06:00
Mathew Velasquez
1f35ab104f Various last-minute beta fixes 2016-11-04 05:29:22 -04:00
Michael Shirt
e80454a0d6 Adding fast travel destinations 2016-11-02 16:38:00 -06:00
Michael Shirt
01b4e7e2a0 Fixing textbox width issue 2016-10-29 18:47:54 -06:00
Michael Shirt
2a03b10d7c Fixed a bug with quit_game_bed
The interpreter needs to +1 to the index before saving or else
quit_game_bed will have the game stuck in an infinite loop of quitting
the game when reloading, but we need to -1 immediately after because
otherwise the interpreter will skip a command after this is called.
2016-10-29 18:46:52 -06:00
Michael Shirt
01be2d6f4c Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways 2016-10-29 18:45:21 -06:00
Michael Shirt
c7c4948817 Adding more footstep sfx for some tilesets 2016-10-29 18:44:48 -06:00
Michael Shirt
312672f160 Added courtyard as fast travel destination in Glen 2016-10-29 18:44:25 -06:00
Michael Shirt
1cba1adf66 Fixing bug with window prompts and adding credits message box
The game would try to catch up in frames when a window prompt was
opened, so if the window was open for 140 frames the game would process
the next 140 frames instantly after the game was closed.  To fix this, I
have the window prompt time how long it's opened and then I tell the
game to sleep for however many frames it was opened for.

Credits message works but does not yet have all the desired features,
will finish up later.
2016-10-29 18:44:06 -06:00
Michael Shirt
d43e176b4c Footsplashes moved slightly lower to be more centered around feet 2016-10-22 20:10:13 -06:00
Michael Shirt
ae62b5800d Added step sounds for endgame areas 2016-10-22 20:06:35 -06:00
Michael Shirt
6b91671ad0 Reducing house ambience
Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
1750dc7c98 Changes to how the game handles quitting
With these changes the game technically never "allows" you to quit, and
instead the input is handled by Scene_Map.  This lets us run an event
before they quit.
2016-10-17 15:34:45 -06:00
Michael Shirt
d403608189 Finishing footsplashes for the water room.
With these scripts the map properly loops and the footsplashes do as
well.  Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
2e73c99b8a Fixes
Moved get_user_name back to where it belongs, and added self to the
wallpaper methods so they would be accessible from the event parser.
2016-10-15 01:06:27 -06:00
Michael Shirt
cea46f76e8 Added footsplashes
These can be controlled with switch 101, to be primarily used in the
Tower area.

This isn't finalized yet but works as is atm, will be finished soon.
2016-10-13 18:32:34 -06:00
Michael Shirt
f2368993d7 Made get_user_name script function
In the barrens during the prophet bot scene, the game was comparing the
entered name to Oneshot::USER_NAME.  But this was incorrect, as the name
could be either the steam name or the pc username and the name has some
preprocessing done to it.  With this new script function, we can compare
the name correctly
2016-10-13 18:32:34 -06:00
Michael Shirt
ad48a874df 2 changes to basic text boxes
-If niko's character graphic is one of the gasmask graphics, change all
his facepics to the gasmask facepic
-User can now prompt text to show instantly by pressing action or cancel
while text is scrolling
2016-10-13 18:32:33 -06:00
Michael Shirt
99fbdf04cc Fixing a mistake with this script, should be checking for equality instead of inclusion 2016-10-13 18:32:33 -06:00
Michael Shirt
8314371b4f Rehauling the appearance of doc messages to look more like paper 2016-10-13 18:32:33 -06:00
Michael Shirt
c04f442b0a Adding step sfx for the blue mineshaft 2016-10-13 18:32:33 -06:00
Mathew Velasquez
99c9a27f2a Wallpaper functionality restored for windows 2016-10-13 20:26:01 -04:00
Mathew Velasquez
0dc872bcea Journal screen stuff 2016-10-13 20:26:01 -04:00
Michael Shirt
a0c9e2eeff Updating niko reflection script
Sink is no longer solid so the positioning of niko's reflection is
changed to "reflect" this.
2016-10-10 12:44:33 -06:00
Michael Shirt
77fdd558cb Added fadein functionality for bgm
This lets the user fadein bgm after using a normal "play bgm" command in
the event editor.  Just simply call "Script.fadein_bgm(target, speed)"
with the target being the target vol % that you want the fade in to
eventually reach and the speed being how fast you want it to reach it (1
- slowest, 100-instant)
2016-10-10 11:44:17 -06:00
Michael Shirt
da01da31e7 Name checks
Checks for the name the player inputs, so that niko can have unique
dialogue for each situation.
2016-10-07 16:55:37 -06:00
Michael Shirt
d884cbc2a6 Removing counter functionality of tiles
This was causing footsteps tiles in the barrens to allow the player to
interact with objects an extra tile in front of them, which was causing
issues (ex: letting players talk to doors through walls)
2016-10-07 16:54:29 -06:00
Michael Shirt
436a0f996f Bathroom mirror reflection
The bathroom mirror now reflects niko, with the aide of these scripts
2016-10-05 20:41:16 -06:00
Michael Shirt
583499f004 Added codebg to scrolling bgs
Night wanted this bg to be a scrolling/clamped bg as well
2016-10-04 01:34:05 -06:00
Michael Shirt
73c6ae14af Added splash step for tower
For the water room in the tower
2016-10-04 01:33:36 -06:00
Michael Shirt
ab9856ef22 Made loading respect the fixed camera
Switch 100 is the fixed camera switch, this makes sure the game won't
try to focus on the player for the first frame.
2016-10-04 01:33:18 -06:00
Michael Shirt
4939d4678d Added more step puzzle solutions/checks
For the step puzzles in the tower
2016-10-04 01:31:28 -06:00
Michael Shirt
e1a834220c commenting out debug so game respects the debug setting better 2016-10-03 11:04:17 -06:00
Michael Shirt
316283c78c Added step sfx for tilesets that didn't have them yet 2016-10-03 11:04:00 -06:00
Michael Shirt
30e53b9998 Added another check for a dream-time flag (last one) 2016-10-03 11:03:45 -06:00
Michael Shirt
21104415cf Added flag check for dream 3 2016-10-02 11:44:14 -06:00
Michael Shirt
91f95bcd06 Clover flash
This gives the clover item a flashing effect if used.  Should also add a
check for a switch or something later so it only works in the maps
necessary?
2016-10-01 06:21:55 -06:00
Michael Shirt
3f6034ae10 Fixed followers not following niko
Followers still weren't following niko after loading a save, but this
code fixes that.
2016-09-29 19:53:03 -06:00
Michael Shirt
5d30984821 Camera functionality added
With this we can now fix the camera to a set position.  I also added
script functions to get the X and Y of an npc, which is useful for
events.
2016-09-28 22:43:14 -06:00
Michael Shirt
6c1f0f8bf4 Added flag check for dream 2
Will probably add more checks as dreams 3 and 4 are done
2016-09-28 22:41:34 -06:00
Michael Shirt
9514e2dfa3 More changes to player footstep sfx 2016-09-27 10:30:10 -06:00
Michael Shirt
0b3fc4527b Added fading water animation for blue and green areas.
This cycles the panorama through 3 different images, fading them in as
they show up.
2016-09-27 10:29:53 -06:00
Michael Shirt
4ebcd19352 Made auto saving/loading fully functional
With this, autoloading upon launching the game should be fully working.
Also added some randomness to the pitch of step_sfx to make them sound a
bit less repetitive, and made it so the game can only save if the
current scene is a Scene_Map (because auto_saving at the titlescreen
breaks things pretty badly).
2016-09-26 08:59:21 -06:00
Michael Shirt
154681d853 Added Message box functionality
This adds 2 new things to the vanilla text box.  "\>" will now make the
script wait for user input before continuing to display text.
"\@facepic_name" will change the face graphic to facepic_name without
needing to reopen the message window.
2016-09-26 08:55:01 -06:00
Michael Shirt
c0bd0ff2f7 Adding real_load function
Just so I have something I can call ingame to load the "real save"
2016-09-23 17:55:53 -06:00
Michael Shirt
876316ac22 Changing look/color of Doc Messages
Now it looks prettier, as per Night's instructions.
2016-09-23 17:54:34 -06:00
Michael Shirt
2a8c3bd62f Changed Password Input colors part 2
Reordering the colors
2016-09-22 14:36:10 -06:00
Michael Shirt
5e3470a1c4 Updated Safe puzzle
Document is now named "DOCUMENT.oneshot.txt", and flavor text for the
document has been added in.
2016-09-22 14:35:37 -06:00
Michael Shirt
7aade486cf Adding Desktop Message
Displays messages for the Desktop screen, can  be called with "@desktop"
just like how "@ed" calls ed messages.
2016-09-22 14:34:33 -06:00
Michael Shirt
851a12ada3 Fixing issue where niko's lightmap clips everything
On maps where the ambient is set via an event/script, niko's lightbulb
clips through anything solid.  This case here seems to be the culprit.
2016-09-22 14:32:13 -06:00
Michael Shirt
1e6665cf27 Changed password input colors
This line didn't get commited but this is part of the last commit.
Github keeps doing a thing where it throws errors when I have trailing
whitespaces (Which is fine), but when I fix the whitespaces it then
commits the changes excluding the lines that I fixed.  It's weird.
2016-09-21 20:45:32 -06:00
Michael Shirt
8ac51ee38a Changed password input colors
This lets the number input for the PC be multicolored, just like the
number is everywhere else.
2016-09-21 20:43:46 -06:00
Michael Shirt
390cc74889 Anti-lag script fix for edge case
This fix makes it such that even if a character sprite is offscreen it
will still update its camera position, to prevent issues when a
character sprite teleports offscreen (but their sprite does not because
it doesn't update).
2016-09-20 20:52:23 -06:00
Mathew Velasquez
31d90b8a66 quarry -> lookout point 2016-09-20 22:05:22 -04:00
Michael Shirt
2ade85c03a Save/Load fix
Updated default save and load file functions to save and load the extra
data that oneshot saves (followers and fast travel).  Also updated the
default save/load and the new save/load to save the footstep_sfx array,
since otherwise maps have no footstep sfx after loading a save until you
change map.
2016-09-20 13:11:10 -06:00
Michael Shirt
8a99e0716f Anti-lag script
This didn't get fully committed last time for some reason?
2016-09-20 13:08:55 -06:00
Michael Shirt
a0933df9c3 Anti-lag script
This just makes sure that character sprites are actually onscreen before
updating them, for game events.  This greatly improves performance on
larger maps that have many game events.
2016-09-20 00:05:55 -06:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Mathew Velasquez
f28e7f8b7c Fixed menu bug on balcony 2016-05-04 22:47:53 -04:00
Mathew Velasquez
3a2f722786 Character code bugfixes 2016-04-26 17:15:12 -04:00
Mathew Velasquez
0c05d76a94 Blue area tweaks 2016-04-26 17:15:12 -04:00
Mathew Velasquez
82493cd0a0 Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124 Improved internationalization support 2016-04-06 13:45:36 -04:00
Mathew Velasquez
ea80ecd155 Conditional branch eval() fix 2016-03-11 16:25:40 -05:00
Mathew Velasquez
62418329d4 Tweaks for footsteps and timer 2016-03-11 02:29:08 -05:00
Mathew Velasquez
737f0759e7 Added cheap hack for sprite lighting occlusion 2016-03-11 02:28:26 -05:00
Mathew Velasquez
77ba08415b Demo tweaks 2016-03-11 00:28:33 -05:00
Mathew Velasquez
c37867b8ef Empty player name for GDC 2016-03-07 20:13:26 -05:00
Mathew Velasquez
b8c4a360ce Fixed fast travel bug 2016-03-07 18:57:46 -05:00
Mathew Velasquez
f90828be05 Various improvements/cases for GDC 2016-03-07 18:47:34 -05:00
Mathew Velasquez
3bc60bb45d Moved demo conclusion text to scripts 2016-03-07 18:30:04 -05:00
Mathew Velasquez
79fc639b83 Build portability fixes and name input issue fix 2016-03-07 17:14:48 -05:00
Mathew Velasquez
7c622769ad Fixed newline bug 2016-02-29 18:10:38 -05:00
Mathew Velasquez
1fd808d0af Gutted more unused features 2016-02-29 15:40:10 -05:00
Mathew Velasquez
546f29f42e Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
Mathew Velasquez
5bb407be96 Fade to black transition for travel 2016-02-25 19:46:34 -05:00
Mathew Velasquez
49e9f81953 Dynamic footsteps 2016-02-25 19:32:40 -05:00
Mathew Velasquez
21450179c6 Fast travel more or less finished 2016-02-25 18:40:07 -05:00
Mathew Velasquez
ddc43b2114 Beginnings of fast travel 2016-02-25 02:59:22 -05:00
Mathew Velasquez
19ab472f00 Fixed missing lowercase $debug 2016-02-25 01:14:35 -05:00
Mathew Velasquez
b63b3ba8f3 Renamed save data to .dat for easier Steam cloud integration 2016-02-18 18:23:16 -05:00
Mathew Velasquez
2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew
5f91c4d780 Remove actor names from messagebox 2016-01-05 14:50:18 -05:00
Mathew
5cee14c537 Footsteps updated for red factory interior 2016-01-05 14:50:18 -05:00
Mathew
1be4cd927e Fix light layer shake 2016-01-05 14:50:18 -05:00
Mathew
8818bf7ba3 Added !bed as special event 2016-01-05 14:50:18 -05:00
Mathew
b874ee8815 Puzzle code for demo, etc 2016-01-05 14:50:18 -05:00
Mathew
90cf07c825 Linked to debugMode option, gutted RTP config 2016-01-05 14:50:18 -05:00
Mathew
26be2f2aea Added list of panoramas clamped by default 2016-01-05 14:50:18 -05:00
Mathew Velasquez
d27c32f23f Tweaked footsteps 2016-01-05 14:50:18 -05:00
Mathew Velasquez
a7fd6c7aee Adjustments for red area 2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
Mathew Velasquez
fa11f04426 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-05 14:50:18 -05:00
Mathew Velasquez
e9f53af625 Re-implemented ambient light and bulb glow 2016-01-05 14:50:18 -05:00
Mathew Velasquez
90f2586304 Reorganized files 2016-01-05 14:50:18 -05:00
Mathew Velasquez
973dc85c16 Debug mode instantly starts game 2016-01-05 14:50:18 -05:00
Mathew Velasquez
0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez
b320dc3873 Started on light viewport, reorganized viewports 2016-01-05 14:50:18 -05:00
Mathew Velasquez
c515b06e33 Message blip delay changed 2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00