Conditional branch eval() fix

This commit is contained in:
Mathew Velasquez 2016-03-11 16:25:40 -05:00
parent 62418329d4
commit ea80ecd155
2 changed files with 1 additions and 5 deletions

View file

@ -276,7 +276,7 @@ class Interpreter
when 11 # button
result = (Input.press?(@parameters[1]))
when 12 # script
result = eval(@parameters[1])
result = !!eval(@parameters[1])
end
# Store determinant results in hash
@branch[@list[@index].indent] = result

View file

@ -172,10 +172,6 @@ def plight_update_timer
Script.tmp_v1 = ((Time.now - $game_oneshot.plight_timer) / 60).to_i
end
def quit
$scene = nil
end
def activate_balcony?(ypos)
$game_player.y == ypos &&
$game_player.direction == 8 &&