Dynamic footsteps

This commit is contained in:
Mathew Velasquez 2016-02-25 19:32:40 -05:00
parent 21450179c6
commit 49e9f81953
2 changed files with 14 additions and 6 deletions

View file

@ -16,8 +16,8 @@ FOOTSTEP_SFX = [
['step_grass',
'step_tile'],
# Red
['step_metal',
'step_metal_light'],
['step_grate',
'step_metal'],
# Red Interior
['step_tile',
'step_wood'],
@ -28,14 +28,18 @@ FOOTSTEP_SFX = [
# Blank
[],
# Blue Factory Interior
['step_metal_light'],
['step_metal'],
# Red Ground
[],
# Red Factory
[],
# Red Factory Interior
['step_metal_light'],
['step_metal'],
# Red observation deck
['step_metal_light',
['step_metal',
'step_tile'],
]
FOOTSTEP_AMT = {
'step_metal' => 4
}

View file

@ -264,7 +264,11 @@ class Game_Player < Game_Character
return unless $game_temp.footstep_sfx
tag = $game_map.terrain_tag(@x, @y) - 1
if tag >= 0 && tag < $game_temp.footstep_sfx.size
Audio.se_play("Audio/SE/#{$game_temp.footstep_sfx[tag]}.wav", 50)
name = $game_temp.footstep_sfx[tag]
if FOOTSTEP_AMT.include? name
name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
end
Audio.se_play("Audio/SE/#{name}.wav", 80)
end
end
end