Fixing balcony event

Would trigger twice if you were at the top of the railing during a
cutscene.
This commit is contained in:
mshirt 2016-12-14 02:17:25 -06:00
parent aeff9a856c
commit 7b34518580

View file

@ -437,5 +437,5 @@ def activate_balcony?(ypos)
!$scene.menu_open? &&
$game_player.y == ypos &&
$game_player.direction == 8 &&
Input.trigger?(Input::ACTION)
Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running?
end