Use POSIX path separators

This commit is contained in:
tdixon 2017-08-01 23:29:42 -03:00
parent 4af06340de
commit c1fb09fcb5

View file

@ -140,7 +140,7 @@ module Script
end
return false
end
def self.countdown_extend_over
equinox = Time.new(2017, 03, 27)
diff = equinox - Time.now
@ -149,7 +149,7 @@ module Script
end
return false
end
def self.cdown_update(equinox)
diff = equinox - Time.now
if(diff < 0)
@ -217,7 +217,7 @@ module Script
def self.countdown_update
return cdown_update(Time.new(2017, 03, 27))
end
def self.countdown_extend_update
return cdown_update(Time.new(2017, 03, 27))
end
@ -254,7 +254,7 @@ module Script
end
end
end
def self.niko_reflection_enc_update
for event in $game_map.events.values
if event.name == "niko reflection"
@ -268,7 +268,7 @@ module Script
if event.real_y > 19*128
event.real_y = 19*128
end
if event.x > 14
event.x = 14
elsif event.x < 6
@ -279,7 +279,7 @@ module Script
elsif event.real_x < (6*128) + 32
event.real_x = (6*128) + 32
end
event.direction = $game_player.direction
event.pattern = $game_player.pattern
case event.direction
@ -292,8 +292,8 @@ module Script
end
end
end
def self.niko_reflection_peng_update
for event in $game_map.events.values
if event.name == "niko reflection"
@ -307,7 +307,7 @@ module Script
if event.real_y > 19*128
event.real_y = 19*128
end
if event.x > 14
event.x = 14
elsif event.x < 6
@ -318,7 +318,7 @@ module Script
elsif event.real_x < (6*128) + 32
event.real_x = (6*128) + 32
end
return
end
end
@ -373,11 +373,11 @@ module Script
end
def self.copy_journal
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot")
begin
File.open("_______.exe", "rb") do |input|
File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\_______.exe","wb") do |output|
File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/_______.exe","wb") do |output|
while buff = input.read(4096)
output.write(buff)
end
@ -388,7 +388,7 @@ module Script
end
if File.exists?("README.txt")
File.open("README.txt", "rb") do |input|
File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\README.txt","wb") do |output|
File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/README.txt","wb") do |output|
while buff = input.read(4096)
output.write(buff)
end
@ -396,43 +396,43 @@ module Script
end
end
end
def self.create_boxes
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3")
Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal")
end
def self.delete_if_exists(f_name)
File.delete(f_name) unless !File.exists?(f_name)
end
def self.clear_boxes
for i in 1..3
portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + i.to_s
portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + i.to_s
case i
when 1
delete_if_exists(portal_path + "\\blue_npc_prototype.png")
delete_if_exists(portal_path + "\\proto1.png")
delete_if_exists(portal_path + "\\keyB.txt")
delete_if_exists(portal_path + "/blue_npc_prototype.png")
delete_if_exists(portal_path + "/proto1.png")
delete_if_exists(portal_path + "/keyB.txt")
when 2
delete_if_exists(portal_path + "\\green_npc_cedric.png")
delete_if_exists(portal_path + "\\cedric.png")
delete_if_exists(portal_path + "\\keyG.txt")
delete_if_exists(portal_path + "/green_npc_cedric.png")
delete_if_exists(portal_path + "/cedric.png")
delete_if_exists(portal_path + "/keyG.txt")
when 3
delete_if_exists(portal_path + "\\red_rue.png")
delete_if_exists(portal_path + "\\rue.png")
delete_if_exists(portal_path + "\\keyR.txt")
delete_if_exists(portal_path + "/red_rue.png")
delete_if_exists(portal_path + "/rue.png")
delete_if_exists(portal_path + "/keyR.txt")
end
end
delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyB.txt")
delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyG.txt")
delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyR.txt")
delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyB.txt")
delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyG.txt")
delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyR.txt")
end
def self.copy_file(src, dst)
begin
File.open(src, "rb") do |input|
@ -446,79 +446,79 @@ module Script
#this probably means the file already exists and is open, so no need to create it again
end
end
def self.write_key(dst, str)
File.open(dst, 'w') do |file|
file.puts(str)
end
end
def self.put_key_in_box(numb)
portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s
portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s
case numb
when 1
copy_file("Graphics\\Characters\\blue_npc_prototype.png", portal_path + "\\blue_npc_prototype.png")
copy_file("Graphics\\Faces\\proto1.png", portal_path + "\\proto1.png")
write_key(portal_path + "\\keyB.txt", PROTO_TEXT)
copy_file("Graphics/Characters/blue_npc_prototype.png", portal_path + "/blue_npc_prototype.png")
copy_file("Graphics/Faces/proto1.png", portal_path + "/proto1.png")
write_key(portal_path + "/keyB.txt", PROTO_TEXT)
when 2
copy_file("Graphics\\Characters\\green_npc_cedric.png", portal_path + "\\green_npc_cedric.png")
copy_file("Graphics\\Faces\\cedric.png", portal_path + "\\cedric.png")
write_key(portal_path + "\\keyG.txt", CEDRIC_TEXT)
copy_file("Graphics/Characters/green_npc_cedric.png", portal_path + "/green_npc_cedric.png")
copy_file("Graphics/Faces/cedric.png", portal_path + "/cedric.png")
write_key(portal_path + "/keyG.txt", CEDRIC_TEXT)
when 3
copy_file("Graphics\\Characters\\red_rue.png", portal_path + "\\red_rue.png")
copy_file("Graphics\\Faces\\rue.png", portal_path + "\\rue.png")
write_key(portal_path + "\\keyR.txt", RUE_TEXT)
copy_file("Graphics/Characters/red_rue.png", portal_path + "/red_rue.png")
copy_file("Graphics/Faces/rue.png", portal_path + "/rue.png")
write_key(portal_path + "/keyR.txt", RUE_TEXT)
end
end
def self.password1
copy_file("Graphics\\Fogs\\_\\scenario1\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png")
copy_file("Graphics\\Fogs\\_\\scenario1\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png")
copy_file("Graphics\\Fogs\\_\\scenario1\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png")
copy_file("Graphics\\Fogs\\_\\scenario1\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png")
copy_file("Graphics/Fogs/_/scenario1/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png")
copy_file("Graphics/Fogs/_/scenario1/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png")
copy_file("Graphics/Fogs/_/scenario1/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png")
copy_file("Graphics/Fogs/_/scenario1/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png")
end
def self.password2
copy_file("Graphics\\Fogs\\_\\scenario2\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png")
copy_file("Graphics\\Fogs\\_\\scenario2\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png")
copy_file("Graphics\\Fogs\\_\\scenario2\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png")
copy_file("Graphics\\Fogs\\_\\scenario2\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png")
copy_file("Graphics/Fogs/_/scenario2/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png")
copy_file("Graphics/Fogs/_/scenario2/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png")
copy_file("Graphics/Fogs/_/scenario2/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png")
copy_file("Graphics/Fogs/_/scenario2/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png")
end
=begin
def self.take_key_out_of_box(numb)
if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png")
File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png")
if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
end
if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png")
File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png")
if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png")
File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png")
end
end
=end
def self.is_key_in_box(numb)
portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s
portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s
case numb
when 1
return File.exists?(portal_path + "\\keyB.txt")
return File.exists?(portal_path + "/keyB.txt")
when 2
return File.exists?(portal_path + "\\keyG.txt")
return File.exists?(portal_path + "/keyG.txt")
when 3
return File.exists?(portal_path + "\\keyR.txt")
return File.exists?(portal_path + "/keyR.txt")
end
return false
end
def self.is_key_in_bigbox(numb)
portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal"
portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal"
case numb
when 1
return File.exists?(portal_path + "\\keyB.txt")
return File.exists?(portal_path + "/keyB.txt")
when 2
return File.exists?(portal_path + "\\keyG.txt")
return File.exists?(portal_path + "/keyG.txt")
when 3
return File.exists?(portal_path + "\\keyR.txt")
return File.exists?(portal_path + "/keyR.txt")
end
return false
end