mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 21:39:57 +00:00
Fixing "hack" in ed-text
Apparently there was already a function for reseting the frame wait, used commonly after loading files. So we don't have to use the hacky method of making the game wait for X number of frames anymore.
This commit is contained in:
parent
4fec45be25
commit
d76c700de0
1 changed files with 3 additions and 6 deletions
|
|
@ -3,7 +3,6 @@ module EdText
|
|||
Oneshot.msgbox Oneshot::Msg::YESNO, tr("Do you understand what this means?")
|
||||
end
|
||||
def self.info(text)
|
||||
timestart = Time.now
|
||||
if(Graphics.fullscreen == true)
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
|
|
@ -12,10 +11,9 @@ module EdText
|
|||
Graphics.update
|
||||
text.gsub!("\\p", $game_oneshot.player_name)
|
||||
Oneshot.msgbox Oneshot::Msg::INFO, tr(text)
|
||||
$game_temp.prompt_wait = ((Time.now - timestart) * 60).round
|
||||
Graphics.frame_reset
|
||||
end
|
||||
def self.yesno(text)
|
||||
timestart = Time.now
|
||||
if(Graphics.fullscreen == true)
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
|
|
@ -24,11 +22,10 @@ module EdText
|
|||
Graphics.update
|
||||
text.gsub!("\\p", $game_oneshot.player_name)
|
||||
result = Oneshot.msgbox Oneshot::Msg::YESNO, tr(text)
|
||||
$game_temp.prompt_wait = ((Time.now - timestart) * 60).round
|
||||
Graphics.frame_reset
|
||||
return result
|
||||
end
|
||||
def self.err(text)
|
||||
timestart = Time.now
|
||||
if(Graphics.fullscreen == true)
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
|
|
@ -37,7 +34,7 @@ module EdText
|
|||
Graphics.update
|
||||
text.gsub!("\\p", $game_oneshot.player_name)
|
||||
result = Oneshot.msgbox Oneshot::Msg::ERR, tr(text)
|
||||
$game_temp.prompt_wait = ((Time.now - timestart) * 60).round
|
||||
Graphics.frame_reset
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in a new issue