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Fix recursive loop on debug reset
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1 changed files with 0 additions and 14 deletions
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@ -42,17 +42,3 @@ class Tone
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self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
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end
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end
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module Graphics
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class << self
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alias_method :update_native, :update
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def update
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#if $game_map.map_id == 97
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# Oneshot.allow_exit false
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#elsif $game_system.map_interpreter
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# Oneshot.allow_exit ($scene == nil)
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#end
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update_native
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end
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end
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end
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