Fix recursive loop on debug reset

This commit is contained in:
tdixon 2017-08-05 23:13:36 -03:00
parent d5aa64d29b
commit 50b59cf97c

View file

@ -42,17 +42,3 @@ class Tone
self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
end
end
module Graphics
class << self
alias_method :update_native, :update
def update
#if $game_map.map_id == 97
# Oneshot.allow_exit false
#elsif $game_system.map_interpreter
# Oneshot.allow_exit ($scene == nil)
#end
update_native
end
end
end