Adding functions for language QA testing

This commit is contained in:
mshirt 2017-05-17 22:04:21 -07:00
parent c7389d84ff
commit 66ceab32d8
2 changed files with 74 additions and 0 deletions

3
.gitignore vendored
View file

@ -19,3 +19,6 @@ rpgscript.bat
oneshot_JA_2_merge.pot
rpgscript - mklang.bat
oneshot_JA_2_merge-jpn.pot
oneshot_JA_2_ver4.pot
oneshot_JA_2_fixed_ver3.pot
oneshot_JA_2_ver3_checked.pot

View file

@ -558,6 +558,77 @@ def check_exit(min, max, x: -1, y: -1)
Script.tmp_s1 = $game_switches[11] ? false : result
end
def loadQASave(fname)
filename = "testing_saves/" + fname + ".rxdata"
# If file doesn't exist
unless FileTest.exist?(filename)
filename = "testing_saves_postgame/" + fname + ".rxdata"
unless FileTest.exist?(filename)
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
return
end
end
# Play load SE
$game_system.se_play($data_system.load_se)
# Read save data
file = File.open(filename, "rb")
# Read character data for drawing save file
characters = Marshal.load(file)
# Read frame count for measuring play time
Graphics.frame_count = Marshal.load(file)
# Read each type of game object
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_troop = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
$game_followers = Marshal.load(file)
$game_oneshot = Marshal.load(file)
$game_fasttravel = Marshal.load(file)
$game_temp.footstep_sfx = Marshal.load(file)
# If magic number is different from when saving
# (if editing was added with editor)
if $game_system.magic_number != $data_system.magic_number
# Load map
$game_map.setup($game_map.map_id)
$game_player.center($game_player.x, $game_player.y)
end
# Refresh party members
$game_party.refresh
f_prev = $game_player
for f in $game_followers
f.leader = f_prev
f.moveto($game_player.x, $game_player.y)
f_prev = f
end
file.close
# Restore BGM and BGS
$game_system.bgm_play($game_system.playing_bgm)
$game_system.bgs_play($game_system.playing_bgs)
# Update map (run parallel process event)
$game_map.update
# Switch to map screen
$scene = Scene_Map.new
end
def kill_perma_flags
for i in 151..175
$game_switches[i] = false
end
for i in 76..100
$game_variables[i] = 0
end
end
def bg(name)
$game_map.bg_name = name
end