KockaAdmiralac
8060adceee
Fix indentation in i18n.cpp, remove unused havePendingTitle, output when writing to pipe fails
2018-06-16 09:21:53 +02:00
Vinyl Darkscratch
b02557a96c
Merge branch 'master' into linux
2018-05-03 01:52:46 -07:00
Vinyl Darkscratch
b8c3531bff
Create jounal-binding.h
2018-05-02 18:56:13 -07:00
KockaAdmiralac
4c7342eebb
merge with master
2018-04-29 19:54:04 +02:00
KockaAdmiralac
113f68a8f6
Temporary commit to merge master
2018-04-29 19:46:02 +02:00
Vinyl Darkscratch
898528f84d
Update in accordance to #24
2018-03-21 00:55:23 -07:00
KockaAdmiralac
af01495e9b
Implement wallpaper changing for Linux
2018-03-08 10:42:43 +01:00
Vinyl Darkscratch
74de315eda
Prepare wallpaper changing on macOS
2018-03-01 14:50:22 -08:00
Vinyl Darkscratch
d4121948cd
Merge remote-tracking branch 'elizagamedev/master'
2018-02-26 20:12:20 -08:00
tdixon
50e7468d35
remove some unnecessary stuff
2018-01-19 00:38:41 -04:00
Vinyl Darkscratch
dba5f7cee4
Implement cmake's BundleUtilities
2017-10-11 23:30:03 -07:00
tdixon
695d2af03a
Merge branch 'localization' into chroma-intergration
2017-10-10 21:39:58 -03:00
Vinyl Darkscratch
5e29b2ba66
Merge remote-tracking branch 'mathewv/master'
2017-07-31 15:19:08 -07:00
tdixon
d4645c694c
basic integration of chroma sdk
2017-07-09 14:39:29 -03:00
tdixon
9f8b1dd1fd
Localization for keybinding menu
2017-06-29 13:22:36 -03:00
Vinyl Darkscratch
cac9b3c17d
Update make files
...
Ignore if removing nonexistant files, allow for easy configuration of
thread count, and remove commented configuration removal in QMake file
2017-04-04 15:54:22 -07:00
Vinyl Darkscratch
08b90de8d1
Add journal reimplementation, update for Solstice update
2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
b0b024a01a
Merge remote-tracking branch 'mathewv/master'
2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee
Messagebox fix
2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
271c86bb27
Compile with Ruby 2.3, not 2.1 (to fix saves)
...
I found out what the actual issue was with saves — it wasn’t that
xScripts needed to be recompiled (although it helped load previous
saves from the Windows build on Steam), it was that Ruby 2.1 doesn’t
seem to work with the saves, @mathewv might have determined this when
selecting 2.2 as the minimum. I have Ruby 2.3 on my system, installed
through Homebrew, so that is what I selected for my particular build.
2016-12-14 12:56:53 -08:00
Vinyl Darkscratch
0b7fdbf8e1
Updates for a future Mac build
2016-12-12 22:59:07 -08:00
Mathew Velasquez
aa7818847c
Lots of stuff
2016-12-06 23:49:37 -05:00
Mathew Velasquez
78c4c3b9bf
Niko/Journal for windows
2016-11-03 18:37:14 -04:00
Mathew Velasquez
99c9a27f2a
Wallpaper functionality restored for windows
2016-10-13 20:26:01 -04:00
Mathew Velasquez
0dc872bcea
Journal screen stuff
2016-10-13 20:26:01 -04:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Mathew Velasquez
79fc639b83
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
a4de9d9f10
integrated steamshim
2016-02-29 01:22:55 -05:00
Mathew Velasquez
882856c8d8
Fixed windows debug build
2016-02-26 18:13:32 -05:00
Mathew Velasquez
4be6c0d592
Gutted midi system
2016-02-26 17:03:01 -05:00
Mathew Velasquez
91862d8bce
Cleaned up project file for cross compile
2016-02-25 01:10:52 -05:00
Mathew Velasquez
4d18909386
Fixed build on Windows
2016-02-17 19:01:58 -05:00
Mathew Velasquez
21fcc9e19c
Basic Steamworks API support
2016-02-17 17:16:22 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew Velasquez
97368dd79c
Added paths for OpenAL on unix
2016-01-05 14:50:18 -05:00
Mathew Velasquez
c9e41621ed
Fixed up mkxp.pro for OS X
2016-01-05 14:50:18 -05:00
Mathew Velasquez
f4b33ad5bf
Changed c++11 to gnu11 to fix windows build
2016-01-05 14:50:18 -05:00
Mathew Velasquez
e0548d1d3c
Added C++11 to project
2016-01-05 14:50:18 -05:00
Mathew Velasquez
d84c534af8
updated windows build
2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a
removed all traces of INI_ENCODING
2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
Jonas Kulla
373b90af00
Graphics: Optimize Viewport effect rendering
...
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla
3c0a530eba
Sprite: Add special case shader for translucent effect
...
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a53163660f
Shader: Refine preprocessing on GLES platform
...
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.
Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla
60f101f2e6
Tilemap(VX): Factor out common code into tilemap-common.h
...
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
c1aab96454
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
Jonas Kulla
5979c5f778
Add placeholder application icon
2014-11-29 17:30:53 +01:00