Mathew Velasquez
99ae7b35ad
Minor engine tweaks
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Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
79fc639b83
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
Mathew Velasquez
7275291e7d
Fixed steam-related freeze and msgbox crash
2016-03-02 20:45:06 -05:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
05d2946280
Replaced initializer list for portability
2016-02-29 04:22:48 -05:00
Mathew Velasquez
546f29f42e
Preliminary i18n improvements
2016-02-29 01:41:37 -05:00
Mathew Velasquez
a4de9d9f10
integrated steamshim
2016-02-29 01:22:55 -05:00
Mathew Velasquez
f44138015b
Cleaned up config; Fullscreen option now indicates Big Picture
2016-02-28 08:13:29 -05:00
Mathew Velasquez
71867727ab
Fixed crashes/weirdness with obscured window code
2016-02-27 22:33:02 -05:00
Mathew Velasquez
df2a32d4f0
Changed OpenGL debugging to a compile time option
2016-02-26 18:33:22 -05:00
Jonas Kulla
5964aa8f76
EventThread: ifdef out broken SDL function on OSX
2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e
EventThread: Fix mouse cursor not being hidden
2016-02-26 18:13:51 -05:00
Mathew Velasquez
4be6c0d592
Gutted midi system
2016-02-26 17:03:01 -05:00
Mathew Velasquez
b63b3ba8f3
Renamed save data to .dat for easier Steam cloud integration
2016-02-18 18:23:16 -05:00
Mathew Velasquez
ae82a61ca7
Fix build on Ubuntu
2016-02-17 17:37:39 -05:00
Mathew Velasquez
21fcc9e19c
Basic Steamworks API support
2016-02-17 17:16:22 -05:00
Mathew Velasquez
2df5fd29de
Renamed $DEBUG to $debug to avoid verbose mode.
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Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew
90cf07c825
Linked to debugMode option, gutted RTP config
2016-01-05 14:50:18 -05:00
Mathew
dd8bbcad97
Fixed username detection bug
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b625d2e891
Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts
2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac
Consistent, proper CJK support
2016-01-05 14:50:18 -05:00
Mathew Velasquez
fe65d7dd29
HACK to fix text rendering
2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
Mathew Velasquez
2e474a5dc4
Removed dataPathOrg/App config options, changed example config
2016-01-05 14:50:18 -05:00
Mathew Velasquez
6384696bcf
Tweaked configuration options
2016-01-05 14:50:18 -05:00
Mathew Velasquez
a702d9639b
Raise exception on FileSystem::openReadRaw
2016-01-05 14:50:18 -05:00
Mathew Velasquez
10f3419ac6
Maps no longer wrap at edges, but display blank tiles
2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a
removed all traces of INI_ENCODING
2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3c6cef9aeb
overhauled input symbols to be more gamepad-friendly
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
Jonas Kulla
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
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More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.
Also centralizes initial default_name population in core.
Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
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Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
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Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
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Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c
Remove some stuff that was accidentally committed
2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
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There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a
Unify float literals to use f suffix and avoid double promotions
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I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4
Vec2i, IntRect: Add unequal operator
2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
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Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.
Now we try opening all matching files until we find one that
we can parse.
This fixes #101 .
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a
Constify
2015-07-09 14:53:59 +02:00
Jonas Kulla
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
2015-07-09 12:38:04 +02:00
Jonas Kulla
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
2015-07-07 16:07:04 +02:00