mshirt
765cf99e1d
Making safe puzzle work with all languages now
2017-07-16 21:01:58 -07:00
mshirt
745e5b71dd
Adding new font for japanese
2017-07-16 17:57:12 -07:00
Vinyl Darkscratch
6c772cfdd2
Merge remote-tracking branch 'mathewv/master' into oneshot-fop
2017-07-08 02:52:09 -07:00
mshirt
7ae0b4e977
Translating the "Upper" and "Lower" case strings for the name input screen
2017-06-11 16:35:41 -07:00
mshirt
0a5b36438d
Forcing encoding of player's default name
...
It can cause a crash later if it's the wrong encoding, and this seems to
fix said crash.
2017-06-07 23:59:07 -07:00
mshirt
7b0b8e0a9c
Item icons no longer overlap item name text
2017-05-30 22:42:15 -07:00
mshirt
66ceab32d8
Adding functions for language QA testing
2017-05-17 22:04:21 -07:00
tdixon
13257b5b16
Merge branch 'master' into localization
2017-05-17 23:21:30 -03:00
tdixon
5ff6d6e86b
journal localization
2017-05-17 23:20:39 -03:00
tdixon
3762004b86
Change width of settings to accommodate languages
2017-05-17 23:19:11 -03:00
tdixon
fc1eda07e9
Fix facepic parser failing on newlines
2017-05-17 23:18:15 -03:00
Vinyl Darkscratch
a091b53f69
Merge branch 'master' into master
2017-05-07 21:49:38 -07:00
mshirt
4c61892e2e
Fixing mklang file problems on windows and adding some errors to catch in SaveLoad
2017-05-07 15:18:35 -07:00
tdixon
7fc5346bae
Strip escaped newlines from edtext dialogues
2017-05-07 18:57:41 -03:00
tdixon
96f1c43ac1
Add spanish to language options
...
Make MapText not crash when trying to create negative-width bitmaps
Add special rules to mklang
2017-05-04 22:01:00 -03:00
Vinyl Darkscratch
a0e78e0e56
Merge remote-tracking branch 'mathewv/master'
2017-04-27 21:01:26 -07:00
tdixon
cff99c2dd9
Merge branch 'master' into localization
2017-04-27 03:09:57 -03:00
mshirt
84b0314e4d
Changing niko sprites to en sprites if on "..." replay
2017-04-22 10:26:33 -07:00
Vinyl Darkscratch
3cd9e58ba5
Merge remote-tracking branch 'mathewv/master'
2017-04-13 20:13:54 -07:00
tdixon
d5822423e9
Merge branch 'master' into localization
2017-04-11 03:01:53 -03:00
tdixon
92e88d7182
Prevent crashing from disposed bitmaps
2017-04-11 03:01:37 -03:00
mshirt
e48fb2660e
press x to delete chars added
2017-04-09 12:26:30 -07:00
Vinyl Darkscratch
851ee5ae15
Comment accidental script changes
2017-04-06 17:19:05 -07:00
Vinyl Darkscratch
55f6a4318c
Add fadeout on title screen exit as well
2017-04-04 02:35:46 -07:00
Vinyl Darkscratch
7274072a2d
Add window fade-out on exit
2017-04-04 02:31:08 -07:00
tdixon
1f594e4268
Merge branch 'master' into localization
2017-04-03 19:11:08 -03:00
tdixon
fc7463d7e7
Expand localization to Pictures and other message types
2017-03-31 12:46:03 -03:00
Vinyl Darkscratch
08b90de8d1
Add journal reimplementation, update for Solstice update
2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
94535d2d80
Merge remote-tracking branch 'mathewv/master'
2017-03-28 13:33:06 -07:00
mshirt
d8002dabca
all the solstice changes
...
i'm lazy sorry and forgot to keep the repo up to date
but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
tdixon
cfd30bbca6
Enable localization of game text
2017-03-03 16:53:16 -04:00
Vinyl Darkscratch
0249ecd50c
Merge remote-tracking branch 'mathewv/master'
...
# Conflicts:
# scripts/SaveLoad.rb
2017-03-02 22:38:38 -08:00
mshirt
0f3217d16d
Added save backup system to the game
...
To better deal with the random savefile corruptions that occur for some
users. This should help? I tested it with each file in the chain
corrupted to make sure it was falling back onto the backups properly,
and made it delete the base file if all backups were corrupt, which is a
very unlikely scenario but might as well put a case to handle it.
2017-02-04 19:17:47 -06:00
Vinyl Darkscratch
2119b1919d
Merge remote-tracking branch 'mathewv/master'
2017-01-11 00:54:30 -08:00
mshirt
4a459cb330
Fixing text being corrupted when fullscreening
...
Mainly by increasing delay when fullscreening.
2017-01-03 02:23:03 -06:00
mshirt
546edc33b8
Preventing saving if intro variable isn't set
...
This is to prevent the "[Niko feels uneasy.]" infinite loop that can
occur if you somehow save in the INIT room.
2017-01-02 17:33:33 -06:00
mshirt
505f4214c1
Fixing EACCES error
...
That occurs when trying to copy the ______.exe when you already have it
running in the destination folder.
2017-01-01 18:25:11 -06:00
mshirt
102e0aea6c
Game now saves settings to file
...
So the user doesn't have to customize their settings everytime they
launch.
2017-01-01 16:16:43 -06:00
mshirt
b1b907a6e6
Settings menu script additions
...
Settings menu now fully works, but will need to add more changes in a
bit to make it save a settings file (so user won't have to change
settings every relaunch)
2017-01-01 05:04:32 -06:00
mshirt
79e70e8821
Fixed being able to open both menus at once
...
You could open both inventory and menu at once if you were walking. But
now you can't.
2017-01-01 05:04:32 -06:00
Vinyl Darkscratch
e97d42f132
Merge remote-tracking branch 'mathewv/master'
2016-12-20 13:09:17 -08:00
mshirt
6f7091db62
Making these colors brighter
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Because people complained about the document text being "hard to read"
2016-12-18 16:39:56 -06:00
Vinyl Darkscratch
d16959f0e8
Merge remote-tracking branch 'mathewv/master'
2016-12-17 22:53:21 -08:00
mshirt
3bdb5b6ea5
Revert "More anti-lag changes"
...
This reverts commit 07f2d5d6fa .
2016-12-17 20:10:23 -06:00
mshirt
07f2d5d6fa
More anti-lag changes
2016-12-17 16:44:30 -06:00
mshirt
355b2d8528
Moving the Cancel higher
...
This change prevents the player from opening the fast travel menu and
the inventory from the Menu at the same time.
2016-12-17 16:44:30 -06:00
Vinyl Darkscratch
4662417dbe
Merge remote-tracking branch 'mathewv/master'
2016-12-16 13:15:03 -08:00
mshirt
f4aace6a27
Fixing observation deck + fast travel bug
2016-12-16 00:21:43 -06:00
Vinyl Darkscratch
b0b024a01a
Merge remote-tracking branch 'mathewv/master'
2016-12-15 13:37:16 -08:00
Mathew Velasquez
d47a2241ee
Messagebox fix
2016-12-15 05:39:51 -05:00
Vinyl Darkscratch
3224d65988
Made paths in script cross-platform friendly
...
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why! >~< Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted. Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
mshirt
9c03d0da02
Adding in combinations for all 10 photos
2016-12-14 03:53:34 -06:00
mshirt
7b34518580
Fixing balcony event
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Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00
mshirt
aeff9a856c
Adding in checkpoint save functionality
2016-12-14 02:16:57 -06:00
mshirt
d76c700de0
Fixing "hack" in ed-text
...
Apparently there was already a function for reseting the frame wait,
used commonly after loading files. So we don't have to use the hacky
method of making the game wait for X number of frames anymore.
2016-12-13 04:45:25 -06:00
mshirt
4fec45be25
Fixed softlock when opening menu
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If you opened the fast travel or the item menu right before touching a
touch-run event, it would soft-lock you if the event changed niko's
move-route, since niko was unable to move due to his update function
being unreached.
2016-12-13 04:42:45 -06:00
mshirt
f9a43eff45
Reordering the trigger on custom message boxes
...
With frame perfect inputs, you could close these on the same frame as
they open, which in some cases leads to a soft lock of the game.
2016-12-12 17:44:48 -06:00
mshirt
ae846e0976
Fixing a bug with the music fade-in script
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Used to crash if these commands were hit during a music fade-in command.
2016-12-12 14:00:02 -06:00
mshirt
a2caa4d626
Script to check if the countdown is over
2016-12-12 13:59:30 -06:00
mshirt
941b611ba0
minor changes to sun room fix
2016-12-10 02:27:01 -06:00
mshirt
91e25907eb
Adding a quickfix for the sunroom bug
2016-12-10 01:20:21 -06:00
mshirt
ee0c895a1e
increasing delay for graphics update to catch up
2016-12-08 02:19:46 -06:00
mshirt
2c5cc374cd
Making game defullscreen during prompts
2016-12-07 23:06:40 -06:00
mshirt
c51dfe842a
Added more checks for names
2016-12-07 23:06:23 -06:00
mshirt
cce13d8d01
Added a switch for red docs
2016-12-06 16:43:11 -06:00
mshirt
691bbc0f67
Making the computer username default
...
Even for steam
2016-12-06 15:28:36 -06:00
mshirt
9b91a3d5e3
Adding a fast travel for a new map in the Glen
2016-12-04 16:53:07 -06:00
mshirt
ae8e161504
Changed hitbox on smallpool
2016-12-01 18:09:20 -06:00
mshirt
7c97b71824
Added in \l and \r to credits
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For left-justified and right-justified text
2016-11-27 21:04:50 -06:00
mshirt
88d9690737
A switch to disable fullscreen toggling
2016-11-27 21:04:15 -06:00
mshirt
ce147a44a5
Added fullscreen toggle (F8)
2016-11-26 12:55:05 -06:00
mshirt
a229d8862f
Putting in combinations for trying to smash the sun
2016-11-26 12:54:49 -06:00
mshirt
5178abd891
Put in countdown script
...
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
mshirt
824cd3af3b
Putting in the post-game version of the safe document
2016-11-25 21:39:23 -06:00
Michael Shirt
42d9b25f3c
Fixing choices
...
Because the last commit I did just broke it
2016-11-19 05:07:08 -07:00
Michael Shirt
bca00b4197
Making choices filter out \p
2016-11-18 01:54:10 -07:00
Michael Shirt
1762362044
Added permaflag/variable functionality
2016-11-18 01:53:52 -07:00
Michael Shirt
bc2133b01f
Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower
2016-11-18 01:51:49 -07:00
Michael Shirt
a6df4ea3d2
Adjusting text colors to add contrast
2016-11-17 22:27:56 -07:00
Michael Shirt
83d6e46421
Added water pill combination
2016-11-17 13:02:44 -07:00
Michael Shirt
79ba9fc44a
game_oneshot was misspelled
...
Mat did you even test this before you committed it?
2016-11-15 21:28:32 -07:00
Michael Shirt
6c819d0249
Commenting out choice scrolling with L/R
...
This was causing a bug where if you had 4 choices you could access
another page with blank choices? Rather than try to figure out why
that's happening I'm opting to remove the functionality entirely, as
we're short on time and we don't even have any choice dialogues that
have more than 4 choices anyways.
2016-11-14 14:48:33 -07:00
Mathew Velasquez
eff90ea95f
Fixed wallpaper restore save bug
2016-11-06 17:43:00 -05:00
Michael Shirt
c0a3cda160
Adding functions to disable saving on command
2016-11-04 14:04:38 -06:00
Michael Shirt
7a8cd433bd
Adding journal copy function
2016-11-04 03:35:18 -06:00
Mathew Velasquez
1f35ab104f
Various last-minute beta fixes
2016-11-04 05:29:22 -04:00
Michael Shirt
e80454a0d6
Adding fast travel destinations
2016-11-02 16:38:00 -06:00
Michael Shirt
01b4e7e2a0
Fixing textbox width issue
2016-10-29 18:47:54 -06:00
Michael Shirt
2a03b10d7c
Fixed a bug with quit_game_bed
...
The interpreter needs to +1 to the index before saving or else
quit_game_bed will have the game stuck in an infinite loop of quitting
the game when reloading, but we need to -1 immediately after because
otherwise the interpreter will skip a command after this is called.
2016-10-29 18:46:52 -06:00
Michael Shirt
01be2d6f4c
Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways
2016-10-29 18:45:21 -06:00
Michael Shirt
c7c4948817
Adding more footstep sfx for some tilesets
2016-10-29 18:44:48 -06:00
Michael Shirt
312672f160
Added courtyard as fast travel destination in Glen
2016-10-29 18:44:25 -06:00
Michael Shirt
1cba1adf66
Fixing bug with window prompts and adding credits message box
...
The game would try to catch up in frames when a window prompt was
opened, so if the window was open for 140 frames the game would process
the next 140 frames instantly after the game was closed. To fix this, I
have the window prompt time how long it's opened and then I tell the
game to sleep for however many frames it was opened for.
Credits message works but does not yet have all the desired features,
will finish up later.
2016-10-29 18:44:06 -06:00
Michael Shirt
d43e176b4c
Footsplashes moved slightly lower to be more centered around feet
2016-10-22 20:10:13 -06:00
Michael Shirt
ae62b5800d
Added step sounds for endgame areas
2016-10-22 20:06:35 -06:00
Michael Shirt
6b91671ad0
Reducing house ambience
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Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
1750dc7c98
Changes to how the game handles quitting
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With these changes the game technically never "allows" you to quit, and
instead the input is handled by Scene_Map. This lets us run an event
before they quit.
2016-10-17 15:34:45 -06:00
Michael Shirt
d403608189
Finishing footsplashes for the water room.
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With these scripts the map properly loops and the footsplashes do as
well. Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
2e73c99b8a
Fixes
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Moved get_user_name back to where it belongs, and added self to the
wallpaper methods so they would be accessible from the event parser.
2016-10-15 01:06:27 -06:00
Michael Shirt
cea46f76e8
Added footsplashes
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These can be controlled with switch 101, to be primarily used in the
Tower area.
This isn't finalized yet but works as is atm, will be finished soon.
2016-10-13 18:32:34 -06:00