Michael Shirt
33d6f38f96
No one needs this bat file but me
...
So I will just tell git to ignore it
2016-09-20 20:53:20 -06:00
Michael Shirt
390cc74889
Anti-lag script fix for edge case
...
This fix makes it such that even if a character sprite is offscreen it
will still update its camera position, to prevent issues when a
character sprite teleports offscreen (but their sprite does not because
it doesn't update).
2016-09-20 20:52:23 -06:00
Mathew Velasquez
31d90b8a66
quarry -> lookout point
2016-09-20 22:05:22 -04:00
Michael Shirt
2ade85c03a
Save/Load fix
...
Updated default save and load file functions to save and load the extra
data that oneshot saves (followers and fast travel). Also updated the
default save/load and the new save/load to save the footstep_sfx array,
since otherwise maps have no footstep sfx after loading a save until you
change map.
2016-09-20 13:11:10 -06:00
Michael Shirt
8a99e0716f
Anti-lag script
...
This didn't get fully committed last time for some reason?
2016-09-20 13:08:55 -06:00
Michael Shirt
a0933df9c3
Anti-lag script
...
This just makes sure that character sprites are actually onscreen before
updating them, for game events. This greatly improves performance on
larger maps that have many game events.
2016-09-20 00:05:55 -06:00
Michael Shirt
d03a8b5717
Added .bat file to run rpgscript.rb
...
This bat file is really just for my convenience.
2016-09-19 23:52:57 -06:00
Mathew Velasquez
ed34ca3f01
Added the script builder tool
2016-09-19 14:00:21 -04:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Mathew Velasquez
f28e7f8b7c
Fixed menu bug on balcony
2016-05-04 22:47:53 -04:00
Mathew Velasquez
3a2f722786
Character code bugfixes
2016-04-26 17:15:12 -04:00
Mathew Velasquez
0c05d76a94
Blue area tweaks
2016-04-26 17:15:12 -04:00
Mathew Velasquez
676be69725
Added footprints and src_rect to Plane class
2016-04-26 17:15:09 -04:00
Mathew Velasquez
82493cd0a0
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124
Improved internationalization support
2016-04-06 13:45:36 -04:00
Mathew
d0cb19e9d2
Minor config tweaks
2016-03-18 00:25:30 -04:00
Mathew Velasquez
ea80ecd155
Conditional branch eval() fix
2016-03-11 16:25:40 -05:00
Mathew Velasquez
62418329d4
Tweaks for footsteps and timer
2016-03-11 02:29:08 -05:00
Mathew Velasquez
737f0759e7
Added cheap hack for sprite lighting occlusion
2016-03-11 02:28:26 -05:00
Mathew Velasquez
99ae7b35ad
Minor engine tweaks
...
Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
77ba08415b
Demo tweaks
2016-03-11 00:28:33 -05:00
Mathew Velasquez
c37867b8ef
Empty player name for GDC
2016-03-07 20:13:26 -05:00
Mathew Velasquez
b8c4a360ce
Fixed fast travel bug
2016-03-07 18:57:46 -05:00
Mathew Velasquez
f90828be05
Various improvements/cases for GDC
2016-03-07 18:47:34 -05:00
Mathew Velasquez
3bc60bb45d
Moved demo conclusion text to scripts
2016-03-07 18:30:04 -05:00
Mathew Velasquez
79fc639b83
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
Mathew Velasquez
7275291e7d
Fixed steam-related freeze and msgbox crash
2016-03-02 20:45:06 -05:00
Mathew Velasquez
7c622769ad
Fixed newline bug
2016-02-29 18:10:38 -05:00
Mathew Velasquez
1fd808d0af
Gutted more unused features
2016-02-29 15:40:10 -05:00
Mathew Velasquez
498ca7c640
Updated documentation
2016-02-29 15:39:51 -05:00
Mathew Velasquez
05d2946280
Replaced initializer list for portability
2016-02-29 04:22:48 -05:00
Mathew Velasquez
6f3d70e6e4
Fix steamshim on OS X and Windows
2016-02-29 04:03:36 -05:00
Mathew Velasquez
546f29f42e
Preliminary i18n improvements
2016-02-29 01:41:37 -05:00
Mathew Velasquez
a4de9d9f10
integrated steamshim
2016-02-29 01:22:55 -05:00
Mathew Velasquez
f44138015b
Cleaned up config; Fullscreen option now indicates Big Picture
2016-02-28 08:13:29 -05:00
Mathew Velasquez
71867727ab
Fixed crashes/weirdness with obscured window code
2016-02-27 22:33:02 -05:00
Mathew Velasquez
df2a32d4f0
Changed OpenGL debugging to a compile time option
2016-02-26 18:33:22 -05:00
Jonas Kulla
5964aa8f76
EventThread: ifdef out broken SDL function on OSX
2016-02-26 18:13:51 -05:00
Jonas Kulla
c16f20527e
EventThread: Fix mouse cursor not being hidden
2016-02-26 18:13:51 -05:00
Mathew Velasquez
882856c8d8
Fixed windows debug build
2016-02-26 18:13:32 -05:00
Mathew Velasquez
4be6c0d592
Gutted midi system
2016-02-26 17:03:01 -05:00
Mathew Velasquez
5bb407be96
Fade to black transition for travel
2016-02-25 19:46:34 -05:00
Mathew Velasquez
49e9f81953
Dynamic footsteps
2016-02-25 19:32:40 -05:00
Mathew Velasquez
21450179c6
Fast travel more or less finished
2016-02-25 18:40:07 -05:00
Mathew Velasquez
ddc43b2114
Beginnings of fast travel
2016-02-25 02:59:22 -05:00
Mathew Velasquez
19ab472f00
Fixed missing lowercase $debug
2016-02-25 01:14:35 -05:00
Mathew Velasquez
91862d8bce
Cleaned up project file for cross compile
2016-02-25 01:10:52 -05:00
Mathew Velasquez
b63b3ba8f3
Renamed save data to .dat for easier Steam cloud integration
2016-02-18 18:23:16 -05:00
Mathew Velasquez
4d18909386
Fixed build on Windows
2016-02-17 19:01:58 -05:00
Mathew Velasquez
ae82a61ca7
Fix build on Ubuntu
2016-02-17 17:37:39 -05:00