mkxp-sunshine/src
Vinyl Darkscratch 6b5eff715b Add text input function (broken, read description)
Note: using this function breaks the graphics rendering at the moment,
due to code inconsistencies (utilizing SDL renderers when the rest of
the program uses GL ones, mainly), working on fixes for it!
2017-04-04 00:43:53 -07:00
..
al-util.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
aldatasource.h Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.h Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
audio.cpp Committer: gir 2017-01-03 19:57:29 -06:00
audio.h Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
audiostream.cpp Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
audiostream.h AudioStream: Clarify thread-safe usage of stream flags 2015-03-22 08:42:43 +01:00
autotiles.cpp Tilemap(VX): Factor out common code into tilemap-common.h 2014-11-30 17:46:28 +01:00
binding.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
bitmap.cpp HACK to fix text rendering 2016-01-05 14:50:18 -05:00
bitmap.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
boost-hash.h BoostSet: Add 'remove' and rename BoostHash::erase to remove 2014-09-05 01:06:08 +02:00
config.cpp Reorganizing Mac and Linux blocks and commence on retina support 2016-12-13 21:16:33 -08:00
config.h Journal screen stuff 2016-10-13 20:26:01 -04:00
debugwriter.h Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
disposable.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
etc-internal.h TilemapVX: Clean up the horrible map viewport calculation code 2015-07-21 12:13:24 +02:00
etc.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
etc.h Minor cleanup 2014-10-25 23:38:19 +02:00
eventthread.cpp Add text input function (broken, read description) 2017-04-04 00:43:53 -07:00
eventthread.h Add text input function (broken, read description) 2017-04-04 00:43:53 -07:00
exception.h
filesystem.cpp Reorganizing Mac and Linux blocks and commence on retina support 2016-12-13 21:16:33 -08:00
filesystem.h FileSystem: Fix file lookup if unrelated files with same name exist 2015-07-09 15:38:50 +02:00
flashable.h
font.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
font.h Gutted more unused features 2016-02-29 15:40:10 -05:00
gl-debug.cpp Build portability fixes and name input issue fix 2016-03-07 17:14:48 -05:00
gl-debug.h Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
gl-fun.cpp Use compile time strlen 2014-12-31 18:52:20 +01:00
gl-fun.h Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
gl-meta.cpp Fix minimize crash by sacrificing an unnecessary feature 2016-12-26 20:57:51 -05:00
gl-meta.h GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-util.h gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
global-ibo.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
glstate.cpp GLState: Constify 2014-12-31 18:52:21 +01:00
glstate.h Lots of stuff 2016-12-06 23:49:37 -05:00
graphics.cpp Merge remote-tracking branch 'mathewv/master' 2017-01-11 00:54:30 -08:00
graphics.h Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
input.cpp I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
input.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
intrulist.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
keybindings.cpp Minor engine tweaks 2016-03-11 00:30:20 -05:00
keybindings.h added SDL controller support 2016-01-05 14:50:17 -05:00
main.cpp Merge remote-tracking branch 'mathewv/master' 2017-03-30 17:05:09 -07:00
oneshot.cpp Add text input function (broken, read description) 2017-04-04 00:43:53 -07:00
oneshot.h Add text input function (broken, read description) 2017-04-04 00:43:53 -07:00
pipe.h Journal screen stuff 2016-10-13 20:26:01 -04:00
plane.cpp Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
plane.h Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
quad.h quad.h: Cleanup static functions to use templated Vertex parameter 2014-08-12 21:41:59 +02:00
quadarray.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
rgssad.cpp Constify 2015-07-09 14:53:59 +02:00
rgssad.h RGSSAD: Add RGSS3 archive reader 2014-07-24 02:45:20 +02:00
scene.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
scene.h Constify 2015-07-07 16:06:45 +02:00
screen.cpp Journal screen stuff 2016-10-13 20:26:01 -04:00
sdl-util.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
sdlsoundsource.cpp Audio: Add MIDI format playback support 2014-08-02 06:42:55 +02:00
serial-util.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
serializable.h
settingsmenu.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
settingsmenu.h added SDL controller support 2016-01-05 14:50:17 -05:00
shader.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
shader.h Gutted more unused features 2016-02-29 15:40:10 -05:00
sharedstate.cpp Improved internationalization support 2016-04-06 13:45:36 -04:00
sharedstate.h Gutted midi system 2016-02-26 17:03:01 -05:00
soundemitter.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
soundemitter.h SoundEmitter: Make SE source count configurable 2014-08-25 05:34:19 +02:00
sprite.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
sprite.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam.cpp Lots of stuff 2016-12-06 23:49:37 -05:00
steam.h Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
table.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
table.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
texpool.cpp
texpool.h
tileatlas.cpp
tileatlas.h
tilemap-common.h Tilemap: Fix map viewport calculation 2015-07-21 12:13:25 +02:00
tilemap.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilemap.h Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilequad.cpp
tilequad.h
transform.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
util.h Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
vertex.cpp Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
vertex.h GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
viewport.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
viewport.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
vorbissource.cpp Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
window.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
window.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
xdg-user-dir-lookup.c Lots of stuff 2016-12-06 23:49:37 -05:00