..
al-util.h
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
aldatasource.h
Gutted midi system
2016-02-26 17:03:01 -05:00
alstream.cpp
Gutted midi system
2016-02-26 17:03:01 -05:00
alstream.h
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
audio.cpp
Committer: gir
2017-01-03 19:57:29 -06:00
audio.h
Adding backend changes for settings menu
2017-01-01 04:48:40 -06:00
audiostream.cpp
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
audiostream.h
AudioStream: Clarify thread-safe usage of stream flags
2015-03-22 08:42:43 +01:00
autotiles.cpp
Tilemap(VX): Factor out common code into tilemap-common.h
2014-11-30 17:46:28 +01:00
binding.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
bitmap.cpp
HACK to fix text rendering
2016-01-05 14:50:18 -05:00
bitmap.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
boost-hash.h
BoostSet: Add 'remove' and rename BoostHash::erase to remove
2014-09-05 01:06:08 +02:00
config.cpp
Reorganizing Mac and Linux blocks and commence on retina support
2016-12-13 21:16:33 -08:00
config.h
Journal screen stuff
2016-10-13 20:26:01 -04:00
debugwriter.h
Debug: Use native logging on Android
2014-12-31 18:52:20 +01:00
disposable.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
etc-internal.h
TilemapVX: Clean up the horrible map viewport calculation code
2015-07-21 12:13:24 +02:00
etc.cpp
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
etc.h
Minor cleanup
2014-10-25 23:38:19 +02:00
eventthread.cpp
Add text input function (broken, read description)
2017-04-04 00:43:53 -07:00
eventthread.h
Add text input function (broken, read description)
2017-04-04 00:43:53 -07:00
exception.h
filesystem.cpp
Reorganizing Mac and Linux blocks and commence on retina support
2016-12-13 21:16:33 -08:00
filesystem.h
FileSystem: Fix file lookup if unrelated files with same name exist
2015-07-09 15:38:50 +02:00
flashable.h
font.cpp
Gutted more unused features
2016-02-29 15:40:10 -05:00
font.h
Gutted more unused features
2016-02-29 15:40:10 -05:00
gl-debug.cpp
Build portability fixes and name input issue fix
2016-03-07 17:14:48 -05:00
gl-debug.h
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
gl-fun.cpp
Use compile time strlen
2014-12-31 18:52:20 +01:00
gl-fun.h
Call glReleaseShaderCompiler on GLES
2014-12-31 18:52:20 +01:00
gl-meta.cpp
Fix minimize crash by sacrificing an unnecessary feature
2016-12-26 20:57:51 -05:00
gl-meta.h
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
gl-util.h
gl-util.h: Unify function qualifier use
2014-12-31 18:52:21 +01:00
global-ibo.h
Use safe way to get at a vector's data pointer
2014-10-09 19:02:29 +02:00
glstate.cpp
GLState: Constify
2014-12-31 18:52:21 +01:00
glstate.h
Lots of stuff
2016-12-06 23:49:37 -05:00
graphics.cpp
Merge remote-tracking branch 'mathewv/master'
2017-01-11 00:54:30 -08:00
graphics.h
Adding backend changes for settings menu
2017-01-01 04:48:40 -06:00
input.cpp
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
input.h
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
intrulist.h
Implement F12 game reset (MRI only)
2014-09-26 06:25:47 +02:00
keybindings.cpp
Minor engine tweaks
2016-03-11 00:30:20 -05:00
keybindings.h
added SDL controller support
2016-01-05 14:50:17 -05:00
main.cpp
Merge remote-tracking branch 'mathewv/master'
2017-03-30 17:05:09 -07:00
oneshot.cpp
Add text input function (broken, read description)
2017-04-04 00:43:53 -07:00
oneshot.h
Add text input function (broken, read description)
2017-04-04 00:43:53 -07:00
pipe.h
Journal screen stuff
2016-10-13 20:26:01 -04:00
plane.cpp
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
plane.h
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
quad.h
quad.h: Cleanup static functions to use templated Vertex parameter
2014-08-12 21:41:59 +02:00
quadarray.h
Use safe way to get at a vector's data pointer
2014-10-09 19:02:29 +02:00
rgssad.cpp
Constify
2015-07-09 14:53:59 +02:00
rgssad.h
RGSSAD: Add RGSS3 archive reader
2014-07-24 02:45:20 +02:00
scene.cpp
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
scene.h
Constify
2015-07-07 16:06:45 +02:00
screen.cpp
Journal screen stuff
2016-10-13 20:26:01 -04:00
sdl-util.h
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
sdlsoundsource.cpp
Audio: Add MIDI format playback support
2014-08-02 06:42:55 +02:00
serial-util.h
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
serializable.h
settingsmenu.cpp
Gutted more unused features
2016-02-29 15:40:10 -05:00
settingsmenu.h
added SDL controller support
2016-01-05 14:50:17 -05:00
shader.cpp
Gutted more unused features
2016-02-29 15:40:10 -05:00
shader.h
Gutted more unused features
2016-02-29 15:40:10 -05:00
sharedstate.cpp
Improved internationalization support
2016-04-06 13:45:36 -04:00
sharedstate.h
Gutted midi system
2016-02-26 17:03:01 -05:00
soundemitter.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
soundemitter.h
SoundEmitter: Make SE source count configurable
2014-08-25 05:34:19 +02:00
sprite.cpp
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
sprite.h
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
steam.cpp
Lots of stuff
2016-12-06 23:49:37 -05:00
steam.h
Preliminary i18n improvements
2016-02-29 01:41:37 -05:00
table.cpp
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
table.h
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
texpool.cpp
texpool.h
tileatlas.cpp
tileatlas.h
tilemap-common.h
Tilemap: Fix map viewport calculation
2015-07-21 12:13:25 +02:00
tilemap.cpp
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
tilemap.h
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
tilequad.cpp
tilequad.h
transform.h
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
util.h
Use fopen with binary mode everywhere (for Windows compat)
2014-11-17 07:18:39 +01:00
vertex.cpp
Use macro from util.h for static array size
2014-07-23 21:26:44 +02:00
vertex.h
GLMeta: Add vertex array object support
2014-07-13 14:05:12 +02:00
viewport.cpp
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
viewport.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
vorbissource.cpp
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
window.cpp
Unify float literals to use f suffix and avoid double promotions
2015-07-21 12:13:24 +02:00
window.h
Pass value object attributes by reference (instead of pointer)
2014-10-25 23:33:41 +02:00
xdg-user-dir-lookup.c
Lots of stuff
2016-12-06 23:49:37 -05:00