Vinyl Darkscratch
b3e3bdba30
Ignore *.lproj files
...
Qmake creates an “empty.lproj” file every time we make an app bundle (I
like to go the app bundle route when making MKXP-1S), but we don’t use
those, so why worry about their changes?
2016-12-13 13:33:58 -08:00
Vinyl Darkscratch
bdda60e907
Merge remote-tracking branch 'mathewv/master'
2016-12-13 12:44:04 -08:00
Vinyl Darkscratch
33bf09f845
Create "rpgscript.sh"
2016-12-13 12:40:56 -08:00
mshirt
d76c700de0
Fixing "hack" in ed-text
...
Apparently there was already a function for reseting the frame wait,
used commonly after loading files. So we don't have to use the hacky
method of making the game wait for X number of frames anymore.
2016-12-13 04:45:25 -06:00
mshirt
4fec45be25
Fixed softlock when opening menu
...
If you opened the fast travel or the item menu right before touching a
touch-run event, it would soft-lock you if the event changed niko's
move-route, since niko was unable to move due to his update function
being unreached.
2016-12-13 04:42:45 -06:00
Vinyl Darkscratch
a5b454128d
Add OneShot .app
...
The .app happens to be a tweaked version of the one provided when
grabbing a copy of the game from Steam, as I am unfamiliar with the
process of collecting frameworks into an app bundle, at least with
cmake/qmake. All you need to do is replace the .app in
~/Library/Application Support/Steam/SteamApps/OneShot/ to play on Mac!
2016-12-13 00:26:35 -08:00
Vinyl Darkscratch
1da5418a3a
Remove value in EXTERNAL_LIB_PATH from previous commit
2016-12-12 23:26:45 -08:00
Vinyl Darkscratch
0b7fdbf8e1
Updates for a future Mac build
2016-12-12 22:59:07 -08:00
mshirt
f9a43eff45
Reordering the trigger on custom message boxes
...
With frame perfect inputs, you could close these on the same frame as
they open, which in some cases leads to a soft lock of the game.
2016-12-12 17:44:48 -06:00
mshirt
ae846e0976
Fixing a bug with the music fade-in script
...
Used to crash if these commands were hit during a music fade-in command.
2016-12-12 14:00:02 -06:00
mshirt
a2caa4d626
Script to check if the countdown is over
2016-12-12 13:59:30 -06:00
mshirt
941b611ba0
minor changes to sun room fix
2016-12-10 02:27:01 -06:00
mshirt
91e25907eb
Adding a quickfix for the sunroom bug
2016-12-10 01:20:21 -06:00
mshirt
ee0c895a1e
increasing delay for graphics update to catch up
2016-12-08 02:19:46 -06:00
mshirt
2c5cc374cd
Making game defullscreen during prompts
2016-12-07 23:06:40 -06:00
mshirt
c51dfe842a
Added more checks for names
2016-12-07 23:06:23 -06:00
Mathew Velasquez
aa7818847c
Lots of stuff
2016-12-06 23:49:37 -05:00
mshirt
cce13d8d01
Added a switch for red docs
2016-12-06 16:43:11 -06:00
mshirt
691bbc0f67
Making the computer username default
...
Even for steam
2016-12-06 15:28:36 -06:00
mshirt
9b91a3d5e3
Adding a fast travel for a new map in the Glen
2016-12-04 16:53:07 -06:00
mshirt
ae8e161504
Changed hitbox on smallpool
2016-12-01 18:09:20 -06:00
mshirt
7c97b71824
Added in \l and \r to credits
...
For left-justified and right-justified text
2016-11-27 21:04:50 -06:00
mshirt
88d9690737
A switch to disable fullscreen toggling
2016-11-27 21:04:15 -06:00
mshirt
ce147a44a5
Added fullscreen toggle (F8)
2016-11-26 12:55:05 -06:00
mshirt
a229d8862f
Putting in combinations for trying to smash the sun
2016-11-26 12:54:49 -06:00
mshirt
5178abd891
Put in countdown script
...
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
mshirt
824cd3af3b
Putting in the post-game version of the safe document
2016-11-25 21:39:23 -06:00
mshirt
7794381828
Updating this bat file for my new laptop
2016-11-25 21:39:02 -06:00
Michael Shirt
42d9b25f3c
Fixing choices
...
Because the last commit I did just broke it
2016-11-19 05:07:08 -07:00
Michael Shirt
bca00b4197
Making choices filter out \p
2016-11-18 01:54:10 -07:00
Michael Shirt
1762362044
Added permaflag/variable functionality
2016-11-18 01:53:52 -07:00
Michael Shirt
bc2133b01f
Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower
2016-11-18 01:51:49 -07:00
Michael Shirt
a6df4ea3d2
Adjusting text colors to add contrast
2016-11-17 22:27:56 -07:00
Michael Shirt
83d6e46421
Added water pill combination
2016-11-17 13:02:44 -07:00
Michael Shirt
79ba9fc44a
game_oneshot was misspelled
...
Mat did you even test this before you committed it?
2016-11-15 21:28:32 -07:00
Michael Shirt
6c819d0249
Commenting out choice scrolling with L/R
...
This was causing a bug where if you had 4 choices you could access
another page with blank choices? Rather than try to figure out why
that's happening I'm opting to remove the functionality entirely, as
we're short on time and we don't even have any choice dialogues that
have more than 4 choices anyways.
2016-11-14 14:48:33 -07:00
Mathew Velasquez
eff90ea95f
Fixed wallpaper restore save bug
2016-11-06 17:43:00 -05:00
Mathew Velasquez
8c15c73f04
Linux Niko
2016-11-05 02:01:07 -04:00
Mathew Velasquez
90eb18a8ac
Adjusted save file name; fixed .gitignore
2016-11-04 17:58:37 -04:00
Michael Shirt
c0a3cda160
Adding functions to disable saving on command
2016-11-04 14:04:38 -06:00
Michael Shirt
7a8cd433bd
Adding journal copy function
2016-11-04 03:35:18 -06:00
Mathew Velasquez
1f35ab104f
Various last-minute beta fixes
2016-11-04 05:29:22 -04:00
Mathew Velasquez
693f045ff8
More line ending fixes, ___
2016-11-04 00:05:49 -04:00
Mathew Velasquez
6312ce865c
Added active? function, fixed CRLF line endings
2016-11-04 00:04:27 -04:00
Mathew Velasquez
78c4c3b9bf
Niko/Journal for windows
2016-11-03 18:37:14 -04:00
Michael Shirt
e80454a0d6
Adding fast travel destinations
2016-11-02 16:38:00 -06:00
Mathew Velasquez
50d64ea060
Window shaking
2016-10-29 22:22:22 -04:00
Michael Shirt
01b4e7e2a0
Fixing textbox width issue
2016-10-29 18:47:54 -06:00
Michael Shirt
2a03b10d7c
Fixed a bug with quit_game_bed
...
The interpreter needs to +1 to the index before saving or else
quit_game_bed will have the game stuck in an infinite loop of quitting
the game when reloading, but we need to -1 immediately after because
otherwise the interpreter will skip a command after this is called.
2016-10-29 18:46:52 -06:00
Michael Shirt
01be2d6f4c
Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways
2016-10-29 18:45:21 -06:00