KockaAdmiralac
5e47258600
Make Journal not create a symlink and instead a .desktop file on select DEs, make Color an array of strings
2018-08-03 00:25:31 +02:00
Vinyl Darkscratch
6273077dbe
Fix #35
2018-04-24 04:26:01 -07:00
Vinyl Darkscratch
2220473c22
Fix #33
2018-04-24 00:49:14 -07:00
Vinyl Darkscratch
fb50147c7a
Minor whitespace change
2018-04-17 00:59:00 -07:00
Vinyl Darkscratch
1e7a097c64
Symlink journal app if not a file
2018-03-01 00:45:54 -08:00
Vinyl Darkscratch
c7faab99f6
Merge remote-tracking branch 'mathewv/master'
2017-10-07 16:42:43 -07:00
mshirt
0516ab9fa3
Translating the key.txt strings now
2017-09-06 00:07:03 -07:00
mshirt
785ee492cc
Safeguard against the "plight_timer is nil" bug
...
it's not a bug that ever happens in real/normal gameplay but testers run
into it in debug runs sometimes and i'm not sure why
2017-08-30 23:57:42 -07:00
tdixon
d1c54f0615
Merge branch 'master' into localization
2017-08-01 23:43:23 -03:00
tdixon
c1fb09fcb5
Use POSIX path separators
2017-08-01 23:29:42 -03:00
Vinyl Darkscratch
5e29b2ba66
Merge remote-tracking branch 'mathewv/master'
2017-07-31 15:19:08 -07:00
mshirt
fa03511289
More things for the new languages, mainly the pwd files and the wallpaper
2017-07-16 23:27:52 -07:00
Vinyl Darkscratch
6c772cfdd2
Merge remote-tracking branch 'mathewv/master' into oneshot-fop
2017-07-08 02:52:09 -07:00
mshirt
66ceab32d8
Adding functions for language QA testing
2017-05-17 22:04:21 -07:00
Vinyl Darkscratch
08b90de8d1
Add journal reimplementation, update for Solstice update
2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
94535d2d80
Merge remote-tracking branch 'mathewv/master'
2017-03-28 13:33:06 -07:00
mshirt
d8002dabca
all the solstice changes
...
i'm lazy sorry and forgot to keep the repo up to date
but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
Vinyl Darkscratch
2119b1919d
Merge remote-tracking branch 'mathewv/master'
2017-01-11 00:54:30 -08:00
mshirt
505f4214c1
Fixing EACCES error
...
That occurs when trying to copy the ______.exe when you already have it
running in the destination folder.
2017-01-01 18:25:11 -06:00
Vinyl Darkscratch
4662417dbe
Merge remote-tracking branch 'mathewv/master'
2016-12-16 13:15:03 -08:00
mshirt
f4aace6a27
Fixing observation deck + fast travel bug
2016-12-16 00:21:43 -06:00
Vinyl Darkscratch
3224d65988
Made paths in script cross-platform friendly
...
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why! >~< Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted. Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
mshirt
7b34518580
Fixing balcony event
...
Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00
mshirt
a2caa4d626
Script to check if the countdown is over
2016-12-12 13:59:30 -06:00
mshirt
c51dfe842a
Added more checks for names
2016-12-07 23:06:23 -06:00
mshirt
5178abd891
Put in countdown script
...
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
Michael Shirt
bc2133b01f
Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower
2016-11-18 01:51:49 -07:00
Michael Shirt
7a8cd433bd
Adding journal copy function
2016-11-04 03:35:18 -06:00
Michael Shirt
6b91671ad0
Reducing house ambience
...
Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
d403608189
Finishing footsplashes for the water room.
...
With these scripts the map properly loops and the footsplashes do as
well. Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
99fbdf04cc
Fixing a mistake with this script, should be checking for equality instead of inclusion
2016-10-13 18:32:33 -06:00
Michael Shirt
a0c9e2eeff
Updating niko reflection script
...
Sink is no longer solid so the positioning of niko's reflection is
changed to "reflect" this.
2016-10-10 12:44:33 -06:00
Michael Shirt
77fdd558cb
Added fadein functionality for bgm
...
This lets the user fadein bgm after using a normal "play bgm" command in
the event editor. Just simply call "Script.fadein_bgm(target, speed)"
with the target being the target vol % that you want the fade in to
eventually reach and the speed being how fast you want it to reach it (1
- slowest, 100-instant)
2016-10-10 11:44:17 -06:00
Michael Shirt
da01da31e7
Name checks
...
Checks for the name the player inputs, so that niko can have unique
dialogue for each situation.
2016-10-07 16:55:37 -06:00
Michael Shirt
436a0f996f
Bathroom mirror reflection
...
The bathroom mirror now reflects niko, with the aide of these scripts
2016-10-05 20:41:16 -06:00
Michael Shirt
5d30984821
Camera functionality added
...
With this we can now fix the camera to a set position. I also added
script functions to get the X and Y of an npc, which is useful for
events.
2016-09-28 22:43:14 -06:00
Mathew Velasquez
302ec6dd02
I stopped making commits for a good while. Here's the latest junk.
2016-09-19 13:54:38 -04:00
Mathew Velasquez
f28e7f8b7c
Fixed menu bug on balcony
2016-05-04 22:47:53 -04:00
Mathew Velasquez
82493cd0a0
Added footprints and src_rect to Plane class
2016-04-11 21:33:54 -04:00
Mathew Velasquez
d53ad4b124
Improved internationalization support
2016-04-06 13:45:36 -04:00
Mathew Velasquez
ea80ecd155
Conditional branch eval() fix
2016-03-11 16:25:40 -05:00
Mathew Velasquez
77ba08415b
Demo tweaks
2016-03-11 00:28:33 -05:00
Mathew Velasquez
21450179c6
Fast travel more or less finished
2016-02-25 18:40:07 -05:00
Mathew Velasquez
ddc43b2114
Beginnings of fast travel
2016-02-25 02:59:22 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew
b874ee8815
Puzzle code for demo, etc
2016-01-05 14:50:18 -05:00
Mathew Velasquez
e9f53af625
Re-implemented ambient light and bulb glow
2016-01-05 14:50:18 -05:00
Mathew Velasquez
90f2586304
Reorganized files
2016-01-05 14:50:18 -05:00