Mathew Velasquez
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f28e7f8b7c
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Fixed menu bug on balcony
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2016-05-04 22:47:53 -04:00 |
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Mathew Velasquez
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3a2f722786
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Character code bugfixes
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2016-04-26 17:15:12 -04:00 |
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Mathew Velasquez
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0c05d76a94
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Blue area tweaks
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2016-04-26 17:15:12 -04:00 |
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Mathew Velasquez
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82493cd0a0
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Added footprints and src_rect to Plane class
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2016-04-11 21:33:54 -04:00 |
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Mathew Velasquez
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d53ad4b124
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Improved internationalization support
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2016-04-06 13:45:36 -04:00 |
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Mathew Velasquez
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ea80ecd155
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Conditional branch eval() fix
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2016-03-11 16:25:40 -05:00 |
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Mathew Velasquez
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62418329d4
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Tweaks for footsteps and timer
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2016-03-11 02:29:08 -05:00 |
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Mathew Velasquez
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737f0759e7
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Added cheap hack for sprite lighting occlusion
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2016-03-11 02:28:26 -05:00 |
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Mathew Velasquez
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77ba08415b
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Demo tweaks
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2016-03-11 00:28:33 -05:00 |
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Mathew Velasquez
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c37867b8ef
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Empty player name for GDC
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2016-03-07 20:13:26 -05:00 |
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Mathew Velasquez
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b8c4a360ce
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Fixed fast travel bug
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2016-03-07 18:57:46 -05:00 |
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Mathew Velasquez
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f90828be05
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Various improvements/cases for GDC
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2016-03-07 18:47:34 -05:00 |
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Mathew Velasquez
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3bc60bb45d
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Moved demo conclusion text to scripts
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2016-03-07 18:30:04 -05:00 |
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Mathew Velasquez
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79fc639b83
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Build portability fixes and name input issue fix
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2016-03-07 17:14:48 -05:00 |
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Mathew Velasquez
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7c622769ad
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Fixed newline bug
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2016-02-29 18:10:38 -05:00 |
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Mathew Velasquez
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1fd808d0af
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Gutted more unused features
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2016-02-29 15:40:10 -05:00 |
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Mathew Velasquez
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546f29f42e
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Preliminary i18n improvements
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2016-02-29 01:41:37 -05:00 |
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Mathew Velasquez
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5bb407be96
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Fade to black transition for travel
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2016-02-25 19:46:34 -05:00 |
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Mathew Velasquez
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49e9f81953
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Dynamic footsteps
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2016-02-25 19:32:40 -05:00 |
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Mathew Velasquez
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21450179c6
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Fast travel more or less finished
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2016-02-25 18:40:07 -05:00 |
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Mathew Velasquez
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ddc43b2114
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Beginnings of fast travel
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2016-02-25 02:59:22 -05:00 |
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Mathew Velasquez
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19ab472f00
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Fixed missing lowercase $debug
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2016-02-25 01:14:35 -05:00 |
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Mathew Velasquez
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b63b3ba8f3
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Renamed save data to .dat for easier Steam cloud integration
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2016-02-18 18:23:16 -05:00 |
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Mathew Velasquez
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2df5fd29de
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Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
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2016-02-17 17:14:16 -05:00 |
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Mathew Velasquez
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ba0203169e
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Added obscured/scratched window puzzle
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2016-02-17 17:14:16 -05:00 |
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Mathew
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5f91c4d780
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Remove actor names from messagebox
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2016-01-05 14:50:18 -05:00 |
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Mathew
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5cee14c537
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Footsteps updated for red factory interior
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2016-01-05 14:50:18 -05:00 |
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Mathew
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1be4cd927e
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Fix light layer shake
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2016-01-05 14:50:18 -05:00 |
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Mathew
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8818bf7ba3
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Added !bed as special event
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2016-01-05 14:50:18 -05:00 |
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Mathew
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b874ee8815
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Puzzle code for demo, etc
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2016-01-05 14:50:18 -05:00 |
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Mathew
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90cf07c825
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Linked to debugMode option, gutted RTP config
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2016-01-05 14:50:18 -05:00 |
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Mathew
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26be2f2aea
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Added list of panoramas clamped by default
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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d27c32f23f
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Tweaked footsteps
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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a7fd6c7aee
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Adjustments for red area
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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da948348ac
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Consistent, proper CJK support
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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fa11f04426
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Changed Sprite to RPG::Sprite in Sprite_Character
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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e9f53af625
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Re-implemented ambient light and bulb glow
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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90f2586304
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Reorganized files
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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973dc85c16
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Debug mode instantly starts game
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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0007939ded
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Re-implemented lights as another viewport layer
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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5ff71744b5
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Rudimentary map wrapping added
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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b320dc3873
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Started on light viewport, reorganized viewports
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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c515b06e33
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Message blip delay changed
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2016-01-05 14:50:18 -05:00 |
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Mathew Velasquez
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965f88ef83
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Added scripts
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2016-01-05 14:50:18 -05:00 |
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