mkxp-sunshine/src
root 03f4610e20 Forgot to change volume when starting to play bgm, me, and bgs
Committer: gir <girakacheezer@gmail.com>
2017-01-01 04:56:41 -06:00
..
al-util.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
aldatasource.h Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.cpp Gutted midi system 2016-02-26 17:03:01 -05:00
alstream.h Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
audio.cpp Forgot to change volume when starting to play bgm, me, and bgs 2017-01-01 04:56:41 -06:00
audio.h Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
audiostream.cpp Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
audiostream.h AudioStream: Clarify thread-safe usage of stream flags 2015-03-22 08:42:43 +01:00
autotiles.cpp Tilemap(VX): Factor out common code into tilemap-common.h 2014-11-30 17:46:28 +01:00
binding.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
bitmap.cpp HACK to fix text rendering 2016-01-05 14:50:18 -05:00
bitmap.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
boost-hash.h BoostSet: Add 'remove' and rename BoostHash::erase to remove 2014-09-05 01:06:08 +02:00
config.cpp Journal screen stuff 2016-10-13 20:26:01 -04:00
config.h Journal screen stuff 2016-10-13 20:26:01 -04:00
debugwriter.h Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
disposable.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
etc-internal.h TilemapVX: Clean up the horrible map viewport calculation code 2015-07-21 12:13:24 +02:00
etc.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
etc.h Minor cleanup 2014-10-25 23:38:19 +02:00
eventthread.cpp Lots of stuff 2016-12-06 23:49:37 -05:00
eventthread.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
exception.h Spacing 2014-01-15 00:48:34 +01:00
filesystem.cpp Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
filesystem.h FileSystem: Fix file lookup if unrelated files with same name exist 2015-07-09 15:38:50 +02:00
flashable.h Sprite: Implement wave effect (RGSS2) 2014-02-03 15:32:50 +01:00
font.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
font.h Gutted more unused features 2016-02-29 15:40:10 -05:00
gl-debug.cpp Build portability fixes and name input issue fix 2016-03-07 17:14:48 -05:00
gl-debug.h Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
gl-fun.cpp Use compile time strlen 2014-12-31 18:52:20 +01:00
gl-fun.h Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
gl-meta.cpp Fix minimize crash by sacrificing an unnecessary feature 2016-12-26 20:57:51 -05:00
gl-meta.h GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
gl-util.h gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
global-ibo.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
glstate.cpp GLState: Constify 2014-12-31 18:52:21 +01:00
glstate.h Lots of stuff 2016-12-06 23:49:37 -05:00
graphics.cpp Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
graphics.h Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
input.cpp I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
input.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
intrulist.h Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
keybindings.cpp Minor engine tweaks 2016-03-11 00:30:20 -05:00
keybindings.h added SDL controller support 2016-01-05 14:50:17 -05:00
main.cpp Journal screen stuff 2016-10-13 20:26:01 -04:00
oneshot.cpp Messagebox fix 2016-12-15 05:39:51 -05:00
oneshot.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
pipe.h Journal screen stuff 2016-10-13 20:26:01 -04:00
plane.cpp Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
plane.h Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
quad.h quad.h: Cleanup static functions to use templated Vertex parameter 2014-08-12 21:41:59 +02:00
quadarray.h Use safe way to get at a vector's data pointer 2014-10-09 19:02:29 +02:00
rgssad.cpp Constify 2015-07-09 14:53:59 +02:00
rgssad.h RGSSAD: Add RGSS3 archive reader 2014-07-24 02:45:20 +02:00
scene.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
scene.h Constify 2015-07-07 16:06:45 +02:00
screen.cpp Journal screen stuff 2016-10-13 20:26:01 -04:00
sdl-util.h I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
sdlsoundsource.cpp Audio: Add MIDI format playback support 2014-08-02 06:42:55 +02:00
serial-util.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
serializable.h
settingsmenu.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
settingsmenu.h added SDL controller support 2016-01-05 14:50:17 -05:00
shader.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
shader.h Gutted more unused features 2016-02-29 15:40:10 -05:00
sharedstate.cpp Improved internationalization support 2016-04-06 13:45:36 -04:00
sharedstate.h Gutted midi system 2016-02-26 17:03:01 -05:00
soundemitter.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
soundemitter.h SoundEmitter: Make SE source count configurable 2014-08-25 05:34:19 +02:00
sprite.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
sprite.h Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam.cpp Lots of stuff 2016-12-06 23:49:37 -05:00
steam.h Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
table.cpp Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
table.h Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
texpool.cpp
texpool.h
tileatlas.cpp TileAtlas: Fix broken atlas generation 2014-07-10 21:48:33 +02:00
tileatlas.h Rename typedef and fix wrong documenting comment 2014-01-16 19:16:09 +01:00
tilemap-common.h Tilemap: Fix map viewport calculation 2015-07-21 12:13:25 +02:00
tilemap.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilemap.h Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
tilequad.cpp
tilequad.h Spacing/spelling 2014-05-07 17:52:11 +02:00
transform.h Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
util.h Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
vertex.cpp Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
vertex.h GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
viewport.cpp Use more explicit vector math via method overloads 2015-02-10 17:04:00 +01:00
viewport.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
vorbissource.cpp Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
window.cpp Unify float literals to use f suffix and avoid double promotions 2015-07-21 12:13:24 +02:00
window.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
xdg-user-dir-lookup.c Lots of stuff 2016-12-06 23:49:37 -05:00