Commit graph

137 commits

Author SHA1 Message Date
mshirt
f4aace6a27 Fixing observation deck + fast travel bug 2016-12-16 00:21:43 -06:00
Mathew Velasquez
d47a2241ee Messagebox fix 2016-12-15 05:39:51 -05:00
mshirt
9c03d0da02 Adding in combinations for all 10 photos 2016-12-14 03:53:34 -06:00
mshirt
7b34518580 Fixing balcony event
Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00
mshirt
aeff9a856c Adding in checkpoint save functionality 2016-12-14 02:16:57 -06:00
mshirt
d76c700de0 Fixing "hack" in ed-text
Apparently there was already a function for reseting the frame wait,
used commonly after loading files.  So we don't have to use the hacky
method of making the game wait for X number of frames anymore.
2016-12-13 04:45:25 -06:00
mshirt
4fec45be25 Fixed softlock when opening menu
If you opened the fast travel or the item menu right before touching a
touch-run event, it would soft-lock you if the event changed niko's
move-route, since niko was unable to move due to his update function
being unreached.
2016-12-13 04:42:45 -06:00
mshirt
f9a43eff45 Reordering the trigger on custom message boxes
With frame perfect inputs, you could close these on the same frame as
they open, which in some cases leads to a soft lock of the game.
2016-12-12 17:44:48 -06:00
mshirt
ae846e0976 Fixing a bug with the music fade-in script
Used to crash if these commands were hit during a music fade-in command.
2016-12-12 14:00:02 -06:00
mshirt
a2caa4d626 Script to check if the countdown is over 2016-12-12 13:59:30 -06:00
mshirt
941b611ba0 minor changes to sun room fix 2016-12-10 02:27:01 -06:00
mshirt
91e25907eb Adding a quickfix for the sunroom bug 2016-12-10 01:20:21 -06:00
mshirt
ee0c895a1e increasing delay for graphics update to catch up 2016-12-08 02:19:46 -06:00
mshirt
2c5cc374cd Making game defullscreen during prompts 2016-12-07 23:06:40 -06:00
mshirt
c51dfe842a Added more checks for names 2016-12-07 23:06:23 -06:00
mshirt
cce13d8d01 Added a switch for red docs 2016-12-06 16:43:11 -06:00
mshirt
691bbc0f67 Making the computer username default
Even for steam
2016-12-06 15:28:36 -06:00
mshirt
9b91a3d5e3 Adding a fast travel for a new map in the Glen 2016-12-04 16:53:07 -06:00
mshirt
ae8e161504 Changed hitbox on smallpool 2016-12-01 18:09:20 -06:00
mshirt
7c97b71824 Added in \l and \r to credits
For left-justified and right-justified text
2016-11-27 21:04:50 -06:00
mshirt
88d9690737 A switch to disable fullscreen toggling 2016-11-27 21:04:15 -06:00
mshirt
ce147a44a5 Added fullscreen toggle (F8) 2016-11-26 12:55:05 -06:00
mshirt
a229d8862f Putting in combinations for trying to smash the sun 2016-11-26 12:54:49 -06:00
mshirt
5178abd891 Put in countdown script
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
mshirt
824cd3af3b Putting in the post-game version of the safe document 2016-11-25 21:39:23 -06:00
Michael Shirt
42d9b25f3c Fixing choices
Because the last commit I did just broke it
2016-11-19 05:07:08 -07:00
Michael Shirt
bca00b4197 Making choices filter out \p 2016-11-18 01:54:10 -07:00
Michael Shirt
1762362044 Added permaflag/variable functionality 2016-11-18 01:53:52 -07:00
Michael Shirt
bc2133b01f Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower 2016-11-18 01:51:49 -07:00
Michael Shirt
a6df4ea3d2 Adjusting text colors to add contrast 2016-11-17 22:27:56 -07:00
Michael Shirt
83d6e46421 Added water pill combination 2016-11-17 13:02:44 -07:00
Michael Shirt
79ba9fc44a game_oneshot was misspelled
Mat did you even test this before you committed it?
2016-11-15 21:28:32 -07:00
Michael Shirt
6c819d0249 Commenting out choice scrolling with L/R
This was causing a bug where if you had 4 choices you could access
another page with blank choices?  Rather than try to figure out why
that's happening I'm opting to remove the functionality entirely, as
we're short on time and we don't even have any choice dialogues that
have more than 4 choices anyways.
2016-11-14 14:48:33 -07:00
Mathew Velasquez
eff90ea95f Fixed wallpaper restore save bug 2016-11-06 17:43:00 -05:00
Michael Shirt
c0a3cda160 Adding functions to disable saving on command 2016-11-04 14:04:38 -06:00
Michael Shirt
7a8cd433bd Adding journal copy function 2016-11-04 03:35:18 -06:00
Mathew Velasquez
1f35ab104f Various last-minute beta fixes 2016-11-04 05:29:22 -04:00
Michael Shirt
e80454a0d6 Adding fast travel destinations 2016-11-02 16:38:00 -06:00
Michael Shirt
01b4e7e2a0 Fixing textbox width issue 2016-10-29 18:47:54 -06:00
Michael Shirt
2a03b10d7c Fixed a bug with quit_game_bed
The interpreter needs to +1 to the index before saving or else
quit_game_bed will have the game stuck in an infinite loop of quitting
the game when reloading, but we need to -1 immediately after because
otherwise the interpreter will skip a command after this is called.
2016-10-29 18:46:52 -06:00
Michael Shirt
01be2d6f4c Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways 2016-10-29 18:45:21 -06:00
Michael Shirt
c7c4948817 Adding more footstep sfx for some tilesets 2016-10-29 18:44:48 -06:00
Michael Shirt
312672f160 Added courtyard as fast travel destination in Glen 2016-10-29 18:44:25 -06:00
Michael Shirt
1cba1adf66 Fixing bug with window prompts and adding credits message box
The game would try to catch up in frames when a window prompt was
opened, so if the window was open for 140 frames the game would process
the next 140 frames instantly after the game was closed.  To fix this, I
have the window prompt time how long it's opened and then I tell the
game to sleep for however many frames it was opened for.

Credits message works but does not yet have all the desired features,
will finish up later.
2016-10-29 18:44:06 -06:00
Michael Shirt
d43e176b4c Footsplashes moved slightly lower to be more centered around feet 2016-10-22 20:10:13 -06:00
Michael Shirt
ae62b5800d Added step sounds for endgame areas 2016-10-22 20:06:35 -06:00
Michael Shirt
6b91671ad0 Reducing house ambience
Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
1750dc7c98 Changes to how the game handles quitting
With these changes the game technically never "allows" you to quit, and
instead the input is handled by Scene_Map.  This lets us run an event
before they quit.
2016-10-17 15:34:45 -06:00
Michael Shirt
d403608189 Finishing footsplashes for the water room.
With these scripts the map properly loops and the footsplashes do as
well.  Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
2e73c99b8a Fixes
Moved get_user_name back to where it belongs, and added self to the
wallpaper methods so they would be accessible from the event parser.
2016-10-15 01:06:27 -06:00