Commit Graph

165 Commits

Author SHA1 Message Date
DepressedTWM 0dcaa96eb8 meow( 2026-06-03 09:41:49 -04:00
DepressedTWM 0ef68d8ad3 sprite.cpp cleanup 2026-06-03 09:10:33 -04:00
DepressedTWM bfd7ba4388 Set minimal windows version to Windows XP SP0 2026-06-03 09:00:24 -04:00
DepressedTWM 4906119cbb God please kill me 2026-06-02 17:19:00 -04:00
DepressedTWM 8c29fbc762 WinXP support 2026-06-02 00:02:17 +03:00
DepressedTWM 87d317c0f7 Added stacktrace info in crashlogs 2026-06-01 09:26:48 -04:00
DepressedTWM 92e20199af Security Sandbox 2026-06-01 05:47:20 -04:00
Issac332 bdac3bb955 dynamic water 2026-05-29 22:02:33 +03:00
Issac332 7763b998a6 Dynamic Water in Barrens and Glen 2026-05-28 22:42:10 +03:00
Issac332 50edfe0e12 shader using 2026-05-27 19:38:45 +03:00
ZakatTeamI2P 13f319a265 i think i broke something 2026-05-26 19:15:37 +04:00
Issac332 04a964e45f WM effect and npc names debug 2026-05-26 17:25:33 +03:00
DepressedTWM 278f016684 BSD build support 2026-05-25 10:34:04 +04:00
DepressedTWM 2f8e679298 Small changes 2026-05-23 23:58:37 +04:00
DepressedTWM 66a1c4fbf1 optimizations 2026-05-23 23:57:15 +04:00
ZakatTeamI2P 5ed6f9135c a 2026-05-23 15:45:17 +04:00
ZakatTeamI2P f74e3372cd FIX! 2026-05-20 19:22:55 +04:00
ZakatTeamI2P 245b7f7153 a 2026-05-20 18:33:29 +04:00
ZakatTeamI2P f14a3b28ff Meow x2 2026-05-20 16:16:00 +04:00
DepressedTWM 349d226c19 CmakeLists.txt updated 2026-05-20 09:29:08 +04:00
ZakatTeamI2P a6e2dc795a Fuck 2026-05-18 23:08:54 +04:00
ZakatTeamI2P a4d86310d8 meow 2026-05-18 16:39:35 +04:00
DepressedTWM caa4755551 Disable in-source builds 2026-05-18 13:17:35 +04:00
DepressedTWM 14eec15108 meow 2026-05-18 09:57:51 +04:00
DepressedTWM 5fd7991db2 Cleanup 2026-05-18 07:39:57 +04:00
DepressedTWM 704c9b2f64 Школа такая поебота я не могу 2026-05-15 12:40:57 +04:00
ZakatTeamI2P f4d2416c6d dgdfg 2026-05-12 15:41:57 +04:00
ZakatTeamI2P ff714cd0ac I hate ruby 2026-05-09 20:28:10 +04:00
ZakatTeamI2P c2939f22bb i 2026-05-09 20:28:10 +04:00
ZakatTeamI2P 03a41da4df Xui 2026-05-04 12:46:41 +04:00
DepressedTWM f89abcc19d Debug 2026-05-01 04:02:29 -04:00
user 2ac06653d9 Small changes, small brain
Committer: ZakatTeamI2P <zakatteam@proton.me>
2026-04-30 14:18:18 -04:00
ZakatTeamI2P e5e90d4a2b BrUh 2026-04-28 21:52:01 +04:00
ZakatTeamI2P 1cee186990 UwU 2026-04-28 21:44:27 +04:00
ZakatTeamI2P 4eba89fd0c Verbose logging, bugs fixes, minor changes, one SEGFAULT fix(sunshine bindings) and other i dont rememberrrrrrrrrr 2026-04-28 21:43:24 +04:00
Issac332 5a337f173b windows build fix
Я не знаю на сколько игра будет корректно работать в будущем с этими изменениями, но по крайней мере я добился того что бы оно хотя бы сбилдилось на винде под винду

билдинг я проводил из под msys2 с помощью ninja(make у меня почему то запускал обычный cmd):
Запускал `cmake` с аргументами `cmake -B build/ -G Ninja`(правда мне ещё пришлось указать путь до xxd, но скорее всего это я где то накосячил) и после `ninja` в `/build`
2026-04-28 19:02:02 +03:00
ZakatTeamI2P cf058bd113 a 2026-04-23 19:24:23 +04:00
ZakatTeamI2P 948de95a89 Я пойду читать документацию руби 2026-04-19 19:07:12 +02:00
ZakatTeamI2P 17c3f38685 im tired 2026-04-19 14:13:45 +02:00
ZakatTeamI2P 94b77c141e IAAAAAAAAAAAAAA PIDORAAAAAAAAAAAAAAAAAAAAAAAAAS 2026-04-19 10:58:40 +02:00
ZakatTeamI2P 8e2f21e1d4 iiiiiiiiii fuuuuuuuuuuuuuuuuuuuuckiiiiiiiiiiiiiiiiin hateeeeeeeeeeeeeeeeee rubyyyyyyyyyyyyy 2026-04-17 15:04:32 +02:00
ZakatTeamI2P 799370de98 Debuging ruby error + added One shot mode 2026-04-12 12:49:07 +04:00
ZakatTeamI2P a2e5e8adcd i want kil youself 2026-04-03 16:02:20 +04:00
meowtech 16432add0b some CMakeLists fixes and oldimpls directory fixes (ITS ABLE TO COMPILE, FINALLY!!1!) 2026-03-31 13:22:09 +00:00
ZakatTeamI2P b051416902 n 2026-03-31 16:37:31 +04:00
ZakatTeamI2P 42345d72db imastupiiid 2026-03-31 02:13:53 +04:00
ZakatTeamI2P 3c13926f25 dgjmfrslkghr 2026-03-31 01:08:11 +04:00
meowtech 5b44fe7975 implementation for older SDL functions to use later 2026-03-30 19:28:56 +00:00
ZakatTeamI2P fa016d495b ia pidoras 2026-03-30 22:45:44 +04:00
ZakatTeamI2P 5ae9caaf39 efjgfrdn8her50ny0hteri0jhermippg 2026-03-30 22:13:59 +04:00
meowtech 7dbbfc4706 sadbohsadsfvodsfuyvfiu 2026-03-30 16:08:18 +00:00
ZakatTeamI2P 9b9eb08445 dgfsdh 2026-03-30 19:41:40 +04:00
ZakatTeamI2P 197d7324be binding-mri changes for SDL3 2026-03-30 16:52:49 +04:00
Eliza Velasquez 8572f65917 Linux AppImage support 2020-06-16 15:53:22 -07:00
Eliza Velasquez 8c3ffd303d Fix Linux bitrot 2020-06-15 23:55:18 -07:00
Pera Pisar 28face2167 Linux changes (#62)
* Added RPATH to executable; lowercased name; fixed MRIVERSION option; made it look like an actual executable

* Silencing some compiler warnings

* Getting rid of journal binding header, fixing bugs with the Niko binding and synchronizing the two

* Journal update to fix several bugs

* Fix libpng warning by running mogrify on shrimp.png

* Improved automation of the Linux build

* Improved some aspects of wallpaper handling

* Bump default Ruby version to 2.5
2019-04-21 03:50:20 -07:00
Vinyl Darkscratch d02a2162f4
Revert "Config: Add case-insensitive ini file parser"
This reverts commit 43cb318862.
2019-04-21 03:45:34 -07:00
Vinyl Darkscratch 62b5cda85a
Merge remote-tracking branch 'Ancurio-MKXP/master' 2019-04-21 03:45:13 -07:00
Luis Caceres 43cb318862 Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
Eliza Velasquez c096f6f020 Fix October bug 2018-10-13 18:49:57 +00:00
Vinyl Darkscratch 9aacb5f136 Fix cleanup script and update Conan + CMakeLists to fix errors 2018-10-10 18:46:10 -07:00
Eliza Velasquez 4a0cb0b453 Fix physfs & ruby bugs and build for steam 2018-10-11 00:24:41 +00:00
Vinyl Darkscratch a9b6d085c5 Merge branch 'master' into qmake-to-cmake 2018-10-07 10:54:37 -07:00
Vinyl Darkscratch 0deb8e67c2 Only build Steamshim if building for Steam 2018-10-07 10:54:11 -07:00
Eliza Velasquez b0affd0b76 Miscellaneous fixes 2018-10-07 17:45:45 +00:00
Vinyl Darkscratch ba53c20972 Update CMakeLists for Steamshim 2018-10-07 10:09:50 -07:00
Vinyl Darkscratch bcb9b838f2 Temporarily disable CMake Steamshim on Windows 2018-10-06 18:23:56 -07:00
Vinyl Darkscratch a86b1d8d29 Fix Steamshim path 2018-10-06 18:23:24 -07:00
Vinyl Darkscratch e599cc1c54 Merge Steamshim CMake into master CMake 2018-10-06 18:17:03 -07:00
Vinyl Darkscratch a13dead8cf Add macOS desktop code 2018-10-05 18:27:34 -07:00
Vinyl Darkscratch 31dcb7f904 Add bundle fixup 2018-10-05 18:27:26 -07:00
Vinyl Darkscratch 734f634995 Update macOS deployment target 2018-10-05 18:18:33 -07:00
Vinyl Darkscratch 5d125f2caa Merge branch 'master' into macos-mojave-fixes 2018-10-04 16:56:50 -07:00
Vinyl Darkscratch f754921b44 Fix Windows compilation errors 2018-10-04 13:02:23 -07:00
Vinyl Darkscratch 7f9cf82019 Enable Build for Steam by default 2018-10-04 11:32:38 -07:00
Vinyl Darkscratch 9b15f70848 Re-add CMakeLists.txt 2018-10-02 11:42:49 -07:00
Vinyl Darkscratch 86b3f26c2a Remove deprecated CMakeLists.txt 2018-05-02 18:38:31 -07:00
Vinyl Darkscratch 8921e23ba5 Merge remote-tracking branch 'MKXP/master' into new-mkxp 2018-03-06 18:43:36 -08:00
Carsten Teibes b1bdf1e445 Fix CMake build, only use `resource.h` on Windows
This was broken in commit 01e17ed5c6 (move windows specific files).
2017-08-18 22:42:27 +02:00
Marty Plummer 01e17ed5c6 windows: move windows specific files
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Marty Plummer f5c30affaa mingw-w64: allow cmake cross-compile
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Vinyl Darkscratch f59bc1d76a Add automated macOS compile script and remove unneeded CMakeLists 2017-03-30 17:05:02 -07:00
Vinyl Darkscratch 1da5418a3a Remove value in EXTERNAL_LIB_PATH from previous commit 2016-12-12 23:26:45 -08:00
Vinyl Darkscratch 0b7fdbf8e1 Updates for a future Mac build 2016-12-12 22:59:07 -08:00
Jonas Kulla 373b90af00 Graphics: Optimize Viewport effect rendering
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla 3c0a530eba Sprite: Add special case shader for translucent effect
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla 60f101f2e6 Tilemap(VX): Factor out common code into tilemap-common.h
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla c1aab96454 Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
Jonas Kulla 5979c5f778 Add placeholder application icon 2014-11-29 17:30:53 +01:00
Jonas Kulla 577f606dac Tilemap: Factor out flash tile code
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla dd73db2e9d Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
Jonas Kulla c1d89e4f8d CMakeLists.txt: Bump default MRI version to 2.1 2014-10-03 20:15:52 +02:00
Jonas Kulla 5ea964eee8 CMakeLists.txt: Link against libiconv on OSX 2014-09-30 14:17:33 +02:00
Jonas Kulla 51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla 46497eae01 CMakeLists.txt: Add missing shader source 2014-09-30 01:34:10 +02:00
Jonas Kulla 757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla 55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla 4daff93e29 Put bundled font into its own translation unit 2014-08-17 00:26:35 +02:00
Jonas Kulla 3bcf995832 Add option to turn off switching into executable dir on startup 2014-08-02 09:30:17 +02:00