Small changes, small brain

Committer: ZakatTeamI2P <zakatteam@proton.me>
This commit is contained in:
user 2026-04-30 14:18:18 -04:00
parent 2f754e1cab
commit 2ac06653d9
4 changed files with 13 additions and 14 deletions

View file

@ -11,12 +11,13 @@ option(DEBUG "Debug mode" ON)
## Misc setup ##
set(CMAKE_INCLUDE_CURRENT_DIR ON)
#i want die
set(DEBUG_C_FLAGS "-g -O0 -fno-omit-frame-pointer -ggdb")
set(DEBUG_CXX_FLAGS "-g -O0 -fno-omit-frame-pointer -ggdb")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEBUG_C_FLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEBUG_CXX_FLAGS}")
# Debug stuff
# i want die
if(DEBUG)
set(CMAKE_C_FLAGS_DEBUG "-g3 -O0 -fno-omit-frame-pointer -ggdb")
set(CMAKE_CXX_FLAGS_DEBUG "-g3 -O0 -fno-omit-frame-pointer -ggdb")
endif()
## Setup main source ##
# main stuff

View file

@ -16,7 +16,7 @@ Target of sunshine mod - improve original game.
* pixman
* SDL3_image
* SDL3_ttf
* SDL3_sound
* [SDL3_sound](https://github.com/icculus/SDL_sound)
* OpenAL
* PhysFS
* sigc++-2.0
@ -29,3 +29,6 @@ Target of sunshine mod - improve original game.
* cmake -S . -B build
* cd build
* make -jn (n - count of threads for compilation)
# TODOs
TODOs moved to github Issues

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@ -2,20 +2,13 @@
#
# About filesystem paths specified in this config:
# The "gameFolder" path is resolved either relative
# to the directory containing the Oneshot: sunshine executable
# to the directory containing the Sunshine executable
# (the default behavior), or relative to the current
# working directory (when compiled with
# -DWORKDIR_CURRENT). All other paths are resolved
# relative to gameFolder and ignoring both RTPs and
# encrypted archives.
# Start the game in debug/developer mode
# (default: disabled)
#
# debugMode=false
# Continuously print average FPS to console.
# This setting does not affect the window title
# FPS display toggled via F2

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@ -2,6 +2,7 @@
require 'zlib'
def usage
STDERR.puts "Tool for building xScripts.rxdata"
STDERR.puts "usage: rpgscript.rb scripts_dir game_dir [x]"
exit 1
end
@ -106,3 +107,4 @@ else
File.open(target_path, 'wb') { |f| f.write(Marshal.dump(scripts)) }
puts "#{target_path} written."
end