sprite.cpp cleanup

This commit is contained in:
DepressedTWM 2026-06-03 09:10:33 -04:00
parent bfd7ba4388
commit 0ef68d8ad3
4 changed files with 6 additions and 12 deletions

View file

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.28.3)
project(sunshine)
project(oneshot)
## Setup options ##
set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0")
@ -7,7 +7,7 @@ include(FindPackageHandleStandardArgs)
option(STEAM "Build for Steam" OFF)
set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
option(DEBUG "Debug mode" ON)
option(DEBUG "Debug mode" OFF)
#For paranoicws:3
option(EXTRA_SECURITY "Extra security" OFF)
set(ZLIB_USE_STATIC_LIBS ON)

View file

@ -13,6 +13,7 @@
#include "config.h"
#include "gl-debug.h"
#include "gl-fun.h"
#include "debugwriter.h"
#include <SDL3/SDL_stdinc.h>
#include <time.h>
#include <fstream>

View file

@ -1,6 +1,7 @@
// https://github.com/moby/profiles/blob/main/seccomp/default.json
#include "security.h"
#include "meow.h"
#include "debugwriter.h"
#include <stdio.h>
#ifdef __linux__
@ -11,7 +12,7 @@
#endif
void SecurityManagerInit(){
log("Initializing SecurityEngine", 3);
Debug() << "Initializing SecurityEngine";
#ifdef __linux__
printf("[SECURITY] initializing SECCOMP filter...\n");
ctx = seccomp_init(SCMP_ACT_ALLOW); // Default action: Kill the process

View file

@ -360,11 +360,6 @@ void Sprite::setY(int value){
return;
p->trans.setPosition(Vec2(getX(), value));
if (rgssVer >= 2){
p->wave.dirty = true;
setSpriteY(value);
}
}
void Sprite::setOX(int value){
@ -402,9 +397,6 @@ void Sprite::setZoomY(float value){
p->trans.setScale(Vec2(getZoomX(), value));
p->recomputeBushDepth();
if (rgssVer >= 2)
p->wave.dirty = true;
}
void Sprite::setAngle(float value){
@ -628,4 +620,4 @@ void Sprite::defaultSpriteShaderInit(SpriteShaderBase &shader){
shader.setColor(*blend);
shader.setModulate(p->modulate->norm);
}
}