This commit is contained in:
ZakatTeamI2P 2026-05-08 15:57:14 +04:00
parent 372e2e91b0
commit c2939f22bb
8 changed files with 17 additions and 22 deletions

View file

@ -7,7 +7,7 @@ include(FindPackageHandleStandardArgs)
option(STEAM "Build for Steam" OFF)
set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
option(DEBUG "Debug mode" ON)
set(SDLTTF_VENDORED ON)
## Misc setup ##
set(CMAKE_INCLUDE_CURRENT_DIR ON)

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@ -86,8 +86,7 @@ namespace Buffer{
}
}
namespace Source
{
namespace Source{
DEF_AL_ID
inline Source::ID gen(){

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@ -29,8 +29,7 @@
#endif
struct ALDataSource{
enum Status
{
enum Status{
NoError,
EndOfStream,
WrapAround,

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@ -34,10 +34,8 @@ struct ALDataSource;
/* State-machine like audio playback stream.
* This class is NOT thread safe */
struct ALStream
{
enum State
{
struct ALStream{
enum State{
Closed,
Stopped,
Playing,
@ -77,14 +75,12 @@ struct ALStream
// made it pointer, idk if its right. never worked with SDL
SDL_IOStream* srcOps;
struct
{
struct{
ALenum format;
ALsizei freq;
} stream;
enum LoopMode
{
enum LoopMode{
Looped,
NotLooped
};

View file

@ -27,8 +27,7 @@
struct FileSystemPrivate;
class SharedFontState;
class FileSystem
{
class FileSystem{
public:
FileSystem(bool allowSymlinks);
~FileSystem();
@ -42,8 +41,7 @@ public:
* available font assets */
void initFontSets(SharedFontState &sfs);
struct OpenHandler
{
struct OpenHandler{
/* Try to read and interpret data provided from ops.
* If data cannot be parsed, return false, otherwise true.
* Can be called multiple times until a parseable file is found.

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@ -354,7 +354,7 @@ void Font::initDefaultDynAttribs(){
void Font::initDefaults(const SharedFontState &sfs){
std::vector<std::string> &names = FontPrivate::initialDefaultNames;
switch (rgssVer){
case 1 :
// FIXME: Japanese version has "MS PGothic" instead

View file

@ -36,8 +36,7 @@ struct Config;
struct SharedFontStatePrivate;
class SharedFontState
{
class SharedFontState{
public:
SharedFontState(const Config &conf);
~SharedFontState();
@ -60,8 +59,7 @@ private:
struct FontPrivate;
class Font
{
class Font{
public:
static bool doesExist(const char *name);

View file

@ -4,6 +4,11 @@ set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../steamworks" CACHE PATH "Path
set(GAME_LAUNCH_NAME "oneshot" CACHE STRING "Game launch name")
option(DEBUG "Debug mode" OFF)
if(DEBUG)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -O0 -fno-omit-frame-pointer -ggdb")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g3 -O0 -fno-omit-frame-pointer -ggdb")
endif()
set(SOURCES
steamshim_parent.cpp
)