Commit graph

60 commits

Author SHA1 Message Date
DepressedTWM
6606bb2b4c Meoooow 2026-06-24 16:49:55 +04:00
DepressedTWM
573c2ac14f meow 2026-06-24 14:56:36 +04:00
Issac332
2aa4ba3f71 no more time 2026-05-23 20:28:44 +03:00
Issac332
498ade2600 easteregg idk 2026-05-23 19:02:52 +03:00
ZakatTeamI2P
a81aa34411 Big fixes! 2026-05-03 20:21:29 +04:00
ZakatTeamI2P
ceceda1f04 Added https://github.com/elizagamedev/mkxp-oneshot/pull/44, added https://github.com/elizagamedev/mkxp-oneshot/pull/51, added Debug mode! 2026-03-30 14:42:20 +04:00
GIR GIR
34f08e10c3 Localized Niko Name Checks:
-now the niko name check values are localized
2022-11-16 02:35:25 -08:00
GIR GIR
533dcb3589 Additional Solution for Portals Puzzle:
-adding check for moving entire Portal folder into BigPortal as a possible solution to the portals puzzle, since so many people do this and get stuck here
-also fixing a somewhat obscure bug where, if you save while the solstice trio are in your party and reload the game, weird things happen when trying to remove followers.  This was mainly due to the actor equality check being based on reference instead of id, but reworked how the whole thing works anyways since now followers will walk to fill in the gaps instead of being teleported to fill them in, in the follower chain.
2022-06-23 01:18:54 -07:00
GIR
4bc263efdf Loc changes and debug items:
-increasing the buffer in the journal program that seeks the lang code in the fake savefile, as "[zh_CHT]" was too long for the old buffer to find
-updating wallpaper script to work with all langcodes
-making save screen support 100 save files
-"debug_tester.dat" will allow players to have 2 debug items when starting a game or loading a debug save, and also allow access to the debug switch/variable menu
-also made debug items immune to the part of the game where your inventory is emptied
2022-01-30 22:42:58 -06:00
Eliza Velasquez
4a76d7d2c4 Even more linux/itch fixes 2020-06-17 19:11:11 -07:00
Pera Pisar
ed10371231
Create the documents directory if it doesn't exist 2019-04-25 02:51:10 +02:00
KockaAdmiralac
474bb2ce30
Fix .desktop file creation 2018-08-03 02:37:47 +02:00
KockaAdmiralac
5e47258600
Make Journal not create a symlink and instead a .desktop file on select DEs, make Color an array of strings 2018-08-03 00:25:31 +02:00
Vinyl Darkscratch
6273077dbe Fix #35 2018-04-24 04:26:01 -07:00
Vinyl Darkscratch
2220473c22 Fix #33 2018-04-24 00:49:14 -07:00
Vinyl Darkscratch
fb50147c7a Minor whitespace change 2018-04-17 00:59:00 -07:00
Vinyl Darkscratch
1e7a097c64 Symlink journal app if not a file 2018-03-01 00:45:54 -08:00
Vinyl Darkscratch
c7faab99f6 Merge remote-tracking branch 'mathewv/master' 2017-10-07 16:42:43 -07:00
mshirt
0516ab9fa3 Translating the key.txt strings now 2017-09-06 00:07:03 -07:00
mshirt
785ee492cc Safeguard against the "plight_timer is nil" bug
it's not a bug that ever happens in real/normal gameplay but testers run
into it in debug runs sometimes and i'm not sure why
2017-08-30 23:57:42 -07:00
tdixon
d1c54f0615 Merge branch 'master' into localization 2017-08-01 23:43:23 -03:00
tdixon
c1fb09fcb5 Use POSIX path separators 2017-08-01 23:29:42 -03:00
Vinyl Darkscratch
5e29b2ba66 Merge remote-tracking branch 'mathewv/master' 2017-07-31 15:19:08 -07:00
mshirt
fa03511289 More things for the new languages, mainly the pwd files and the wallpaper 2017-07-16 23:27:52 -07:00
Vinyl Darkscratch
6c772cfdd2 Merge remote-tracking branch 'mathewv/master' into oneshot-fop 2017-07-08 02:52:09 -07:00
mshirt
66ceab32d8 Adding functions for language QA testing 2017-05-17 22:04:21 -07:00
Vinyl Darkscratch
08b90de8d1 Add journal reimplementation, update for Solstice update 2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
94535d2d80 Merge remote-tracking branch 'mathewv/master' 2017-03-28 13:33:06 -07:00
mshirt
d8002dabca all the solstice changes
i'm lazy sorry and forgot to keep the repo up to date

but here's all the solstice scripts
2017-03-27 14:52:10 -05:00
Vinyl Darkscratch
2119b1919d Merge remote-tracking branch 'mathewv/master' 2017-01-11 00:54:30 -08:00
mshirt
505f4214c1 Fixing EACCES error
That occurs when trying to copy the ______.exe when you already have it
running in the destination folder.
2017-01-01 18:25:11 -06:00
Vinyl Darkscratch
4662417dbe Merge remote-tracking branch 'mathewv/master' 2016-12-16 13:15:03 -08:00
mshirt
f4aace6a27 Fixing observation deck + fast travel bug 2016-12-16 00:21:43 -06:00
Vinyl Darkscratch
3224d65988 Made paths in script cross-platform friendly
An ending that made me very, VERY teary-eyed, interrupted by an access
denied error…argh, code bugs, why!  >~<  Basically, the path to “My
Games” and the name of the journal’s executable are now defined by
oneshot.cpp and loaded into the Ruby script, so the ending isn’t
interrupted.  Now all that’s left is to compile the journal!
2016-12-14 21:09:33 -08:00
mshirt
7b34518580 Fixing balcony event
Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00
mshirt
a2caa4d626 Script to check if the countdown is over 2016-12-12 13:59:30 -06:00
mshirt
c51dfe842a Added more checks for names 2016-12-07 23:06:23 -06:00
mshirt
5178abd891 Put in countdown script
also adjusted green_ambient
2016-11-25 21:42:30 -06:00
Michael Shirt
bc2133b01f Adding scripts for plight's bruteforcing at elevator deck and for losing all items at beginning of tower 2016-11-18 01:51:49 -07:00
Michael Shirt
7a8cd433bd Adding journal copy function 2016-11-04 03:35:18 -06:00
Michael Shirt
6b91671ad0 Reducing house ambience
Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
d403608189 Finishing footsplashes for the water room.
With these scripts the map properly loops and the footsplashes do as
well.  Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
99fbdf04cc Fixing a mistake with this script, should be checking for equality instead of inclusion 2016-10-13 18:32:33 -06:00
Michael Shirt
a0c9e2eeff Updating niko reflection script
Sink is no longer solid so the positioning of niko's reflection is
changed to "reflect" this.
2016-10-10 12:44:33 -06:00
Michael Shirt
77fdd558cb Added fadein functionality for bgm
This lets the user fadein bgm after using a normal "play bgm" command in
the event editor.  Just simply call "Script.fadein_bgm(target, speed)"
with the target being the target vol % that you want the fade in to
eventually reach and the speed being how fast you want it to reach it (1
- slowest, 100-instant)
2016-10-10 11:44:17 -06:00
Michael Shirt
da01da31e7 Name checks
Checks for the name the player inputs, so that niko can have unique
dialogue for each situation.
2016-10-07 16:55:37 -06:00
Michael Shirt
436a0f996f Bathroom mirror reflection
The bathroom mirror now reflects niko, with the aide of these scripts
2016-10-05 20:41:16 -06:00
Michael Shirt
5d30984821 Camera functionality added
With this we can now fix the camera to a set position.  I also added
script functions to get the X and Y of an npc, which is useful for
events.
2016-09-28 22:43:14 -06:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Mathew Velasquez
f28e7f8b7c Fixed menu bug on balcony 2016-05-04 22:47:53 -04:00