Commit Graph

233 Commits

Author SHA1 Message Date
Mathew Velasquez f90828be05 Various improvements/cases for GDC 2016-03-07 18:47:34 -05:00
Mathew Velasquez 3bc60bb45d Moved demo conclusion text to scripts 2016-03-07 18:30:04 -05:00
Mathew Velasquez 79fc639b83 Build portability fixes and name input issue fix 2016-03-07 17:14:48 -05:00
Mathew Velasquez 7c622769ad Fixed newline bug 2016-02-29 18:10:38 -05:00
Mathew Velasquez 1fd808d0af Gutted more unused features 2016-02-29 15:40:10 -05:00
Mathew Velasquez 546f29f42e Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
Mathew Velasquez 5bb407be96 Fade to black transition for travel 2016-02-25 19:46:34 -05:00
Mathew Velasquez 49e9f81953 Dynamic footsteps 2016-02-25 19:32:40 -05:00
Mathew Velasquez 21450179c6 Fast travel more or less finished 2016-02-25 18:40:07 -05:00
Mathew Velasquez ddc43b2114 Beginnings of fast travel 2016-02-25 02:59:22 -05:00
Mathew Velasquez 19ab472f00 Fixed missing lowercase $debug 2016-02-25 01:14:35 -05:00
Mathew Velasquez b63b3ba8f3 Renamed save data to .dat for easier Steam cloud integration 2016-02-18 18:23:16 -05:00
Mathew Velasquez 2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew 5f91c4d780 Remove actor names from messagebox 2016-01-05 14:50:18 -05:00
Mathew 5cee14c537 Footsteps updated for red factory interior 2016-01-05 14:50:18 -05:00
Mathew 1be4cd927e Fix light layer shake 2016-01-05 14:50:18 -05:00
Mathew 8818bf7ba3 Added !bed as special event 2016-01-05 14:50:18 -05:00
Mathew b874ee8815 Puzzle code for demo, etc 2016-01-05 14:50:18 -05:00
Mathew 90cf07c825 Linked to debugMode option, gutted RTP config 2016-01-05 14:50:18 -05:00
Mathew 26be2f2aea Added list of panoramas clamped by default 2016-01-05 14:50:18 -05:00
Mathew Velasquez d27c32f23f Tweaked footsteps 2016-01-05 14:50:18 -05:00
Mathew Velasquez a7fd6c7aee Adjustments for red area 2016-01-05 14:50:18 -05:00
Mathew Velasquez da948348ac Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
Mathew Velasquez fa11f04426 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-05 14:50:18 -05:00
Mathew Velasquez e9f53af625 Re-implemented ambient light and bulb glow 2016-01-05 14:50:18 -05:00
Mathew Velasquez 90f2586304 Reorganized files 2016-01-05 14:50:18 -05:00
Mathew Velasquez 973dc85c16 Debug mode instantly starts game 2016-01-05 14:50:18 -05:00
Mathew Velasquez 0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez 5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez b320dc3873 Started on light viewport, reorganized viewports 2016-01-05 14:50:18 -05:00
Mathew Velasquez c515b06e33 Message blip delay changed 2016-01-05 14:50:18 -05:00
Mathew Velasquez 965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00