Mathew Velasquez
eff90ea95f
Fixed wallpaper restore save bug
2016-11-06 17:43:00 -05:00
Mathew Velasquez
8c15c73f04
Linux Niko
2016-11-05 02:01:07 -04:00
Mathew Velasquez
90eb18a8ac
Adjusted save file name; fixed .gitignore
2016-11-04 17:58:37 -04:00
Michael Shirt
c0a3cda160
Adding functions to disable saving on command
2016-11-04 14:04:38 -06:00
Michael Shirt
7a8cd433bd
Adding journal copy function
2016-11-04 03:35:18 -06:00
Mathew Velasquez
1f35ab104f
Various last-minute beta fixes
2016-11-04 05:29:22 -04:00
Mathew Velasquez
693f045ff8
More line ending fixes, ___
2016-11-04 00:05:49 -04:00
Mathew Velasquez
6312ce865c
Added active? function, fixed CRLF line endings
2016-11-04 00:04:27 -04:00
Mathew Velasquez
78c4c3b9bf
Niko/Journal for windows
2016-11-03 18:37:14 -04:00
Michael Shirt
e80454a0d6
Adding fast travel destinations
2016-11-02 16:38:00 -06:00
Mathew Velasquez
50d64ea060
Window shaking
2016-10-29 22:22:22 -04:00
Michael Shirt
01b4e7e2a0
Fixing textbox width issue
2016-10-29 18:47:54 -06:00
Michael Shirt
2a03b10d7c
Fixed a bug with quit_game_bed
...
The interpreter needs to +1 to the index before saving or else
quit_game_bed will have the game stuck in an infinite loop of quitting
the game when reloading, but we need to -1 immediately after because
otherwise the interpreter will skip a command after this is called.
2016-10-29 18:46:52 -06:00
Michael Shirt
01be2d6f4c
Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways
2016-10-29 18:45:21 -06:00
Michael Shirt
c7c4948817
Adding more footstep sfx for some tilesets
2016-10-29 18:44:48 -06:00
Michael Shirt
312672f160
Added courtyard as fast travel destination in Glen
2016-10-29 18:44:25 -06:00
Michael Shirt
1cba1adf66
Fixing bug with window prompts and adding credits message box
...
The game would try to catch up in frames when a window prompt was
opened, so if the window was open for 140 frames the game would process
the next 140 frames instantly after the game was closed. To fix this, I
have the window prompt time how long it's opened and then I tell the
game to sleep for however many frames it was opened for.
Credits message works but does not yet have all the desired features,
will finish up later.
2016-10-29 18:44:06 -06:00
Michael Shirt
d43e176b4c
Footsplashes moved slightly lower to be more centered around feet
2016-10-22 20:10:13 -06:00
Michael Shirt
ae62b5800d
Added step sounds for endgame areas
2016-10-22 20:06:35 -06:00
Michael Shirt
6b91671ad0
Reducing house ambience
...
Cuz night said so
2016-10-22 20:05:21 -06:00
Michael Shirt
1750dc7c98
Changes to how the game handles quitting
...
With these changes the game technically never "allows" you to quit, and
instead the input is handled by Scene_Map. This lets us run an event
before they quit.
2016-10-17 15:34:45 -06:00
Michael Shirt
d403608189
Finishing footsplashes for the water room.
...
With these scripts the map properly loops and the footsplashes do as
well. Footsplashes were also made bigger.
2016-10-17 15:27:52 -06:00
Michael Shirt
2e73c99b8a
Fixes
...
Moved get_user_name back to where it belongs, and added self to the
wallpaper methods so they would be accessible from the event parser.
2016-10-15 01:06:27 -06:00
Michael Shirt
cea46f76e8
Added footsplashes
...
These can be controlled with switch 101, to be primarily used in the
Tower area.
This isn't finalized yet but works as is atm, will be finished soon.
2016-10-13 18:32:34 -06:00
Michael Shirt
f2368993d7
Made get_user_name script function
...
In the barrens during the prophet bot scene, the game was comparing the
entered name to Oneshot::USER_NAME. But this was incorrect, as the name
could be either the steam name or the pc username and the name has some
preprocessing done to it. With this new script function, we can compare
the name correctly
2016-10-13 18:32:34 -06:00
Michael Shirt
ad48a874df
2 changes to basic text boxes
...
-If niko's character graphic is one of the gasmask graphics, change all
his facepics to the gasmask facepic
-User can now prompt text to show instantly by pressing action or cancel
while text is scrolling
2016-10-13 18:32:33 -06:00
Michael Shirt
99fbdf04cc
Fixing a mistake with this script, should be checking for equality instead of inclusion
2016-10-13 18:32:33 -06:00
Michael Shirt
8314371b4f
Rehauling the appearance of doc messages to look more like paper
2016-10-13 18:32:33 -06:00
Michael Shirt
c04f442b0a
Adding step sfx for the blue mineshaft
2016-10-13 18:32:33 -06:00
Mathew Velasquez
99c9a27f2a
Wallpaper functionality restored for windows
2016-10-13 20:26:01 -04:00
Mathew Velasquez
0dc872bcea
Journal screen stuff
2016-10-13 20:26:01 -04:00
Michael Shirt
a0c9e2eeff
Updating niko reflection script
...
Sink is no longer solid so the positioning of niko's reflection is
changed to "reflect" this.
2016-10-10 12:44:33 -06:00
Michael Shirt
77fdd558cb
Added fadein functionality for bgm
...
This lets the user fadein bgm after using a normal "play bgm" command in
the event editor. Just simply call "Script.fadein_bgm(target, speed)"
with the target being the target vol % that you want the fade in to
eventually reach and the speed being how fast you want it to reach it (1
- slowest, 100-instant)
2016-10-10 11:44:17 -06:00
Michael Shirt
da01da31e7
Name checks
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Checks for the name the player inputs, so that niko can have unique
dialogue for each situation.
2016-10-07 16:55:37 -06:00
Michael Shirt
d884cbc2a6
Removing counter functionality of tiles
...
This was causing footsteps tiles in the barrens to allow the player to
interact with objects an extra tile in front of them, which was causing
issues (ex: letting players talk to doors through walls)
2016-10-07 16:54:29 -06:00
Michael Shirt
436a0f996f
Bathroom mirror reflection
...
The bathroom mirror now reflects niko, with the aide of these scripts
2016-10-05 20:41:16 -06:00
Michael Shirt
583499f004
Added codebg to scrolling bgs
...
Night wanted this bg to be a scrolling/clamped bg as well
2016-10-04 01:34:05 -06:00
Michael Shirt
73c6ae14af
Added splash step for tower
...
For the water room in the tower
2016-10-04 01:33:36 -06:00
Michael Shirt
ab9856ef22
Made loading respect the fixed camera
...
Switch 100 is the fixed camera switch, this makes sure the game won't
try to focus on the player for the first frame.
2016-10-04 01:33:18 -06:00
Michael Shirt
4939d4678d
Added more step puzzle solutions/checks
...
For the step puzzles in the tower
2016-10-04 01:31:28 -06:00
Michael Shirt
e1a834220c
commenting out debug so game respects the debug setting better
2016-10-03 11:04:17 -06:00
Michael Shirt
316283c78c
Added step sfx for tilesets that didn't have them yet
2016-10-03 11:04:00 -06:00
Michael Shirt
30e53b9998
Added another check for a dream-time flag (last one)
2016-10-03 11:03:45 -06:00
Michael Shirt
21104415cf
Added flag check for dream 3
2016-10-02 11:44:14 -06:00
Michael Shirt
91f95bcd06
Clover flash
...
This gives the clover item a flashing effect if used. Should also add a
check for a switch or something later so it only works in the maps
necessary?
2016-10-01 06:21:55 -06:00
Michael Shirt
3f6034ae10
Fixed followers not following niko
...
Followers still weren't following niko after loading a save, but this
code fixes that.
2016-09-29 19:53:03 -06:00
Michael Shirt
5d30984821
Camera functionality added
...
With this we can now fix the camera to a set position. I also added
script functions to get the X and Y of an npc, which is useful for
events.
2016-09-28 22:43:14 -06:00
Michael Shirt
6c1f0f8bf4
Added flag check for dream 2
...
Will probably add more checks as dreams 3 and 4 are done
2016-09-28 22:41:34 -06:00
Michael Shirt
9514e2dfa3
More changes to player footstep sfx
2016-09-27 10:30:10 -06:00
Michael Shirt
0b3fc4527b
Added fading water animation for blue and green areas.
...
This cycles the panorama through 3 different images, fading them in as
they show up.
2016-09-27 10:29:53 -06:00