Commit graph

1400 commits

Author SHA1 Message Date
tdixon
d5aa64d29b Allow scrolling document messages 2017-08-05 23:12:45 -03:00
tdixon
d1c54f0615 Merge branch 'master' into localization 2017-08-01 23:43:23 -03:00
tdixon
947f69d68c Use new jp font
also return copies of translated strings
2017-08-01 23:30:28 -03:00
tdixon
c1fb09fcb5 Use POSIX path separators 2017-08-01 23:29:42 -03:00
Vinyl Darkscratch
ebe62809c8 Bump version number 2017-07-31 19:02:21 -07:00
Vinyl Darkscratch
f61353db85 Change issues URL 2017-07-31 18:30:01 -07:00
Vinyl Darkscratch
cb1e33fa8c Fix doubled variable declaration 2017-07-31 18:29:49 -07:00
Vinyl Darkscratch
5e29b2ba66 Merge remote-tracking branch 'mathewv/master' 2017-07-31 15:19:08 -07:00
Jonas Kulla
fba20e6294 Sprite: Check for disposed state before accessing bitmap 2017-07-30 23:00:18 +02:00
mshirt
fa03511289 More things for the new languages, mainly the pwd files and the wallpaper 2017-07-16 23:27:52 -07:00
mshirt
765cf99e1d Making safe puzzle work with all languages now 2017-07-16 21:01:58 -07:00
mshirt
745e5b71dd Adding new font for japanese 2017-07-16 17:57:12 -07:00
GIRakaCHEEZER
8b755ed27e Merge pull request #9 from taedixon/localization
Localize keybindings
2017-07-16 16:54:25 -07:00
tdixon
d4645c694c basic integration of chroma sdk 2017-07-09 14:39:29 -03:00
Vinyl Darkscratch
6c772cfdd2 Merge remote-tracking branch 'mathewv/master' into oneshot-fop 2017-07-08 02:52:09 -07:00
tdixon
4af06340de remove unused import 2017-06-29 13:38:50 -03:00
tdixon
9f8b1dd1fd Localization for keybinding menu 2017-06-29 13:22:36 -03:00
mshirt
7ae0b4e977 Translating the "Upper" and "Lower" case strings for the name input screen 2017-06-11 16:35:41 -07:00
mshirt
0a5b36438d Forcing encoding of player's default name
It can cause a crash later if it's the wrong encoding, and this seems to
fix said crash.
2017-06-07 23:59:07 -07:00
mshirt
7b0b8e0a9c Item icons no longer overlap item name text 2017-05-30 22:42:15 -07:00
Marty Plummer
f5c30affaa mingw-w64: allow cmake cross-compile
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
mshirt
66ceab32d8 Adding functions for language QA testing 2017-05-17 22:04:21 -07:00
GIRakaCHEEZER
c7389d84ff Merge pull request #8 from taedixon/localization
Localization - Journal
2017-05-17 19:40:52 -07:00
tdixon
13257b5b16 Merge branch 'master' into localization 2017-05-17 23:21:30 -03:00
tdixon
5ff6d6e86b journal localization 2017-05-17 23:20:39 -03:00
tdixon
3762004b86 Change width of settings to accommodate languages 2017-05-17 23:19:11 -03:00
tdixon
fc1eda07e9 Fix facepic parser failing on newlines 2017-05-17 23:18:15 -03:00
Vinyl Darkscratch
4965867df9 Merge remote-tracking branch 'mathewv/master' into oneshot-fop 2017-05-14 15:53:25 -07:00
Vinyl Darkscratch
c9d821e878 Remove accidental bindings 2017-05-14 15:50:59 -07:00
mshirt
b41106ee7d adding another ignored file 2017-05-11 22:45:17 -07:00
Jonas Kulla
bd694f9f99 Graphics: Remove superfluous TEXFBOs while reusing existing ones
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.

For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a Graphics: Use proper resizing function for TEXFBOs
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Vinyl Darkscratch
a091b53f69 Merge branch 'master' into master 2017-05-07 21:49:38 -07:00
mshirt
4c61892e2e Fixing mklang file problems on windows and adding some errors to catch in SaveLoad 2017-05-07 15:18:35 -07:00
GIRakaCHEEZER
8105180d01 Merge pull request #7 from taedixon/localization
Localization
2017-05-07 15:10:02 -07:00
tdixon
7fc5346bae Strip escaped newlines from edtext dialogues 2017-05-07 18:57:41 -03:00
Vinyl Darkscratch
483cfddeb3 Update dependencies list (Qt is always required) 2017-05-06 14:39:26 -07:00
tdixon
96f1c43ac1 Add spanish to language options
Make MapText not crash when trying to create negative-width bitmaps

Add special rules to mklang
2017-05-04 22:01:00 -03:00
Vinyl Darkscratch
a0e78e0e56 Merge remote-tracking branch 'mathewv/master' 2017-04-27 21:01:26 -07:00
tdixon
cff99c2dd9 Merge branch 'master' into localization 2017-04-27 03:09:57 -03:00
Jonas Kulla
006f701fec Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit 2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9 Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-04-23 14:10:54 +02:00
mshirt
84b0314e4d Changing niko sprites to en sprites if on "..." replay 2017-04-22 10:26:33 -07:00
Vinyl Darkscratch
3cd9e58ba5 Merge remote-tracking branch 'mathewv/master' 2017-04-13 20:13:54 -07:00
tdixon
d5822423e9 Merge branch 'master' into localization 2017-04-11 03:01:53 -03:00
tdixon
92e88d7182 Prevent crashing from disposed bitmaps 2017-04-11 03:01:37 -03:00
mshirt
e48fb2660e press x to delete chars added 2017-04-09 12:26:30 -07:00
Jonas Kulla
06feafe9ef Add missing include 2017-04-08 20:06:12 +02:00
Jonas Kulla
e4079d5738 Fix build on OSX after 60e967e3b7 2017-04-08 19:13:31 +02:00
Jonas Kulla
0481f920b0 Input: Remove ugly [-20,-20] mouse position hack
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)

The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00