Mathew Velasquez
21fcc9e19c
Basic Steamworks API support
2016-02-17 17:16:22 -05:00
Mathew Velasquez
2df5fd29de
Renamed $DEBUG to $debug to avoid verbose mode.
...
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
ba0203169e
Added obscured/scratched window puzzle
2016-02-17 17:14:16 -05:00
Mathew Velasquez
71b2187e50
Added notice in readme
2016-01-05 14:50:18 -05:00
Mathew Velasquez
97368dd79c
Added paths for OpenAL on unix
2016-01-05 14:50:18 -05:00
Mathew Velasquez
c9e41621ed
Fixed up mkxp.pro for OS X
2016-01-05 14:50:18 -05:00
Mathew Velasquez
48b8838ff0
Removed personal rules from .gitignore
2016-01-05 14:50:18 -05:00
Mathew
5f91c4d780
Remove actor names from messagebox
2016-01-05 14:50:18 -05:00
Mathew
5cee14c537
Footsteps updated for red factory interior
2016-01-05 14:50:18 -05:00
Mathew
1be4cd927e
Fix light layer shake
2016-01-05 14:50:18 -05:00
Mathew
8818bf7ba3
Added !bed as special event
2016-01-05 14:50:18 -05:00
Mathew
b874ee8815
Puzzle code for demo, etc
2016-01-05 14:50:18 -05:00
Mathew
90cf07c825
Linked to debugMode option, gutted RTP config
2016-01-05 14:50:18 -05:00
Mathew
26be2f2aea
Added list of panoramas clamped by default
2016-01-05 14:50:18 -05:00
Mathew
dd8bbcad97
Fixed username detection bug
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b625d2e891
Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts
2016-01-05 14:50:18 -05:00
Mathew Velasquez
d27c32f23f
Tweaked footsteps
2016-01-05 14:50:18 -05:00
Mathew Velasquez
a7fd6c7aee
Adjustments for red area
2016-01-05 14:50:18 -05:00
Mathew Velasquez
da948348ac
Consistent, proper CJK support
2016-01-05 14:50:18 -05:00
Mathew Velasquez
fe65d7dd29
HACK to fix text rendering
2016-01-05 14:50:18 -05:00
Mathew Velasquez
fa11f04426
Changed Sprite to RPG::Sprite in Sprite_Character
2016-01-05 14:50:18 -05:00
Mathew Velasquez
e9f53af625
Re-implemented ambient light and bulb glow
2016-01-05 14:50:18 -05:00
Mathew Velasquez
90f2586304
Reorganized files
2016-01-05 14:50:18 -05:00
Mathew Velasquez
973dc85c16
Debug mode instantly starts game
2016-01-05 14:50:18 -05:00
Mathew Velasquez
0007939ded
Re-implemented lights as another viewport layer
2016-01-05 14:50:18 -05:00
Mathew Velasquez
f4b33ad5bf
Changed c++11 to gnu11 to fix windows build
2016-01-05 14:50:18 -05:00
Mathew Velasquez
d3aab843b9
Added additional rule to gitignore
2016-01-05 14:50:18 -05:00
Mathew Velasquez
5ff71744b5
Rudimentary map wrapping added
2016-01-05 14:50:18 -05:00
Mathew Velasquez
b320dc3873
Started on light viewport, reorganized viewports
2016-01-05 14:50:18 -05:00
Mathew Velasquez
c515b06e33
Message blip delay changed
2016-01-05 14:50:18 -05:00
Mathew Velasquez
2e474a5dc4
Removed dataPathOrg/App config options, changed example config
2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83
Added scripts
2016-01-05 14:50:18 -05:00
Mathew Velasquez
6384696bcf
Tweaked configuration options
2016-01-05 14:50:18 -05:00
Mathew Velasquez
a702d9639b
Raise exception on FileSystem::openReadRaw
2016-01-05 14:50:18 -05:00
Mathew Velasquez
e0548d1d3c
Added C++11 to project
2016-01-05 14:50:18 -05:00
Mathew Velasquez
10f3419ac6
Maps no longer wrap at edges, but display blank tiles
2016-01-05 14:50:18 -05:00
Mathew Velasquez
d84c534af8
updated windows build
2016-01-05 14:50:18 -05:00
Mathew Velasquez
1deef29c1a
removed all traces of INI_ENCODING
2016-01-05 14:50:17 -05:00
Mathew Velasquez
10e0aaabd1
fixed OS X build
2016-01-05 14:50:17 -05:00
Mathew Velasquez
1c5d4c2645
added SDL controller support
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3c6cef9aeb
overhauled input symbols to be more gamepad-friendly
2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-05 14:50:17 -05:00
Jonas Kulla
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
...
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.
Also centralizes initial default_name population in core.
Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Jonas Kulla
53b5b923d4
Merge pull request #138 from mook/graphics-playmovie-stub
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MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
...
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
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Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
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Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00