Commit graph

82 commits

Author SHA1 Message Date
Julia K
0d9eb20ce2
Support SDL <2.0.8 2020-06-13 00:49:29 +02:00
Pera Pisar
28face2167 Linux changes (#62)
* Added RPATH to executable; lowercased name; fixed MRIVERSION option; made it look like an actual executable

* Silencing some compiler warnings

* Getting rid of journal binding header, fixing bugs with the Niko binding and synchronizing the two

* Journal update to fix several bugs

* Fix libpng warning by running mogrify on shrimp.png

* Improved automation of the Linux build

* Improved some aspects of wallpaper handling

* Bump default Ruby version to 2.5
2019-04-21 03:50:20 -07:00
Eliza Velasquez
c096f6f020 Fix October bug 2018-10-13 18:49:57 +00:00
Eliza Velasquez
b0affd0b76 Miscellaneous fixes 2018-10-07 17:45:45 +00:00
Vinyl Darkscratch
02c9c6f6e4 Disable redundant JPG support 2018-10-06 19:31:58 -07:00
Vinyl Darkscratch
f1f95b1630 Update crash message 2018-10-03 05:51:48 -07:00
Vinyl Darkscratch
220de0c33c Merge remote-tracking branch 'origin/linux' 2018-10-02 11:25:30 -07:00
Vinyl Darkscratch
b19153a6d3 Merge remote-tracking branch 'elizagamedev/master' 2018-10-02 11:24:39 -07:00
Eliza Velasquez
a6062dea24 Initial Conan work 2018-09-27 07:10:32 +00:00
KockaAdmiralac
c8b0b92513
Remove needless code; fix KWin compositor disabling; enable GTK dialogs on XFCE 2018-08-04 16:13:20 +02:00
Vinyl Darkscratch
33d0feb67e Disable window resize
Fixes #13
Fixes #23
2018-05-03 01:18:06 -07:00
Vinyl Darkscratch
3a4c063b10 Disable window resizing on non-macOS platforms 2018-03-13 14:51:14 -07:00
Vinyl Darkscratch
8921e23ba5 Merge remote-tracking branch 'MKXP/master' into new-mkxp 2018-03-06 18:43:36 -08:00
Jonas Kulla
947974cac6 Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
Jonas Kulla
7d9a85dbbd Config: Add entry to override the game window title 2017-12-11 00:48:35 +01:00
Vinyl Darkscratch
5e29b2ba66 Merge remote-tracking branch 'mathewv/master' 2017-07-31 15:19:08 -07:00
tdixon
4af06340de remove unused import 2017-06-29 13:38:50 -03:00
tdixon
9f8b1dd1fd Localization for keybinding menu 2017-06-29 13:22:36 -03:00
Jonas Kulla
006f701fec Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit 2017-04-23 14:32:11 +02:00
Jonas Kulla
e4079d5738 Fix build on OSX after 60e967e3b7 2017-04-08 19:13:31 +02:00
Vinyl Darkscratch
e645f3dd0e Merge remote-tracking branch 'mathewv/master' 2017-03-30 17:05:09 -07:00
Mathew Velasquez
e3f572d6fe hidpi fix 2017-03-30 18:46:55 -04:00
Marty Plummer
60e967e3b7 Add icon and resource files for windows
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
6349146e01 main: Only set window icon on Linux
OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Vinyl Darkscratch
85da9ff7e8 Reorganizing Mac and Linux blocks and commence on retina support 2016-12-13 21:16:33 -08:00
Mathew Velasquez
0dc872bcea Journal screen stuff 2016-10-13 20:26:01 -04:00
Mathew Velasquez
99ae7b35ad Minor engine tweaks
Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
a4de9d9f10 integrated steamshim 2016-02-29 01:22:55 -05:00
Mathew Velasquez
df2a32d4f0 Changed OpenGL debugging to a compile time option 2016-02-26 18:33:22 -05:00
Mathew Velasquez
21fcc9e19c Basic Steamworks API support 2016-02-17 17:16:22 -05:00
Mathew Velasquez
6384696bcf Tweaked configuration options 2016-01-05 14:50:18 -05:00
Mathew Velasquez
1c5d4c2645 added SDL controller support 2016-01-05 14:50:17 -05:00
Mathew Velasquez
3d2d1a9150 Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
Jonas Kulla
713ea07558 SDL hints need to be set before initialization 2015-02-10 15:51:33 +01:00
Jonas Kulla
012d87d05a Disable accelerometer joystick emulation on Android 2015-01-15 07:21:07 +01:00
Jonas Kulla
146e0294b4 Add option to fix the framerate to the native screen refresh rate
Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla
3411435138 Factor out some thread communication code (window size, bindings) 2015-01-02 01:41:23 +01:00
Jonas Kulla
5974d05380 Create OpenAL device in main() and store in RGSSThreadData 2014-12-31 18:52:21 +01:00
Jonas Kulla
3596fc568d main.cpp: Immediately query the actual window size after creation 2014-12-31 18:52:21 +01:00
Jonas Kulla
fcfa079e7b Perform chdir(gameFolder) early in main() 2014-12-31 18:52:20 +01:00
Jonas Kulla
03a6c657c4 main.cpp: Always display errors in a message box 2014-12-31 18:52:20 +01:00
David Salvisberg
6829ddc09f Removed store keybindings from main, since it now already gets stored onAccept. 2014-12-28 06:06:28 +01:00
Jonas Kulla
c1aab96454 Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
Jonas Kulla
5979c5f778 Add placeholder application icon 2014-11-29 17:30:53 +01:00
Jonas Kulla
5094f5c7c1 Add minor assert 2014-10-16 09:10:27 +02:00
Jonas Kulla
dd73db2e9d Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
Jonas Kulla
d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
6d414c0777 Print RGSS version on startup 2014-08-29 03:16:12 +02:00
Jonas Kulla
3bcf995832 Add option to turn off switching into executable dir on startup 2014-08-02 09:30:17 +02:00
Jonas Kulla
5640c3d04b Print RGSS thread error message to console 2014-07-19 02:59:05 +02:00