ref-err
e88bddbdbf
fix crash on game exit and some ruby fixes idk
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and also sdl unfree's your copyright notice
2026-07-31 21:47:58 +05:00
niko(depressedTWM)
e14614a7a9
Replacing standart C library methods with SDL methods
2026-07-14 12:43:43 -04:00
DepressedTWM
5a161ce8b7
Fuck RPGMaker games compatibility, more optimizatopn for GCC compiled binaryez
2026-06-05 12:50:18 -04:00
Issac332
5b18134bf0
Revert "Meow"
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This reverts commit c5589bff11 .
2026-05-31 20:37:15 +03:00
DepressedTWM
c5589bff11
Meow
2026-05-31 06:28:58 -04:00
DepressedTWM
e8f9220197
afd
2026-05-28 00:04:30 +04:00
ZakatTeamI2P
245b7f7153
a
2026-05-20 18:33:29 +04:00
DepressedTWM
f02d8a0869
Memory usage optimization just bcz im bored in school
2026-05-20 09:49:31 +04:00
DepressedTWM
e1ced21b34
Code cleanup
2026-05-18 08:37:31 +04:00
ZakatTeamI2P
c2af9b3ff9
im so shitttyyyy
2026-05-15 23:56:06 +04:00
ZakatTeamI2P
bb75ba21f4
fixes
2026-05-12 15:46:18 +04:00
DepressedTWM
07b89ef555
meow x2
2026-05-12 15:05:32 +04:00
ZakatTeamI2P
4eba89fd0c
Verbose logging, bugs fixes, minor changes, one SEGFAULT fix(sunshine bindings) and other i dont rememberrrrrrrrrr
2026-04-28 21:43:24 +04:00
ZakatTeamI2P
799370de98
Debuging ruby error + added One shot mode
2026-04-12 12:49:07 +04:00
ZakatTeamI2P
dc0c4ab781
Ported from ModShot-core Ruby 3 changes, custom window title
2026-04-03 00:23:19 +04:00
root
29fd891550
Adding backend changes for settings menu
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Committer: mshirt <mshirt@ualberta.ca>
2017-01-01 04:48:40 -06:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
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Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
55f1542c76
Merge separate RGSS version build configs into one
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Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.
This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).
This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
169f9e9285
MRI-Binding: Audio: Bind RGSS3 functions
2014-08-17 00:27:07 +02:00
Jonas Kulla
c504a383ba
MRI-Binding: Optimize RB_ARG_END vaarg guard
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It's enough to check this only in debug mode.
Make this an empty define in release mode.
2013-12-20 11:29:12 +01:00
Jonas Kulla
1759a1b4a9
MRI-Binding: Fix Audio fade functions all fading the BGM
2013-10-17 01:02:09 +02:00
Jonas Kulla
cb6f73f7df
Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
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This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla
4ff563725b
Make 'rb_get_args()' va_arg passing safer by introducing a termination marker
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What can I say. I made a pact with the devil, and paid dearly.
Almost a whole day's worth of debugging, actually. Not again.
If this turns out to be slow we can always optimize the critical
parts (with no variable param count) later, or completely remove it.
2013-09-27 04:49:48 +02:00
Jonas Kulla
ff25887f41
Initial commit
2013-09-01 16:27:21 +02:00