Memory usage optimization just bcz im bored in school
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12f832f404
commit
f02d8a0869
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@ -29,8 +29,8 @@
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{ \
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RB_UNUSED_PARAM; \
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const char *filename; \
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int volume = 100; \
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int pitch = 100; \
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unsigned short volume = 100; \
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unsigned short pitch = 100; \
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double pos = 0.0; \
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if (rgssVer >= 3) \
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rb_get_args(argc, argv, "z|iif", &filename, &volume, &pitch, &pos RB_ARG_END); \
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@ -56,8 +56,8 @@
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{ \
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RB_UNUSED_PARAM; \
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const char *filename; \
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int volume = 100; \
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int pitch = 100; \
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unsigned short volume = 100; \
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unsigned short pitch = 100; \
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rb_get_args(argc, argv, "z|ii", &filename, &volume, &pitch RB_ARG_END); \
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GUARD_EXC( shState->audio().entity##Play(filename, volume, pitch); ) \
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return Qnil; \
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@ -118,10 +118,6 @@ static void mriBindingInit(){
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SunshineBindingInit();
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steamBindingInit();
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chromaBindingInit();
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#ifdef DEBUG
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printf("[mriBindingInit] Done\n");
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printf("[mriBindingInit] RGSS version: %i\n", rgssVer);
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#endif
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_rb_define_module_function(rb_mKernel, "rgss_main", mriRgssMain);
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_rb_define_module_function(rb_mKernel, "rgss_stop", mriRgssStop);
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@ -145,10 +141,7 @@ static void mriBindingInit(){
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rb_gv_set("MKXP", Qtrue);
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VALUE debug = rb_bool_new(shState->config().editor.debug);
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if (rgssVer == 1)
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rb_gv_set("DEBUG", debug);
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else if (rgssVer >= 2)
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rb_gv_set("TEST", debug);
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rb_gv_set("DEBUG", debug);
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rb_gv_set("BTEST", rb_bool_new(shState->config().editor.battleTest));
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}
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@ -108,7 +108,7 @@ RB_METHOD(bitmapBlt){
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int x, y;
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VALUE srcObj;
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VALUE srcRectObj;
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int opacity = 255;
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unsigned short opacity = 255;
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Bitmap *src;
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Rect *srcRect;
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@ -129,7 +129,7 @@ RB_METHOD(bitmapStretchBlt){
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VALUE destRectObj;
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VALUE srcObj;
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VALUE srcRectObj;
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int opacity = 255;
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unsigned short opacity = 255;
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Bitmap *src;
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Rect *destRect, *srcRect;
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