better texture transitions

This commit is contained in:
Issac332 2026-07-01 03:31:13 +03:00
parent c7f5c28760
commit ed75490323

View file

@ -11,7 +11,7 @@ uniform float vague;
varying vec2 v_texCoord;
void main(){
float transV = texture2D(transMap, v_texCoord).r;
float transV = 1.0 - (1.0 - texture2D(transMap, v_texCoord).r) * (1.0 - vague);
float cTransV = clamp(transV, prog, prog+vague);
lowp float alpha = (cTransV - prog) / vague;