From ed75490323c10f3da2475e1fc18025aa313e2d84 Mon Sep 17 00:00:00 2001 From: Issac332 <119879937+Issac8658@users.noreply.github.com> Date: Wed, 1 Jul 2026 03:31:13 +0300 Subject: [PATCH] better texture transitions --- shader/trans.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader/trans.frag b/shader/trans.frag index ad57610..59aa09c 100644 --- a/shader/trans.frag +++ b/shader/trans.frag @@ -11,7 +11,7 @@ uniform float vague; varying vec2 v_texCoord; void main(){ - float transV = texture2D(transMap, v_texCoord).r; + float transV = 1.0 - (1.0 - texture2D(transMap, v_texCoord).r) * (1.0 - vague); float cTransV = clamp(transV, prog, prog+vague); lowp float alpha = (cTransV - prog) / vague;