fixed lighiting with default map transition

This commit is contained in:
Issac332 2026-07-01 02:38:31 +03:00
parent e33ba85c03
commit c7f5c28760

View file

@ -256,6 +256,7 @@ class Scene_Map
$game_temp.transition_processing = false
# Execute transition
if $game_temp.transition_name == ""
update
Graphics.transition(20)
elsif $game_temp.transition_name == "black"
@blackfade.visible = true
@ -400,18 +401,6 @@ class Scene_Map
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# * Lighting operations
#--------------------------------------------------------------------------
def add_light(id, filename, intensity, x, y)
@spriteset.add_light(id, filename, intensity, x, y)
end
def del_light(id)
@spriteset.del_light(id)
end
def clear_lights
@spriteset.clear_lights
end
#--------------------------------------------------------------------------
# * Particle operations
#--------------------------------------------------------------------------
def particles=(val)