better texture transitions
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c7f5c28760
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@ -11,7 +11,7 @@ uniform float vague;
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varying vec2 v_texCoord;
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varying vec2 v_texCoord;
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void main(){
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void main(){
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float transV = texture2D(transMap, v_texCoord).r;
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float transV = 1.0 - (1.0 - texture2D(transMap, v_texCoord).r) * (1.0 - vague);
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float cTransV = clamp(transV, prog, prog+vague);
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float cTransV = clamp(transV, prog, prog+vague);
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lowp float alpha = (cTransV - prog) / vague;
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lowp float alpha = (cTransV - prog) / vague;
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