lin shader fix

This commit is contained in:
Issac332 2026-06-22 23:33:21 +03:00
parent 4065d97426
commit 058025d2ff
2 changed files with 2 additions and 2 deletions

View file

@ -21,7 +21,7 @@ float pnoise(vec2 P){
vec2 uv = P;
uv *= 0.025;
uv -= floor(uv);
return texture2D(noiseTexture, uv);
return texture2D(noiseTexture, uv).x;
}
void main(){

View file

@ -23,7 +23,7 @@ float pnoise(vec2 P){
vec2 uv = P;
uv *= 0.025;
uv -= floor(uv);
return texture2D(noiseTexture, uv);
return texture2D(noiseTexture, uv).x;
}
void main(){