diff --git a/shader/tilemapWater.frag b/shader/tilemapWater.frag index 5301351..35b2c66 100644 --- a/shader/tilemapWater.frag +++ b/shader/tilemapWater.frag @@ -21,7 +21,7 @@ float pnoise(vec2 P){ vec2 uv = P; uv *= 0.025; uv -= floor(uv); - return texture2D(noiseTexture, uv); + return texture2D(noiseTexture, uv).x; } void main(){ diff --git a/shader/water.frag b/shader/water.frag index f4a9883..68b67fc 100644 --- a/shader/water.frag +++ b/shader/water.frag @@ -23,7 +23,7 @@ float pnoise(vec2 P){ vec2 uv = P; uv *= 0.025; uv -= floor(uv); - return texture2D(noiseTexture, uv); + return texture2D(noiseTexture, uv).x; } void main(){