From 058025d2ff4684eae4cd9a6f8c8c0ef55fcefb14 Mon Sep 17 00:00:00 2001 From: Issac332 <119879937+Issac8658@users.noreply.github.com> Date: Mon, 22 Jun 2026 23:33:21 +0300 Subject: [PATCH] lin shader fix --- shader/tilemapWater.frag | 2 +- shader/water.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shader/tilemapWater.frag b/shader/tilemapWater.frag index 5301351..35b2c66 100644 --- a/shader/tilemapWater.frag +++ b/shader/tilemapWater.frag @@ -21,7 +21,7 @@ float pnoise(vec2 P){ vec2 uv = P; uv *= 0.025; uv -= floor(uv); - return texture2D(noiseTexture, uv); + return texture2D(noiseTexture, uv).x; } void main(){ diff --git a/shader/water.frag b/shader/water.frag index f4a9883..68b67fc 100644 --- a/shader/water.frag +++ b/shader/water.frag @@ -23,7 +23,7 @@ float pnoise(vec2 P){ vec2 uv = P; uv *= 0.025; uv -= floor(uv); - return texture2D(noiseTexture, uv); + return texture2D(noiseTexture, uv).x; } void main(){