mkxp-sunshine/scripts/Script.rb
mshirt 7b34518580 Fixing balcony event
Would trigger twice if you were at the top of the railing during a
cutscene.
2016-12-14 02:17:25 -06:00

441 lines
9.9 KiB
Ruby

module Script
def self.px
logpos($game_player.x, $game_player.real_x, $game_player.direction == 6)
end
def self.py
logpos($game_player.y, $game_player.real_y, $game_player.direction == 2)
end
def self.is_name_swear
test_string = $game_oneshot.player_name.downcase
if ["fuck", "shit", "ass", "cock", "damn", "penis", "tiddy", "titty", "cunt", "fag", "whore"].any? { |swear| test_string.include? swear }
return true
end
return false
end
def self.is_name_niko
test_string = $game_oneshot.player_name.downcase
if test_string == "niko"
return true
end
return false
end
def self.is_name_like_niko
test_string = $game_oneshot.player_name.downcase
if ["nico", "nikko", "nicco", "nikoh", "nicoh"].any? { |name| test_string == name }
return true
end
return false
end
def self.is_name_like_mom_dad
test_string = $game_oneshot.player_name.downcase
if ["mom", "dad", "mommy", "daddy", "mama", "papa"].any? { |name| test_string == name }
return true
end
return false
end
def self.is_name_gross
test_string = $game_oneshot.player_name.downcase
if ["poo", "pee", "fart", "stinky", "piss", "shit", "slimy"].any? { |name| test_string == name }
return true
end
return false
end
def self.start_bruteforce
$game_oneshot.bruteforce_start = Graphics.frame_count
end
def self.check_bruteforce
if($game_oneshot.bruteforce_start == nil)
$game_oneshot.bruteforce_start = Graphics.frame_count
end
time_passed = Graphics.frame_count - $game_oneshot.bruteforce_start
if(time_passed > (2 * 60 * 63014))
return true
else
return false
end
end
def self.skip_bruteforce
$game_oneshot.bruteforce_start -= 62800*2*60
end
def self.lose_all_items
for i in 1..99
$game_party.lose_item(i, 99)
end
end
def self.bruteforce_vars
if($game_oneshot.bruteforce_start == nil)
$game_oneshot.bruteforce_start = Graphics.frame_count
end
time_passed = Graphics.frame_count - $game_oneshot.bruteforce_start
counts_tried = time_passed / (2 * 60)
digit1 = counts_tried % 10;
digit2 = ((counts_tried % 100) - digit1) / 10
digit3 = ((counts_tried % 1000) - (digit2 * 10) - digit1) / 100
digit4 = ((counts_tried % 10000) - (digit3 * 100) - (digit2 * 10) - digit1) / 1000
digit5 = ((counts_tried % 100000) - (digit4 * 1000) - (digit3 * 100) - (digit2 * 10) - digit1) / 10000
$game_variables[26] = digit5
$game_variables[27] = digit4
$game_variables[28] = digit3
$game_variables[29] = digit2
$game_variables[30] = digit1
end
def self.fix_footsplashes(xDelta, yDelta)
$scene.fix_footsplashes(xDelta, yDelta)
end
def self.move_player_relative(x, y)
$game_player.x += x
$game_player.y += y
$game_player.real_x += x * 4 * 32
$game_player.real_y += y * 4 * 32
$game_map.display_x += x * 4 * 32
$game_map.display_y += y * 4 * 32
end
def self.move_player(x, y)
xDelta = x - $game_player.x
yDelta = y - $game_player.y
Script.move_player_relative(xDelta, yDelta)
end
def self.eve_x(name)
for event in $game_map.events.values
if event.name == name
return logpos(event.x, event.real_x, event.direction == 6)
end
end
return 0
end
def self.eve_y(name)
for event in $game_map.events.values
if event.name == name
return logpos(event.y, event.real_y, event.direction == 2)
end
end
return 0
end
def self.countdown_over
equinox = Time.new(2017, 03, 20)
diff = equinox - Time.now
if(diff <= 0)
return true
end
return false
end
def self.countdown_update
equinox = Time.new(2017, 03, 20)
diff = equinox - Time.now
if(diff < 0)
diff = 0
end
seconds = diff % 60
minutes = ((diff - seconds)/ 60) % 60
hours = ((((diff - seconds)/ 60) - minutes) / 60) % 24
days = (((((diff - seconds)/ 60) - minutes) / 60) - hours) / 24
secs1 = seconds % 10
secs2 = (seconds - secs1) / 10
mins1 = minutes % 10
mins2 = (minutes - mins1) / 10
hrs1 = hours % 10
hrs2 = (hours - hrs1) / 10
dys1 = days % 10
dys2 = ((days - dys1) / 10) % 10
dys3 = ((days - dys1 - (dys2*10)) / 100) % 10
dys4 = ((days - dys1 - (dys2*10) - (dys3*100)) / 1000) % 10
secs1 = secs1.floor
change = false
if secs1 != $game_variables[101]
$game_variables[101] = secs1
change = true
end
if secs2 != $game_variables[102]
$game_variables[102] = secs2
change = true
end
if mins1 != $game_variables[103]
$game_variables[103] = mins1
change = true
end
if mins2 != $game_variables[104]
$game_variables[104] = mins2
change = true
end
if hrs1 != $game_variables[105]
$game_variables[105] = hrs1
change = true
end
if hrs2 != $game_variables[106]
$game_variables[106] = hrs2
change = true
end
if dys1 != $game_variables[107]
$game_variables[107] = dys1
change = true
end
if dys2 != $game_variables[108]
$game_variables[108] = dys2
change = true
end
if dys3 != $game_variables[109]
$game_variables[109] = dys3
change = true
end
if dys4 != $game_variables[110]
$game_variables[110] = dys4
change = true
end
return change
end
def self.niko_reflection_update
for event in $game_map.events.values
if event.name == "niko reflection"
event.real_y = 27*128/2 - ($game_player.real_y - 27*128/2)
event.real_x = $game_player.real_x
event.y = 14 - (($game_player.y - 13))
event.x = $game_player.x
if event.y > 14
event.y = 14
end
if event.real_y > 14*128
event.real_y = 14*128
end
event.direction = $game_player.direction
event.pattern = $game_player.pattern
case event.direction
when 2
event.direction = 8
when 8
event.direction = 2
end
return
end
end
end
# Temporary switch assignment
def self.tmp_s1=(val)
$game_switches[TMP_INDEX+0] = val
end
def self.tmp_s2=(val)
$game_switches[TMP_INDEX+1] = val
end
def self.tmp_s3=(val)
$game_switches[TMP_INDEX+2] = val
end
def self.tmp_v1=(val)
$game_variables[TMP_INDEX+0] = val
end
def self.tmp_v2=(val)
$game_variables[TMP_INDEX+1] = val
end
def self.tmp_v3=(val)
$game_variables[TMP_INDEX+2] = val
end
private
TMP_INDEX = 22
def self.logpos(pos, realpos, positive)
bigpos = pos * 128
if realpos < bigpos
return pos - 1 if positive
elsif realpos > bigpos
return pos + 1 if positive
end
return pos
end
def self.set_cam(x, y)
$game_map.display_x = x
$game_map.display_y = y
end
def self.fadein_bgm(target, speed)
$game_temp.target_bgm_vol_level = target
$game_temp.bgm_fadein_speed = speed
end
def self.copy_journal
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games")
Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot")
File.open("_______.exe", "rb") do |input|
File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\_______.exe","wb") do |output|
while buff = input.read(4096)
output.write(buff)
end
end
end
if File.exists?("README.txt")
File.open("README.txt", "rb") do |input|
File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\README.txt","wb") do |output|
while buff = input.read(4096)
output.write(buff)
end
end
end
end
end
end
def has_lightbulb?
$game_party.item_number(1) > 0
end
def button_pressed?
(1..18).each do |i|
return true if Input.trigger?(i)
end
return false
end
def enter_name
$game_temp.name_calling = true
end
def check_exit(min, max, x: -1, y: -1)
result = false
if x >= 0
if $game_player.x == x
if $game_player.y >= min && $game_player.y <= max
result = true
end
end
elsif y >= 0
if $game_player.y == y
if $game_player.x >= min && $game_player.x <= max
result = true
end
end
end
Script.tmp_s1 = $game_switches[11] ? false : result
end
def bg(name)
$game_map.bg_name = name
end
def particles(type)
$game_map.particles_type = type
end
def ambient(r, g, b, gray = 0)
$game_map.ambient.set(r, g, b, gray)
end
def clear_ambient
$game_map.ambient.set(0, 0, 0, 0)
end
def add_light(id, file, intensity, x, y)
#$scene.add_light(id, file, intensity, x, y)
end
def del_light(id)
#$scene.del_light(id)
end
def clear_lights
#$scene.clear_lights
end
def wrap_map
$game_map.wrapping = true
end
def pan_offset_y(val)
$game_map.pan_offset_y = val
end
# Map specific settings
def green_ambient
ambient(-30, -20, -30)
end
def blue_ambient
ambient(-40, -40, -40)
end
def house_ambient
ambient(-15, -15, -15)
end
# Travel
def enable_travel
$game_fasttravel.enabled = true
end
def disable_travel
$game_fasttravel.enabled = false
end
def unlock_map(zone, map, dir)
# Find the coordinate of the calling event
e = $game_map.events.values.find { |e| e.name == 'FAST TRAVEL' }
raise 'could not find event named FAST TRAVEL' if !e
case dir
when :down
newdir = 2
when :left
newdir = 4
when :right
newdir = 6
when :up
newdir = 8
else
raise "invalid direction: #{dir}"
end
$game_fasttravel.enabled = true
$game_fasttravel.zone = zone
$game_fasttravel.unlock(map, $game_map.map_id, e.x, e.y, newdir)
end
# Misc
def watcher_tell_time
hour = Time.now.hour
if hour >= 6 && hour < 12
Script.tmp_v1 = 0
elsif hour >= 12 && hour < 17
Script.tmp_v1 = 1
elsif hour >= 17
Script.tmp_v1 = 2
else
Script.tmp_v1 = 3
end
end
def plight_start_timer
$game_oneshot.plight_timer = Time.now
end
def plight_update_timer
Script.tmp_v1 = ((Time.now - $game_oneshot.plight_timer) / 60).to_i
end
def activate_balcony?(ypos)
!$scene.menu_open? &&
$game_player.y == ypos &&
$game_player.direction == 8 &&
Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running?
end