mkxp-sunshine/binding-mri
2016-11-04 00:05:49 -04:00
..
audio-binding.cpp Implement F12 game reset (MRI only) 2014-09-26 06:25:47 +02:00
binding-mri.cpp Niko/Journal for windows 2016-11-03 18:37:14 -04:00
binding-types.h
binding-util.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
binding-util.h Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
bitmap-binding.cpp Revert "check Ruby strings for embedded null bytes" 2015-05-11 23:13:02 +02:00
disposable-binding.h Bindings: Viewport: Don't dispose children in RGSS2/3 2014-10-24 18:55:03 +02:00
etc-binding.cpp Core/MRI: Fix handling of Etc/Font properties 2014-09-05 01:58:41 +02:00
filesystem-binding.cpp Use FS::openReadRaw() where ext supplementing makes no sense 2015-07-09 12:58:01 +02:00
flashable-binding.h MRI-Binding: Typo in Flashable binding 2014-08-09 21:21:38 +02:00
font-binding.cpp Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
graphics-binding.cpp Graphics: Stub out play_movie 2015-10-30 08:01:36 -07:00
input-binding.cpp I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
journal-binding.cpp Added active? function, fixed CRLF line endings 2016-11-04 00:04:27 -04:00
module_rpg.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
module_rpg1.rb Improved internationalization support 2016-04-06 13:45:36 -04:00
module_rpg1.rb.xxd Merge separate RGSS version build configs into one 2014-08-28 23:22:05 +02:00
niko-binding.cpp More line ending fixes, ___ 2016-11-04 00:05:49 -04:00
oneshot-binding.cpp Window shaking 2016-10-29 22:22:22 -04:00
plane-binding.cpp Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
sceneelement-binding.h MRI-Binding: Optimize RB_ARG_END vaarg guard 2013-12-20 11:29:12 +01:00
screen-binding.cpp Window shaking 2016-10-29 22:22:22 -04:00
serializable-binding.h
sprite-binding.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam-binding.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
table-binding.cpp use std::max instead of ?: 2014-08-31 11:10:57 +02:00
tilemap-binding.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
viewport-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
viewportelement-binding.h Added cheap hack for sprite lighting occlusion 2016-03-11 02:28:26 -05:00
wallpaper-binding.cpp Wallpaper functionality restored for windows 2016-10-13 20:26:01 -04:00
window-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00