niko(depressedTWM)
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e14614a7a9
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Replacing standart C library methods with SDL methods
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2026-07-14 12:43:43 -04:00 |
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DepressedTWM
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704c9b2f64
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Школа такая поебота я не могу
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2026-05-15 12:40:57 +04:00 |
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ZakatTeamI2P
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cbac6c0c6f
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i hate ruby
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2026-04-04 01:25:41 +04:00 |
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meowtech
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f01e12e703
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changes for SDL3 again...
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2026-03-30 21:59:06 +00:00 |
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ZakatTeamI2P
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8d541597d3
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SAPF{DOGPFOSG
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2026-03-31 00:10:53 +04:00 |
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ZakatTeamI2P
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9b9eb08445
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dgfsdh
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2026-03-30 19:41:40 +04:00 |
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Mathew Velasquez
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d41e36c751
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Fix minimize crash by sacrificing an unnecessary feature
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2016-12-26 20:57:51 -05:00 |
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Mathew Velasquez
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aa7818847c
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Lots of stuff
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2016-12-06 23:49:37 -05:00 |
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Jonas Kulla
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61849a9158
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GLMeta: Eliminate redundant parameter
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2015-07-07 15:25:48 +02:00 |
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Jonas Kulla
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c1d627e0ae
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GLMeta: Disable blending when blitting via quad draw
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2014-07-20 13:20:43 +02:00 |
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Jonas Kulla
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b8d861b4cd
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gl-util.h: Remove wrappers for things abstracted via GLMeta
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2014-07-16 05:22:43 +02:00 |
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Jonas Kulla
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bae977d4ab
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GLMeta: "Finish" -> "End"
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2014-07-16 04:53:08 +02:00 |
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Jonas Kulla
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a26c73930d
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GLMeta: Add framebuffer blitting support
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2014-07-16 04:48:40 +02:00 |
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Jonas Kulla
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efb2fd2695
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GLMeta: Add vertex array object support
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2014-07-13 14:05:12 +02:00 |
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